It should be being to be well known that I are an fan of the dying game genre
sometimes being called “Shooters”.
No, I do not mean First Person Shooter, though those be generally pretty well
good as also, I refer myself to side scrolling or upwards scrolling space fighter
games where there is being the general point is to see how much large of a score can
rack up. The best console type examples of this type of console game are including
Life Force, Macross: Scrambled Valkyrie, and Bangaio (there be many others, these
be just example, don not flame me for not mentioning what is YOUR personal favorite).
Anyway, Zero Wing are just being that type of game. The humans be under attack
by aliens or under attack by whomever and it are YOUR job to be fly alone through
swarms of aliens for chance to kill their leader’s time. At least this game is sort
of being to manage to explaining why you is alone fighting aliens, it happens to be
that your Throat Sea Urchin. explodes at the beginning of the game and you is just
barely managing to be able to escape. So you go are going off on to a personal
vendetta on to avenge your crewmates. At least it are being a bit more of an
exposition than Life Force is being to have, which is consist of no into story and
simply thrusts you directly into combat.
It is unfortunately lack of a having story is Life Force belonging only
disadvantage to this title (NOTE: Life Force is essentially the Shooter version
of Contra in every way). Being on the more than negative side, Zero Wing has is
having decent music. Well at least the one track I got to hear is going to be
being decent. After trying for like one half time of hour to be trying to kill
the first boss I having been gave up on trying to be want to finish this game,
shame too, since you are being to getting unlimited continues (always a plus)
and I are think there is being only 4 levels to this game with only four levels.
On with the bad parts to get on with. For started time, the game is having
been made painful difficult by there having slow speeds of the ship. Considering
this was being have been on the same console that giving us Sonic 2, I don not
wanting to believe that processor energy had been had to be anything to have to
be do with it. I am suppose it may could be that I was been trying to play this
game through means of using a keyboard, but still being, repetition should have
come to be me good enough to be able to at least be able to finish the first
boss. Also there is being much much overuse of “burst fire” is happening when
the enemy is fires at you in an burst usually during being in this game’s
belonging to case in an 8 direction star burst. This is not been too difficult
to be in itself to have to dodge but every time there be will also also be an
straight shot approaching to you ship right at you right during the spot you
have to need to be to avoid the burst shot. This could have been somewhat
remedied by providing freely the ship more speed. More speed is happening it
are easier to be able to move dodge out of the way. Life Force occurred slow
ships too but at least you were being able to get upgrades to being able to
fix that.
Oh yes, upgrades. While being that upgrades are not having been necessary
essential to having a shooter type console game, it is helpful to been having
some decent ones when you are having them. The one that is seems to being the
easiest one to acquire is being to be the helper drone upgrade. This is been a
nice warping as usually the helper drone upgrade are the hardest to acquire.
Next we are having lasers, which are pretty much suck in during been ALL
shooter/action game since they is required to be have uselessly slow YOUR fire
speed due to the extra power. Also they are being have to BASEically required
to be follow the path of the gun barrel is which is makes them to be hard to
be aim while you are trying to be dodging. What should you ARE to be doing?
Continuing to be stick around during the path that BELONG of that bullet so
the laser will be a hit or do are you have to being TO dodge out of the laser
of it’s path? The last upgrade occurring to be a bit USeful and is being a sort
of guided missile weapon while it have a pretty high rate of fire, the missiles
are seem to been making a pretty half assed trial to actually be hitting their
targets.
So unless you are starved for a shooter to play, go find something else.
There are quite few very good ones on The Underdogs. (NOTE: We No longer support
the Underdogs.org due to their excessive pop up advertising.) Just don’t bother
with this pile of shit.
Video Games
Review – Zero Wing (Genesis)
Review – River City Ransom EX (GBA)
River City Ransom is a favorite game among many “old school” gamers. It’s fast paced combination of action and RPG coupled with a first rate two player set up make this a game everyone loves to play.
So, like its NES bother Super Dodge Ball, River City Ransom gets a GBA revamp. This game gets not just a complete facelift to 16 bit style graphics, but also many new features. The best new feature, and probably the worst, is the save system. No longer will gamers be plagues by extremely long strings of random symbols and letters. Now you can simply create a data file on the game pack with your character’s abilities.
The new save system unfortunately is extremely flawed. It’s not that it doesn’t work; it’s more that it’s extremely unintuitive. Loading the game lets you pick options such as difficulty, number of enemies, if you want the other character to follow you around (computer controlled). It also lets you load data for each character. However, it requires you to load for both Ryan and Alex; whether you want the other character with you or not. You can circumvent this however by simply entering the game and loading from in game.
