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World of Warcraft – Part 06 – Being Social

I have 3 characters on World of Warcraft that I’ve been cycling through to some extent.  One common thread on these characters I’ve found are random Guild invites.  I have no idea how they find me, I’m often alone in an area when I will suddenly be invited to a guild.  I have always declined these.  If I can’t even see you, I don’t want to be a part of your guild.  At least talk to me first.

Which one guild did.  Instead of a random invite, I received a random question of why I wasn’t in a guild.  i can almost guarantee I was alone at the time, so i still don’t know how they found me, I was, in the heart of Dwarven Alliance territory at the time.  I had a little discussion about how I’d gotten invites but no real discussion or information.  They pitched the guild to me a bit and said if I wanted to join to just let them know.  I said sure, mostly on the grounds that they had actually chatted with me a bit and hadn’t just been casting a wide net to see who would bite.  I figured that I could always leave.

Another reason I hadn’t joined a guild was that I hadn’t really looked into the details and ins and outs of guilds.  Would I be paying some sort of fee?  Would I be locked into one guild forever?  That sort of thing.  I didn’t think either situation was the case but I wanted to be sure.

There are actually a lot more benefits to being in a guild.  You get all sorts of perks to speed up leveling and reputation gains and transport speed.  I kind of wish I had joined a guild earlier actually.

They seem to be an interesting bunch at least.  They chit chat to each other about this and that.  I get to feel slightly bad for not being a high enough level to join in any of their little group activities.  Still, it’s nice to have someone to chat with occasionally, even if it’s to make little jokes about things going on in the game.  They are also helpful if I have questions about things I’m not sure about.

On the other angle of being social, I also made a small group in order to try to tackle a boss type monster.  The previous bosses I’ve had to face I just ended up skipping them, returning later when I’m ten levels overpowered and any quest rewards are meaningless.  Unfortunately we didn’t beat the boss, a huge Yeti packing a killer throwing attack.  I did end up getting help with this slime boss that I couldn’t quite handle alone.  It’s kind of neat how it works, you basically just share credit for the quest objective while rolling a random number for any good loot. 

There are some downsides to being friendly I suppose, though I got a good laugh out of it.  Upon my first visit to Orgrimmar as a Blood Elf, I was heading out into the wilderness and as I was exiting the building, I met a higher level player running towards me being chased by something like 20 low level Boars.  He seemed more than capable of handling such a large pack but also seemed distressed about it a bit.  So I stepped up to help him fight them off.  He suggested I use my Thunderclap Attack, which I had just recently learned.  It’s an area affect attack that affects all nearby enemies.

This was my undoing.

While standing in the middle of the pack, I unleashed the Thunderclap.  This caused all of the Boars to retarget me instead of their previous target.  I put of a decent fight but they got the best of me.  I revived and found the guy still standing over my corpse laughing.  Fortunately, i was laughing too.  there really isn’t much consequence to dying in WoW so I had no real reason to be mad.  Still, I guess this is sort of the WoW equivalent of griefing.

World of Warcraft – Part 05 – Alliance

I need to start doing this more often, I’m starting to get a bit ahead of myself and starting to forget what I wanted to talk about.  I am trying to keep SOME level of continuity here.  When I last posted, i had mentioned the huge patch for Mists of Pandaria.  I managed to get beyond that, mostly, my laptop still hasn’t finished downloading it all.  Anyway, the update wasn’t as bad as I had thought since you can still play during the update process.  The download for WoW goes through several stages including “Playable” and “Optimal”.

The ultimate issue wasn’t the size up the update but the sweeping changes made to the class mechanics.  The whole thing was basically simplified, you no longer get points to buy traits from a tree, you just automatically learn them.  Some abilities were changes, some added and, some removed.  The removed thing really hurt my Fury Warrior.  I don’t recall all of my old move’s names but before the update, I am pretty sure I had moves which would spawn short term regeneration on being hit and on issuing a hit.  Basically, I recall seeing a lot more green “healing” numbers flying about and less “I died” moments.  My Warrior went from being a bad ass damage dealer to a pokey loser overnight.

Frustrated, I started a new character.  I wanted to try the Alliance side of things despite wanting to try Troll and Tauren out, so I made a Gnome Priest.  I wanted to try my hand at being a healing class.  Then I became traumatized by memories of the few times I played D&D and always got stuck being a cleric and always ending up being the crappy healer class on those old school RPGs where you could name the pre made characters as well as the irritation I had with my Orc Hunter as a support character.  So I made another new character in a Dwarf Paladin.  A nice respectable fighter that can also heal.

