Review – Transformers – G1 – Rodimus Prime

Review – Transformers – G1 – Rodimus Prime

I’m sure I’ve mentioned this before and chances are you already know, but a while back, Hasbro re-released several of the old G1 toys in commemorative packaging with, unfortunately, commemorative pricing. They ran 30 to 40 dollars each and were exclusive to Toys R Us. A few people bought it, but most didn’t. They made it to clearance and the occasionally discount clearinghouse store. That’s why I picked up Rodimus, sort of. Unlike Perceptor or the Incecticons, I wasn’t interested in him at 40 dollars. But for 8 bucks, I figure, how can one go wrong. Well, it’s possible you…
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Review – Blaster Master Zero (PC)

Growing up in the 80s, my friends and I played a lot of NES games. One of our absolute favorites was Blaster master. It had a lot of unique elements to it for the time, specifically, the back and forth exploration of areas, and the cool car, which you could eject from. Though at the time there wasn't a term for it, it was very much in the vein of Metroidvania games. Mostly open world exploration, returning to zones with new abilities and upgrades, all very much hallmarks of that type of game. The series seemed to, not really go…
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Review – Mega Man Powered Up (PSP)

It really disappoints me that this game never came out for anything aside from the PSP. I kind of loathe the PSP. I've looked into getting a PSP several times over many years, but the system relies on lots of Proprietary Sony extras, like the over priced Memory Stick Duo cards, and so I just, never bothered because by the time I got one and a decent sized memory card, I was looking at enough to buy a regular console. I had actually kind of forgotten this game even existed for a while, despite being pretty excited about the idea…
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Review – Seasons After Fall (PC)

This is one of those games I picked up on a bit of a whim. It's appropriately tagged as a Metroidvania title, which is no doubt my favorite type of game. The promos also look quite gorgeous in their art style. Which is always a big draw. Other than that, I didn't really quite know what to expect out of this game. Fortunately, I was not disappointed. Though there was something that surprised me a bit. Mostly that there are no enemies in this game at all. It's entirely platform and puzzle based. You just, keep on trying to progress…
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Review – Dead Cells (PC)

I have to full be upfront here. When I first started playing Dead Cells, I hated it. Well, I liked it, but grew to hate it. I reminds me a lot of Rogue Legacy in it's presentation, but it's quite a bit faster and more difficult than Rogue Legacy is. I really really liked Rogue Legacy. Dead Cells also feels a lot like a Metroidvania title, though many will argue it's not really a Metroidvania game, it has a very similar gameplay feel, even if the actual loop is different. It's closer to being a Roguelike platform game than a…