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Review – Blaster Master Zero (PC)

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Growing up in the 80s, my friends and I played a lot of NES games. One of our absolute favorites was Blaster master. It had a lot of unique elements to it for the time, specifically, the back and forth exploration of areas, and the cool car, which you could eject from. Though at the time there wasn’t a term for it, it was very much in the vein of Metroidvania games. Mostly open world exploration, returning to zones with new abilities and upgrades, all very much hallmarks of that type of game.

The series seemed to, not really go anywhere though. There were a few Game Boy games, and a PlayStation title, but not a lot of entries in the series, until recently, with the Blaster Master Zero series. The first game in the series is essentially a remake of the first, original Blaster Master game, though it adds quite a lot of new elements and story to help flesh things out.

It also adds in a lot of new modernization to the game, with the ability to save your game being the big one. The original Blaster Master was a lot of fun, but it was a little brutal with what was needed to complete it. You pretty much just had your 3 lives (or whatever) and had to do everything in one go. And while the game wasn’t super difficult, accomplishing that did get tricky. I think the farthest I ever got on the original game was like zone 4 or 5. The lives issue aside, it also meant doing it all in one sitting. So having save games in the new game, is a huge improvement.

But it’s not a straight remake, as mentioned. Many of the overhead on foot zones are more fleshed out, making that part of the game play more enjoyable. It was always kind of an annoying chore before. There are also some bosses that show up in the main world now as well, so you are not just limited to the car for travel and bosses on foot. The core plot is expanded, giving some reason and motivation to the existence of Sophia-3 (the car), beyond, “Some kid fell in a hole while chasing his frog”.

The best part though is that it still FEELS like the old titles. There is a slight floatyness to the car and a bit of clunkiness to the on foot areas that aren’t bad elements at all, but they do exist and help Blaster Mater “feel” like Blaster Master, and they are both very particular to this game series. It also helps to make the two different play modes seem different. The floay car makes sense since it tends to continue rolling slightly when stopping, which contrasts well with how the on foot hero plays, since he is just a dude in a suit.

It’s definitely a fun remake of the original game. It’s honestly more fun than the original since it’s removed a lot of the tedium. It has all the right feel for game play and design, even the newer areas, which makes it feel just right as an update to the original game.

Review – Seasons After Fall (PC)

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This is one of those games I picked up on a bit of a whim. It’s appropriately tagged as a Metroidvania title, which is no doubt my favorite type of game. The promos also look quite gorgeous in their art style. Which is always a big draw. Other than that, I didn’t really quite know what to expect out of this game.

Fortunately, I was not disappointed. Though there was something that surprised me a bit. Mostly that there are no enemies in this game at all. It’s entirely platform and puzzle based. You just, keep on trying to progress the game. That doesn’t keep it from being enjoyable, but I didn’t really expect that. That couple with the fantastic painting like art style really push this more into being an artsy puzzle game.

The basic premise here, you play as a Fox spirit, working to aid another spirit in restoring the powers of the four seasonal spirits and areas. There is a central hub and 4 areas that branch from it, but you also will need to revisit each branch a few times to complete the overall story.

The gimmick of the game play loop is that as you progress, you unlock the ability to toggle the seasons of the area you are in. Which chances each zone and opens up new areas. For example, turning things to spring, can cause plants to grow or water to fill in areas. Changing things to Winter can create snow balls that you can climb, allowing for the ability to reach higher areas.

The plot itself is pretty interesting and has a nice little twist to it, though I have to say I kind of saw it coming, so it’s not that twisty. The animation is very smooth and the little fox bobs around nicely and believably. The graphics are where this game really shines though. The entire game looks like a very lush hand drawn world, though everything in it moves nice and smoothly, it’s like being in the actual environment.

The puzzles are also interesting, and changing between seasons to solve them can be tricky but is enjoyable. There is a lot of fun lore going on here with a sort of whimsical folklore feel to it, revolving around the different seasons.

Overall, it’s a very enjoyable title for anyone looking for some relaxing, platform puzzler style game play.

Review – Dead Cells (PC)

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I have to full be upfront here. When I first started playing Dead Cells, I hated it. Well, I liked it, but grew to hate it. I reminds me a lot of Rogue Legacy in it’s presentation, but it’s quite a bit faster and more difficult than Rogue Legacy is. I really really liked Rogue Legacy. Dead Cells also feels a lot like a Metroidvania title, though many will argue it’s not really a Metroidvania game, it has a very similar gameplay feel, even if the actual loop is different.

