Sky: CotL Guide Part 6 – The Vault of Knowledge

Sky: CotL Guide Part 6 – The Vault of Knowledge

The Entire series can be found on this page. The Vault is the final zone before reaching Eden and the end. It's arguably the most important "lore" zone, less so from the lore it's telling, and more the lore it represents, as a library of memories. It's also sort of a gateway between the world and Eden. It's actually a very simple zone, but also extremely tedious to navigate through. There are almost no real threats in this zone either. Unlike the previous zone, there is no social area at the start. Or at least, no way to go and…
Sky: CotL Guide Part 5 – The Golden Wasteland

Sky: CotL Guide Part 5 – The Golden Wasteland

The Entire series can be found on this page. Once the center of manufacturing in the World of Sky, now a desert wasteland of poison after the great war. This is the most dangerous of the normal zones, but a large margin. It is chock full of things trying to kill you all along the way. Even the water is trying to kill you, and it's not even raining! It's definitely a horrific zone to traverse on the first run. It's not super fun once you get more experience and more Flaps to fly with, but it's not nearly as…
Sky: CotL Guide Part 4 – The Valley of Triumph

Sky: CotL Guide Part 4 – The Valley of Triumph

The Entire series can be found on this page. The Valley of Triumph is the fourth area of Sky. It can be a bit tricky to navigate through as it contains a lot of "one way" paths. At least half of it's paths are essentially one way, so navigating the entire thing will take several return trips. The first split occurs right at the Social Area starting zone. The main path leads to a downhill slide, a one way path, and the other leads through a cave to the Village, which is also, a one way path. The threat level…
Sky: CotL Guide Part 3 – The Hidden Forest

Sky: CotL Guide Part 3 – The Hidden Forest

The Entire series can be found on this page. This is the 3rd zone of the game and the first that poses an actual threat to players, especially low "level" new Moth players. Its continuous rain will cause a constant drain on the player's light level and eventually start causing harm, draining Winged Lights. It's relatively easy to avoid this by simply finding cover and recharging. Experienced players won't really find this a threat at all and the zone is one of the most peaceful and relaxing areas of the game in the long term of things. It also probably…
Sky: CotL Guide Part 2 – The Daylight Prairie

Sky: CotL Guide Part 2 – The Daylight Prairie

The Entire series can be found on this page. This is the first full regular zone of the game and the second zone overall. It continues a bit of the trend from the Isle of Dawn though in sort of introducing some mechanics of things to the player including spirit doors and multi player doors. There are some of these in the Idle of Dawn of course, but they are way off the main path and not likely to be noticed on a first time visit. There are some branching paths, but for the sake of candle runs, there is…