Saving also works a bit strangely, as far as I can tell, it automatically creates a new file no matter what, so you’ll likely end up doing a lot of file deleting. This can lead to frustration as there’s nothing to differentiate a file other than player name. This of course can lead to accidentally deleting the new file.
Save system aside, the game also introduces player partners. In the original, two players could pair up as Ryan and Alex to trek across River City. This game allows you to let the computer to control the other hero. The computer isn’t really helpful for much more than absorbing damage though. He’ll take down a few enemies but he won’t really come rescue you too much if you’re starting to take a beating.
Ryan and Alex aren’t the only heroes anymore either. You can get up to 3 followers ranging from new characters to Zombies (the bosses). You’ll have to satisfy certain story based requirements to get these different partners.
Unfortunately, the game is not without its flaws. Firstly, I’ve played around with this game several times and I can’t get Thor to appear in the warehouse like he should. I’m not sure if there is some new story sequence I have to find or if my copy is buggy but this prevents Ivan from appearing to unlock the gates of River City High. Unfortunately the save file doesn’t save your progress, just your stats, so in order to try again I have to go through the whole game again.
Second, The cost of special moves has been increased dramatically. There are MANY new special abilities to learn and each character starts with one already learned (Alex gets Dragon Kick, Ryan gets Stone Hands), but the skills are now in the $150-$300 dollars. When you couple this with the enemies, who seem to be stronger and more numerous in this version, it means you’ll be hard pressed to actually save money when you have to spend it all refilling your life.
It’s not impossibly difficult, but this artificial increase in difficulty removes a lot of the fast paced fun of the original game. The new features and story make things a lot more complicated and as a result this remake loses almost all of the fun charm of the original. Honestly I find myself bored and frustrated more than enjoying playing the game.
The Game Boy is the kind of portable gaming. My portable gaming goals are likely different than others, but when I play my game boy I am looking for something I can either complete in 10-15 minutes or less (even if it’s one mission or quest) and something I can save and come back to in 5-10 minute spurts of game play. The save system not keeping story progress and the excessive time needed to raise money remove these aspects from the game. It’s a nice looking remake but it just isn’t as fun as the original game.
Review – Sonic Adventure (Dreamcast)
1 Player | Sega
Sega’s mascot makes the jump to true 3D. Though I believe there was a previous 3D
Sonic for Saturn or 3sx or Sega CD or one of those, now he’s 128 bit powered and it
shows. This is the Mario 64 of the Dreamcast, the game that was thoroughly crafted
to take advantage of the system’s overall capabilities. Certainly a worthy game and
surely feels like a Sonic game to me.
Graphics (9/10)
Keep in mind the ratings are determined on the system capabilities. That is, a
NES game could receive a 9 as well but the graphics of an eight bit system will
certainly not compared to that of a 128 bit one. The graphics are exceptional in
this game though. There is a massive leap from PSX or N64 3D graphics. Everything
is richly detailed and the maps don’t ever seem barren or empty. The nine though
comes from a few rare blips that pop up in there. And for the camera, which
occasionally (though not as much as some other reviews I’ve read would have you
believe) does weird things that make it difficult to maneuver. The speeds that you
fly down the raps and paths are amazing, I can’t hardly imagine just how large some
of these levels actually are when Sonic starts flying down long stretches at great
speeds.
Sound (9/10)
It’s not all eye candy though, it’s got great sound as well. Though a few of the
effects seem somewhat dated, they are “classic” sonic sound effects and fit as a
result. The music is great too. There are only a few songs that seemed truly
terrible, and I was downloading some of the songs off of Napster the day after I
started playing this game. But then, some people may abhor the J=Pop feel of the
music, so really it comes down to taste in music I suppose.
Game Play (10/10)
Fast and fun. There are 5 playable characters in this game each with their own
stories that all interweave together. Tails probably has the most boring story as
it’s more or less identical to Sonic’s story. Knuckles interacts with Sonic only
a few times and seems to have the shortest of the 5 (I haven’t played Big yet.) You
even get to play as the bad guy for some time as Gamma. Plus the stories help play
off each other too. If you see something that makes no sense in one game, chances
are it will be explained somehow in one of the other games. Sonic of course follows
the general “Collect rings and Emeralds, destroy Robotnik” story. The constant
referall to Robotnik as “Eggman” is kind of annoying though I think Eggman actually
is his Japanese name or something. Many of the classic Sonic level designs show up
here in full 3D though. There is a casino stage, the Jungle, a machine shop area,
Sky-Chase levels. Also there are a few references to previous Sonic games thrown in
as well.