It’s closer to being a Roguelike platform game than a Metroidvania game, I’ll accept that. You do revisit areas, but not out of necessity to collect missed items or areas by using new skills, a Metroidvania hallmark, but because in Dead Cells, you live, you die, you live again. Actually, I’m not even sure you’re ever really ever alive, or maybe just you’re never dead. Your ACTUAL character is basically just a big sort of, blobby fungus thing. You start the game and possess a body and go from there.

Each iteration through the game, the levels are the same, but the layout is randomized. The route is also somewhat randomized, in that you can often choose where to go next. The choice can come at a trade off though, as the game gives bonus rewards for speed. Your equipment is also randomized. You get an assortment of initial drops to choose from and enemies drop items, but the secondary abilities and stats are all randomized out.

Between lives, you can unlock some permanent perks though. Which will help with progression as things get more and more difficult. This is where my chief problem with this game WAS. I’ll address it, but I do want to emphasize the “was”. The progression, really does not keep pace with the skill leaps on each stage. And dying at certain point in each run can mean losing any chance of progressing your ability at all, which results in a LOT of repetition and feeling of going nowhere. The ability to unlock skills only comes at the end of a stage. There is also a larger upgrade option for drops that only occurs every few stages. When you die, you lose all of your collected souls, which are used for upgrades.

You can unlock the ability to keep some of them, but it’s such a small amount it’s almost worthless. It also means the only incentive you have to spend early on, is on the ability to save souls between lives. So you never actually GET stronger for a while. It also doesn’t help that some of the unlockable items are kind of worthless and only serve to pollute the potential pool of drops.

After throwing myself against the first boss a few dozen times, then the stage that comes after the first boss, I completely shelved this game. It was fun, but not, THAT fun, to play essentially the same 2 levels over and over endlessly for a minuscule boost in power.

The game was eventually patched to add a difficulty adjustment slider, which brought me back and suddenly, the game was super enjoyable. Funny enough, this isn’t the first game this sort of thing happened to me with, Control did the same thing with the same results. Some of the more “hardcore” people complained, but it really doesn’t affect anyone else to play on an easier difficulty.

With the new ability to slide things to be less brutally difficult, the game was suddenly incredibly enjoyable. It meant going much farther long, beating more bosses and the game, and actually being able to progress along with unlocks. This also meant that the progression system was meaningful and the difficulty could be raised a bit as things became too easy. It honestly felt a lot more how the game was meant to be played.

Gameplay aside, the graphics use an interesting dense pixelated style that, despite it’s pixelatedness, really shows off all of the motion and environment well. Everything stands out well and looks pretty nice, in a slightly gross and morbid sort of way. The enemy variety is alright as well, each zone has it’s own sort of stable of enemies that show up, though some of them do get repeated.

There are also some more difficult enemies that only show up on higher difficulty levels. In addition to the difficulty sliders added in the mentioned patch, the game itself has a mechanism to increase the overall difficulty based on how many times the final boss is defeated. In order to unlock the “true ending”, the final boss must be defeated several times on increasing difficulty levels.

There are also several mini games and additional time attack modes that can be played for some extra challenge if that’s your jam.

The core gameplay loop is still a bit repetitive, and there is a lot of repeating each level, which may not be for everyone. There is still some trickiness to the difficulty as well, even on “easy mode”, which can be a turn off. Still, it’s a fun and fast platformer that plays a lot like traditional Castlevania/Metroidvania types in it’s mechanics.

Review – House MD (the Game) (PC)

Legacy Interactive | Released: 5.26.2011

NOTE: This review mostly concerns itself with Chapter 1, I plan to go through at least one more chapter and if there are significant game play changes I’ll note them but otherwise it can be assumed to be more of the same.  Also this review is image heavy because I had too many good shots to narrow it down.

Occasionally something that seems slightly ridiculous shows up on my radar and I just can’t help but give it a try.  House MD the Game falls into this category.  The company behind this isn’t one I’ve ever heard of but judging by their website they specialize in this sort of point and click mini game based adventure game.  They also have some games based on other popular prime time shows available.

I am a fan of the show, sort of.  I really enjoyed it up through the end of Season 3.  After they broke up the original team and started adding other subordinates things started slowly moving downhill.  I can’t say I’ve watched much past maybe halfway through Season 4.  This game features most of the more current characters so it is at least based on the what’s relevant now as far as the show goes.  Everyone is there, House, Wilson, Cuddy, Thirteen, Foreman, Cameron, Chase, and Taub.  The graphics on this are good enough that everyone is easily recognizable.  I won’t go so far as to say they are great though only because some of the facial expressions House gives are a little… odd…

The game itself does a decent job of replicating the general aspects of the show.  There are 5 Chapters or cases to solve which must be solved in order.  There is the basic set up, some inconspicuous situation leads to a person landing in the hospital.  House and his team brainstorm and test for various illnesses.  There’s even the “side patient” clinic side of House’s job that shows up.  Eventually after several failed diagnosis, House has an epiphany moment (through the use of a bouncing ball mini game) and the solution presents itself to the world more or less out of nowhere.