I’m not going to pour through the tedious details of low level Dwarf Quests.  The whole experience is comparable to the Orc and Blood Elf experience.  Start in an isolated “beginner area”, work your way out into the real war.  The Dwarf area is just filled with a lot more snow and technology.  Something interesting I found though was fighting Trolls.  When I was a Blood Elf I fought Trolls, I forget if I had to face any as an Orc.  Basically, everyone seems to hate on the poor Trolls.

Anyway, after playing through as Paladin for a while I decided to go back to my Blood Elf.  She is still my favorite character to play and I decided to just explore a but more back on the East continent away from the zone I was having trouble with.  This is kind of the real beauty of this game I suppose, you can just explore and do whatever you want if you get stuck.  You can always just, go somewhere else.

So I went to visit my Dwarf.  Or more accurately, I went to visit his starting zone, deep within Alliance Territory.  This was a really interesting experience.

All of those NPC guards that look really tough on the Horde side?  The Alliance has them too.  They seem friendly enough when I am a Dwarf, not so much as a Blood Elf.  They tend to be level 80+ and can pretty much one hit kill enemy players.  I did manage to slip by all of the guard (sometimes by dying and reviving myself beyond them) and make it all the way to the starting zone of the Dwarves.  It was deserted and I didn’t find any newbies to try to harass or kill but it felt like an accomplishment and was quite a fun trip.  It’s something I wanted to try from the first day I entered the world.

Coming up in future posts, Guilds, Socializing, and the Walking Dead!

World of Warcraft – Part 04 – The Patch

So, I’m a bad ass Blood Elf Fury Official now.  You can tell because I’m wielding a bloody cleaver and killing WoW Lions and Goblins and Dark Elves and shit with it.  If wielding a meat cleaver over a sword doesn’t scream BLOOD FURY WARRIOR I don’t know what does.

I have managed to surpass the Level 20 mark, which is the threshold for Free to Play.  In fact, there is a magic gate thing that prevents you from going farther in the world.  I saw the same gate on my Orc Hunter in Orgimmar.  A bit of lead up to that point…

I’ve had to leave a few quests behind.  There was one “Epic Quest” involving hunting down a couple of large Ogres (maybe it was just one Ogre, don’t they have two heads in Warcraft?).  Anyway, I saw him several times stalking around and even confronted him once despite that his is enormous and was several levels above me.  No luck, I barely did any damage before he totally crushed me.  I’ll go back and try again later.  I also had to skip what seemed to essentially be the Boss of the newbie area.  I managed to complete every other quest but this boss is pretty tough and it’s not helped that he is in a room with 4 other normal monsters.  If I could lure the other monsters out I MIGHT be able to get him, but I had some difficulty and decided I’d return to the area around level 30 and crush both of these guys.

The idea is of course that by now I’d have recruited some people and have a small war party or Guild I could use to assist in taking out these enemies.  Unfortunately my experience has been that the land of Azeroth is pretty sparsely populated.  I kind of get the impression that there simply aren’t many low level new players.  I’ve seen a few wandering around, but they tend to either be way above or below my level and point in the game.

Anyway, after completing all of the other quests, i was left only with one optional quest on my list.  It was several regions away.  This was a bit disturbing.  Previously, when i was nearing the end of the quest options in a particular region, at least one of the new quests would direct me to the next area to continue my journey.  It’s cheesy and convenient but it works for encouraging the player to proceed.  This left me with no real direction other than a lone quest that I had only picked up by happening on a special item dropped by a monster.  I figured I’d just proceed to follow the road forward.

I found the enemies in the forward area were pretty high level.  At least, the ones that didn’t have ???? listed for their level, they were in the 40s range, they were also giant slug looking guys.  Maybe I was just being paranoid but, they looked like trouble, so I hopped on my mount and hurried along the road trying to avoid encounters looking for the next guest filled village.

Nothing, nada, zilch.  I found a castle, but it was full of unfriendly folks who, while not attacking me, were not really into asking me to fetch crap for them in exchange for money and experience.  The village did have a flight stop, which led to several areas that i had not been to yet at all.  After consulting some maps online, I took a flight to Undercity, then wandered around until I found the Zeppelin to Ogrimmar.  My plan was, at least I could maybe find the quests that I had done previously as an Orc Hunter on my other Avatar.