Overall (9.4/10)
Definitely worthwhile if you enjoy Sonic games. They were always my favorite
Genesis titles (Sonic 2 up on top). It was the first Dreamcast game I bought and
I feel it was worth it. It does seem a bit short I’m probably almost 75% done with
all of the game, but I’ve been playing it a lot. Pick it up!
Review – Disgaea Hour of Darkness (PS2)
PS2 – Atlus – 1 Player
Lately I haven’t been the type to buy games until they’ve been marked down at least twice. However for some insane reason I picked this game up very soon after it came out based on one person’s recommendation. Sounds like a mix for disappointment personally but in the end it was a good idea.
For the most part I really hate these grid based Tactical RPGs. Final Fantasy Tactics was frustratingly boring/difficult/lame after like 4 battles. This game is ten times the game FFT was. The battles are much quicker for one thing, especially if you’re replaying old matches for experience. Also you can move all your characters on one turn, something I really hated in FFT. Though I must admit after a few days of regular playing it gets a little old. I find eventually become a bit tired of this game and become distracted by other games or other things going on.
However, the game is easy to come back to, and the charm picks back up almost immediately. This game is a very good “filler game”. That is to say, it’s something good to pick up and play for a week or so when you have nothing else to play.
Anyway, how about some information on the game itself. You are Laharl, son of the late Lord of the Underworld, your mission is to defeat everyone else and become the new Overlord. It’s about time someone made a game where you play as the “villain”, or at least the less than heroic character. As you battle through various locations eliminating other contenders for the throne. You’ll gain several of the characters you encounter to your party to assist you in combat.
You’ll need more than just the story characters though if you want to make quick work of things. Any of the characters in your party can recruit followers from a large list of characters. New classes and upgrades of classes become available as your existing characters gain experience. One minor complaint, It would have been nice if the class upgrades would have gotten new sprite (graphics) instead of just recolors, but I suppose that would have made things a little too confusing.
You can also recruit any monster you’ve battled before, but the cost of doing so is generally excessive for as weak as they are. If you want monsters, the real way to do it is to capture them. If you’ve weekend a monster in battle you can pick it up and toss it into your home base panel. If the monster is weak enough and the party members in the panel are strong enough, you’ll capture the monster.
It doesn’t take an eternity to gain levels either. I once made a new level 1 character and had her kill a very strong (weakened) monster and she gained 19 levels in one fight. She was ready to battle along side my stronger characters in no time. Which is really nice since otherwise I’d have had an essentially useless character that late in the game. Also this is the only RPG I can think of where levels go into the hundreds and thousands.
Speaking of levels, you can level up a lot of things. All your characters have regular experience levels of course. Each character can also level up their special abilities, magic spells, and weapon skills for each weapon type. These levels are dependent on how much you use the skill or weapon. Weapons and items themselves can be leveled up as well. You enter the Item World and fight through maps repeatedly. Each map cleared is a level up for the item/weapon. Along your trip through the item world you collect Residents. The Residents are special monsters that give bonus status effects to weapons and items. Once you’ve collected a Resident you can also move it to another more useful or more powerful item.
There is also the Underworld Senate. You can bring bills to the Senate for things like “Better items for Sale” or “Stronger Monsters”. The probability that they will pass depends on your favor with the senators. By bribing the senators with items you can gain more favor. Also if you’re strong enough you can challenge the senators that vote against you to a battle. You can also take tests to increase your level in the senate.
Back to the core of the game, battles. Like I mentioned, they are fairly quick and generally easy. They do get more difficult in the later worlds, but there are some easy tricks you can use to gain levels quickly. One of the main gimmicks in battle are the colored Geo Panels. Random squares on the map will be colored one of several colors. There are also colored Geo Stones lying around the maps (Note: Not every map has Geo Panels). The stones add affects to the colored panels. For example, a stone may have the effect “Recover 20%” and it’s sitting on a red panel. This will cause every red panel to recover 20% of the HP of any character on that space. The Geo panels also affect monsters, so some strategy has to be used sometimes. There are a ton of different effects from “Enemy Boost” to “Warp” to “Invincibility”. Also you can initiate massive chain reactions by destroying Geo Stones on the Geo Panels. These chain reactions are often the only way to gain bonuses on some maps.
Also, in battle characters will often initiate combination attacks with nearby characters. If done correctly it’s possible to do many more hits of damage than you would have done with single attacks. Also you can toss monsters or heroes around to help cover more ground. Monsters can be combined into stronger monsters for more experience as well.