This plot aspect actually annoys me but it’s consistent with the show and much of modern television these days.  They throw so many Red Herrings at you that there isn’t any way to actually piece together the mystery even if you’re paying attention.  There is just an “ah-hah” moment and it’s done.  Not a complaint against the game mind you but that gimmick reeks of annoying writing.

The game play itself involves reading through the narrative and solving several tasks presented to you.  These tasks are timed mini games.  You do procedural tasks which are, slightly annoyingly, spelled out step by step, so no real challenge.  These involve things like “whip the area with  sponge, stick the needle in the arm, no slide up to insert the needle, put the vial on to the end of the needle”.

There are also search and find the clues games.  These involve panning around a scene looking for clues as to what may have caused the illness.  These are a little weak because you mostly pick up random objects, none of which end up having much to do with anything.  The third of the more common puzzles is the brainstorming sessions.  Several different diseases float around on the screen.  You must select the correct one to move on.  As you select answers, letters that match will be revealed helping you to sole the answer.  Also letters are revealed over time slowly.  Generally you’ll do 4 or 5 of these in a row as House tells you all the reasons you’re wrong.

The whole thing reminds me a lot of the Pet Care style games my kids play.  Basic mouse movement based tasks presented to the player with no true threat of loss.  This is a very casual game in that it’s meant to appeal to people who don’t really play games.  The type who don’t want to get a game over screen ever, they just want play a house episode.

Much of the game is very dialogue heavy.  I can’t really decide if it’s good or bad or just off.  I have not really paid attention to the show the last few seasons so maybe house has turned into a “Sex one liner every other sentence kinda guy” but I don’t remember him being quite this randomly nuts on the show.  The worst comes from the clinic patient.  House more or less mocks her the entire time telling her she needs to fatten up repeatedly only considerably more rudely.  House is an ass but he’s not really all that flat out MEAN.  I’ve included several choice selections in the screenshots, you’ll want to enlarge them to read it though.

The simplicity will probably turn off a lot of more hardcore gamer types.  It’ll likely turn off people who just like more action in their game.  It’s not real terrible for a mostly text based narrative style adventure game.

Here are some extra images I didn’t have room for….  Click to make them larger…

Review – Forza Horizon 4 (PC, Xbox One)

Microsoft – 2018

The Good

  • Stunning Visuals
  • Gameplay has a ton of variety and courses and cars
  • The car Livery system is pretty great

The Bad

  • The PC version is a pretty mediocre port of the console version
  • There are a lot of bugs.
  • The Online Scene isn’t great

Racing is a genre of games that I don’t really obsess over but I often come back to. It’s quite possibly my secret favorite genre. I bought an N64 so I could play Cruisin USA, I played a ton of Gran Turismo 2 on my Playstation, I played a bunch of Need for Speed games. the only X-Box 360 title I have played with any amount of play time was Forza Motorsport 4.

I’d been kind of looking at trying one of the Forza games in the Windows 10 store, though I was a little apprehensive early on because, well, it’s the Windows 10 store. I’ve used Windows 10 enough that I can say I’m ok with keeping it around some so I went ahead and decided to dive into Forza Horizon 4, which is the newest title in the series. It was on sale and I had a bunch of Bing Rewards credit so I picked up the Ultimate Edition for a steal and have been playing it pretty regularly since.

So, Forza consists of two core series. The Forza Motorsport Series is a more traditional “Pick a race and run it” style game, the Forza Horizon series is a more open world experience. Each of the Horizon games take place in an approximation of a different real world region, Forza Horizon 4 takes place in the countryside of the UK near Edinburgh. It centers around the Horizon Festival, which is a sort of gathering for racers to show off their skills in different types of racing. The point is, there is some sort of vague plot to this game, you meet with some of the organizers and they give little cut scenes occasionally. Each race type culminates in a longer showcase event, that one of the characters has been building up to. It’s not going to win any writing awards, but it’s there. There are sub stories as well, though it all amounts to an excuse to drive a car and win some sort of race.

For example, one of the sub stories is a series of events hosted by a Vlogger who is showing off cars that appeared in video games over the years. Like the Ferrari from Outrun or the
Lamborghini Countach from Test Drive. Another has you participating in a series of outlandish stunts as you work do some side work for a filmmaker as a Stunt Driver. There are a series of special event races which culminates in a Halo themed run driving a Warthog. Another has you race a massive hovercraft as it storms over the terrain.