No luck.  These quests are apparently considered too low level for me.  This is when I noticed that each region has a level range located next to the name.  Makes sense I guess, and after heading to a region of an appropriate range, I found… quests!  Something to do.  I was starting to worry that I’d reached a complete dead end of activity and somehow the point of the game simply broke down into nothing after Level 20, but no, there was more to do. 

Don’t worry, I’m not going to bore you with the details of my exploits helping a bunch of Goblins.

Instead I’ll make a comment on the recent patch, which seems like a huge mess, quite literally.  I went to play yesterday on my Laptop only to find the game had to patch, then do some sort of crazy reconfigure.  This is mostly in preparation for the upcoming Mists of Pandaria Expansion.  The process of getting to the Reconfigure stage took like a half hour or more, and then, it starts downloading a 10GB (13 on my desktop install) Patch.  GIGABYTES.  At the speed it said it was running I was looking at a 12 hour download.  There isn’t a better way to handle this?  Really?

I am a pretty big advocate of digital distribution but one of my hugest pet peeves is being all stoked to play a game, and then, HUGE PATCH.  Team Fortress 2 is pretty bad about this, though Steam is decent about updating itself.

World of Warcraft – Part 03 – Blood Elves

So yeah, my experiment with MMOs has come to a bit of a culmination of events.  In general, I’ve been finding myself kind of frustrated and stuck in a bit of a rut when it comes to games in general.  In order to try to spice these things up, I decided to do something I haven’t ever done and have actively preached against for ages.  I signed up for an MMORPG.  I don’t mean, started playing some watered down Free to Play game, I mean a paid monthly subscription (not that i can’t cancel it later or anything).

I considered trying something newer like Guild Wars 2 or Secret Wars but I’m seeing those as being a bit pricey.  World of Warcraft has been the most enjoyable of these titles I’ve tried and it’s the “Big Daddy” of the genre, so why not.  It also helps that Blizzard has the base game on sale so i get the game and a month of play for $5.

With this upgrade, I decided to make a new character.  I’ve been playing my orc a bit but I’ve been finding his gameplay a bit boring.  He’s a Hunter class, so his primary features are ranged attacks and his pet.  This means every fight amounts to me standing 50 feet away from the enemies while my little pet Boar runs in to take all the damage and deal a bunch of damage.  It’s easy, and safe, but I’m essentially playing a support class for a damn pig, and I’m not real content with that.

So I created a new Warrior class Blood Elf.

I have no idea of Blood Elfs and Warriors are a good combination or not.  Some of the things I read online suggested not, but I wanted to play warrior and I liked this character, so I picked it.  I really want to play an Alliance class but I think my next character is going to be a Tauren, and I’m going to try my hand at making him a “carefully curated and useful party character”.  For this Blood Elf, I’m pretty much just running with “hey this seems like a cool ability/move/weapon/etc, so she is probably totally useless for anything meaningful (which seems to be Tank/Support/DPS).

Also, Blood Elf is not a class Trial players can use.

Anyway, so far, I’m enjoying playing as a Warrior and a Blood Elf much more than playing as an Orc Hunter.  I have all sorts of fun useful skills that let me heal and damage enemies at once and I’m not limited on what types of armor I can use like the Hunter is.  I also get to explore a whole new part of the world which is considerably less Brown than the Orc lands.  Lots of forests and fancy crystals and architecture.  The monsters seems more varied as well, I swear 90% of the monsters over on the Orc land are Scorpions or Boars.  Though the other day I did kill some Giraffes.  Medieval fantasy giraffes, not real ones.

One of the real interesting aspects of playing WoW is getting used to the impermanent aspects of the game play.  The closest comparison i can think of is The Elder Scrolls, where I can defeat an enemy or townsperson or whatever, and find their body laying there for ages even if I walk away (in some areas).  Meanwhile, in WoW, I’m on a quest to disable some sort of mechanism, which I do, and the little energy bolts disappear for some nice visual feedback, and then, while I’m still in the room battling some enemy, the thing turns back on.  My first thought is that I need to do it again, maybe do all three faster.  Then i realize, this is an MMO.  The system needs to reset itself in case another player is coming along.  It’s kind of funny to think that this machine will never be off. 