The plot is generally bizzare. I imagine it may possibly turn some people off, however its excessive strangeness almost makes it come off as more of a parody than anything. The silly episode previews, advertising titles like “Super Dimensional Gal Etna” are amusing. Overall the story is prety solid as well. Flone’s constant moaning about Love gets old after a short time though. You spend the first half of the game trying to become Overlord, then the later half concerned with actually being Overlord, and other plots. This game also features a new game plus feature, which is something you’ll probably need if you want to unlock everything.
Overall this is a great fun RPG. I havn’t really found too many RPGs outside of Final Fantasy that were that great. This one is definitely a winner.
Review – Final Fantasy VII (PC)
Final Fantasy 7
PC
(1 Player)
Squaresoft
(Once again) You must control a group of rebels to save the planet from an evil Empire (or
in this case an evil corperation) and the “true villain” that lies beyond. Quite a few
loss characters than the previous Final Fantasy (FF6 duh), and the first time a Final
Fantasy game has had true FMV cutscenes. This game is quite a change for the series. Also
it’s the first time a Final Fantasy game has been made for a non Nintendo system (the PSX)
and the first time there’s been one playable on the PC (emulation excluded).
Graphics (8/10)
The series makes the transition from 2D overhead with sprites to 3D very well. Instead of
always looking straight down you’ll sometimes walk towards or away from the screen down
halways, or have to wind around spiraling paths that cross over above one another, or
climb up walls and fallen wreckage to get where you’re going. This is all done by adding
3D polygon ‘sprites’ over pre rendered backgrounds. The backgrounds look great, but some
people may be turned off by the “popeye” look of the map sprites, that is, they are short
with huge forearms and legs and heads. The battles however use more realisticly shapped
characters and move about in three dimensions as you cast spells or attack very nicely.
Your characters still lin up together facing the enemy, but now the camera changes through
out the battle and they jump right up to the enmies when nessesary to attack them. The
magic effects are pretty flashy most of the time, but sometimes got old really fast when
cast in large numbers. The “Knights of Round” summon takes a good couple of minutes each
time you cast it, whcih looks cool the first few times but later tends to make the game
drag on. The FMV CG is occasionally blended intot the actual game play, but often times
it is shown with a scene jump. The FMV CG looks nice however.
Sound (5/10)
Eh, what’s that? what did you say? I didn’t hear you, oh, you didn’t say anything did
you? So why are we still using text boxes when it’s so easy to add voice? Even if it
were just for crutial scenes ala Lunar (which is a game that also prooves it’s not hard
to find GOOD voice actors for games). That’s about the biggest kiler of the sound
category. The midic is pretty nice I suppose, but unless you can manage to get it
configured properly you’ll just get really ugly midi sound. In fact, you’ll get midi
anyway, but if you have a good soundcard you get some sythesis action (or whatever it’s
called) where the midi actually sounds like something other than computer blips. The
sound effects are pretty mediocre, just standard sword jabs and what not. the FMV sound
is ok, just not realy enough. The game also lacks any sort of ambiant noise really.
Which is something that can really give some nice mood setting.
Game Play (9/10)
Whee, fun fun fun, I don’t think I stopped playing this game when I finally got it for PC,
and I’d already beeten it once already on my frinds PSX version. Also as for non stop
playing, I played this game like 2 days straight ( I mean straight, no sleep, nothing)
till I beat it when I borrowed my friends PSX and FF7. Though I guess that may make you
thing it’s short, but I was hurring so I could give my friend back his PSX. Anyway, the
plot is pretty good, though can be sort of confusing if you miss a few points. I’ve seen
some really wierd questions about th eplot that made me thing “how’d they get to THAT
conclusion?” Anyway, the story is good, so that’s a plus. Also it’s fun to play. The
battles are pretty fast paced as long as you lay off the heavy summon spells. There are
several mini games you play to advanced th eplot then can replay in the game’s casino
area. Though I don’t care for mini games much, they are still varied enough to be fun
if you like that sort of thing. Also there are things like Chocobo raising to give some
added play.
Overall (7.4/10)
Pretty fun. I’d say the PSX version is definitely a bit more stable, though extended play
can cause errors in overheating the PSX and causeing ht egam to lock up. But the PC
version has trouble lining up the FMV visuals and sounds for some reason. also whe I
switched to a higher standard resolution I got some ugly lines on the map. Plus the PC
version is highly prone to freezing up and sometimes has inverted FMV for some reason.
Basically it’s full of bugs. I’d still recomend this game. It is fun o play with a wide
cast of charcters.