These are all in addition to the more standard races that make up the core Horizon Festival series. The Horizon races are broken up into types you might expect, Off-road racing with trucks, Street races with lots of tight corners and turns, Road races which are a little more forgiving than street races and have a few more straightaways. You start off with only a handful of events available but unlock more as you level up your skill in each type of race. Eventually the entire map is essentially covered in events.

The map itself is pretty good size. It can take a pretty good while to circle the entire area, and even just traveling across it can take five to ten minutes, depending on how much you go off road or what car you’re driving. In addition to race events, there are all sorts of activities on the map itself. Speed Trap challenges to achieve a high speed at a certain point, Drift Zones where you accumulate points by drifting around a series of turns, or Danger Signs where the object is to see how far you can jump your car. Like regular races and mini stories, doing these activities, unlocks other activities.

When all of this gets old, there’s also the hourly Forzathon events, which are sort of impromptu gatherings of players who all work to do the world activities for accumulated points. These, admittedly, get a little old, they last 10-15 minutes and it involves doing the same speed trap or danger sign jump over and over and over and over while a meter inches upwards for the group. It really feels like these could be given some more variety, maybe a series of checkpoints for everyone to race through that span the map or something. These events give special Forzathon Points which can be used to buy special weekly exclusive items.

Thinking of buying, the game’s other progression system is through accumulating cars and player outfits. You can’t exit your vehicle but your avatar appears on race start and completion screens and shows up in your car driving. You earn clothes and cars through a variety of methods, winning races and leveling up the different race types is one. You can outright buy cars with your winnings. You can also win prizes through Wheelspins which are earned from victories and leveling up your character. These are pretty much what they sound like. A big prize wheel spins and you get an item afterwards.

It’s notable to add that there is no real world cash shop. You buy the game, and that’s it. The Wheelspins especially feel like something that would normally be a “pay $1.99 and get a wheelspin” item but there is no way to buy extra wheelspins. They must be earned by racing. This is good because frankly, micro transactions are kind of hurting the game industry. It’s a little frustrating since it means you get a loot box that you can’t control and may get some garbage emote out of it instead of that rare car that happened to show up as an option. Fortunately the game pretty much showers you with Wheelspins.

So, while there aren’t any micro transactions, this does lead into my first complaint. I purchased the Ultimate Edition on sale, so it didn’t seem too bad, but the game kind of feels like it almost needs the $99 Ultimate Edition package, for anyone who has any intention of seriously playing the game and the expansions. In addition to including the current (Fortune Island) and unknown second expansion, the Ultimate Edition comes with a ton of cars and the VIP Pass, which includes a bunch of perks like double experience and free wheelspins and whatnot, all things that make the progression of the game fly by.

My other major problem comes from how shoddy the PC port itself feels. The game itself plays well and looks great and on the whole, I am happy, but it has a lot of weird quirks and a lot of bugs that feels like they stem from the whole “Windows 10 Cross Play Xbox experience” or whatever it’s called. For example, there is an elaborate and nice Photo Mode in the game, but the only way to get the photos into a useful sharable format is to first share them to your Forza Profile on the Forza website. I mean you can print screen them, but the actual export produces a much nicer quality image.

I also feel like the lack of a user defined radio stems from this weird Xbox wrapper. The in game radio is all right but gets a little old after a while, having the ability to point a user radio station to a folder of MP3s would be amazing. You can play whatever music you want of course on something else, but the game is really bad about auto turning to a new radio station during races and the console version apparently doesn’t have a way to permanently mute the radio at all on the volume slider. Between this missing feature and the lack of screen shots saving to the drive, it’s like the game just doesn’t have access to the file system. It’s more of a Windows 10 problem than a Game problem, but it’s kind of a problem.

On Windows 10 problems, I have also had problems getting updates to take and the game to launch, a problem others have had as well. Sometimes it just doesn’t launch with no helpful errors. I also had to do a complete reinstall to get the Fortune Island DLC to take.

I also kind of hate the complete lack of in game chat, which i understand is also a side effect of the cross play aspects with the Xbox One. The text chat is all done via these little emote meme phrases and you can only “equip” 4 at a time.

Most of these problems, aside from the literal game breaking updating issue, aren’t game breaking. The pluses really outweigh those negatives. Racing games aren’t for everyone, but this one is pretty awesome. It’s visually amazing and the lack of micro transactions despite how easy it would have been to add them is really great. I’d definitely recommend the game, especially if it’s on sale.