It’s even more hilarious when you consider any quest where you have to slay some specific enemy.  Some poor NPC leader gets to die and respawn, for all eternity.  In fact, I got to see this first hand when i defeated the boss, but was killed by one of his followers.  When I returned, the boss had respawned.  I was frustrated a bit because it meant I had to fight the boss again.  Then I noticed his body was still laying where I had left it nearby.  I just needed to collect the loot and leave.

The loot being his head.  Blood Elves are apparently obsessed with collecting heads, I think I’ve collected like 5 or 6 so far.

Anyway, on the subject of dying, I’ve found that warriors seem to die a lot.  I guess the idea is that I’d recruit a friend to be a healer to help keep me alive.  I’ve found that fighting more than one enemy at a time is almost an instant death sentence.  It’s getting better now that I have some abilities that can heal and hurt at once, but I still am finding it easy to get overwhelmed.  This wasn’t a problem with the Hunter Orc, since he has a Boar tagging along to absorb damage.

Anyway, I have no idea how long I’ll stick with this, but I’m enjoying it for the most part so far.  I’m really looking forward to getting a mount, if only so I can travel faster.

Review – Saints Row the Third DLC Part 1: Genki Bowl VII & Shark Attack Pack (PC)

I’m pretty torn on the Downloadable content for Saints Row the Third here.  On one hand, I really love this game, and more is good.  On the other hand, a load of it is costumes that SHOULD have been built into the game to start with.  At the very least they should run closer to a buck each and not the standard $2-$3.  Yeah, yeah, $3 is not much but consider that at this point, buying all of the DLC will cost you MORE than the game itself.  It adds up.

I did get some of the DLC off of a recent sale through GamersGate though, so I’ve been hitting the streets of Steelport once again.  Specifically I picked up the Season Pass, which includes all three of the main mission based DLCs, the Explosive Pack, which was basically a spiffy Grenade launcher, and the real winner of all so far, the Shark Gun, which is a gun that summons a shark to obliterate your enemies.

… and then I was all BAM!  SHARK!

I mean seriously, that one is awesome, I really can’t get enough of it.

Anyway, the meat here is the Season Pass, which includes extra missions from the three DLC packs, Genki Bowl VII, Ganstas in Space, and The Trouble with Clones.  You can buy these individually but it’ll cost you about the same as the Season Pass and you won’t get the pretty neat looking NyteBlade car.  Let’s see how they all stack up here…

Genkie Bowl VII

2012-05-17_00007Murder Time Fun Time!  Genki is basically a game show sort of mascot of the Saints Row series.  He is a lime green and pink cat who gets off on slaughtering people.  There are some Genki related missions in the main story, and Genki Bowl VII adds some additional missions of a similar nature.  These missions are somewhat similar to some of the existing missions in the game but only the Apocalypse Genki is an EXACT replica, contrary to popular opinion.  Apocalypse Genki is essentially just more of the indoor Genki levels where you must battle mascots in a maze, gain a specific level of money and escape alive.  It does twist things up a bit, there are less fire and electrical traps and the environments are more jungle themed and nicer looking.

 2012-05-31_00002 Sexy Kitten Yarngasm is comparable to the Tank Mayhem missions though it kind of feels more like a rampaging Katamari round that anything.  The Tank missions are more focused on shooting than running things over, The Yarnball is a more designed to chase down the Genki trucks.  Also, the yarnball has an area attack that works sort of like a Tank shot, except you only get so many of them and they have to be earned.  These sort of seem like nitpicky differences but they are enough to make it feel like a different mission.  Similarly, there’s the Super Ethical PR Opportunity, which is similar to the escort missions, though you gain score by fueling Genki’s desire for murder. 

2012-05-30_00002The most unique is the Sad Panda Skydiving events, which involved skydiving between buildings to take out swarms of Mascots.  It’s actually a little confusing at first but it’s not too bad once you get the hang of it. 

Of the three DLCs I’d still have to rank Genki Bowl the weakest depending on how much you enjoy Genki missions.  I prefer the more story driven missions.  The real benefit to this is probably the end prizes.  You get three useless Homies, (Homies being useless in general), but you also get the Yarnball vehicle and Genki’s car, which still functions as it does during the escort missions and lets you drive around spewing fire all over the place.