So, the makers of Super Meat Boy, Team Meat, apparently have an old school Nintendo Fetish of the worst kind. First you have Super Meat Boy, which has vague connotations of Super Mario Brothers. Though the reality is the name is all it really has in common with Super Mario Brothers, that and being a side scrolling platform game. The Binding of Isaac is sort of like this, only with The Legend of Zelda. It sort of has the same cadence and style in name and shares a lot of game play style.
The reality is, other than the basic interface design, The Binding of Isaac shares very little with The Legend of Zelda. The presentation is similar but the game itself is a rogue-like. This gameās primary gimmick, and the source of itās possible lone flaw, is itās randomness. It can be extremely cruel at times. The ability to complete the higher levels tends to be closely associated with the items and upgrades you find. These upgrades tend to be pretty random and are also often dependent on if you have enough coins to buy them. This can lead to some rounds where you manage to become an overpowered juggernaut and others where youāre essentially the same guy on Level 3 as you started out.
Assuming you can even make it to level 3 without upgrades. There is also the problem of keeping yourself alive in this random mess. Some rounds, enemies will almost always drop hearts and coins, others youāll get nothing. There does seem to be some level of algorithm in place to keep things fair, it just could use a bit of tweaking. The game does do a pretty good job of keeping the earlier enemies easier and the later enemies more difficult.
It also is surprisingly not as frustrating as it seems like it should be. This was a trait shared by Super Meat Boy. It also becomes easier as you become accustomed to how the enemies act and move. Now, granted it does start to shove curveballs at you like nobodyās business later in the game, like having the laser blasting aliens with small corridors to navigate, and swarms of flying spitting creatures in a room full or rocks.
Despite the frustration, the gameplay is pretty solid, and decent.
The real likely turn off to some people is the gameās somewhat grotesque nature and itās somewhat mocking of religion gameplay. The Binding of Isaac is a story from the Bible where God asks Abraham to sacrifice his son Isaac. The basic plot of the story is that Isaacās mother is told by a mysterious voice that her son has become corrupted and he must be taught humility, or something along those lines. There are numerous references to biblical elements. This is mixed in with what is essentially a horror house of bloody enemies often based on bodily organs. Often enemies spew blood pellets or drop piles of shit on the floor. Itās generally something that people who have a more sensitive disposition will probably find offensive.
This game has one final really great point going for it, itās cheap. Itās almost like some sort of experiment in marketing but the game is only $5, which is hard to pass up. Itās frustrating as hell but itās fun enough that itāll keep you coming back, assuming youāre not turned off by the slightly disturbing imagery involved.
The Binding of Isaac is available on Steam here.



