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Fortnite Festival

I kind of really rejected Fortnite Festival, the music mode, when it was launched last year. Which feels kind of surprising because I really like Rhythm games and am a huge DDR fan. I never was super into Rock Band though, and Fortnite Festival.is basically the latest iteration of Rock and, it’s just, built into Fortnite. Harmonix, makers of Rock Band, was bought by Epic and folded in to create this game mode.

Anyway, I have decided to give it another try lately and it’s not that bad. It’s not DDR, but it sort of scratches that itch. It doesn’t replace it and I still want to get my dance pad set up again, but maybe Fortnite Festival can spur that along. I know Rock Band is arguably more popular than DDR, but DDR will always be my baseline for rhythm games.

I think a lot of my hang-ups with Festival stem from that baseline too. I really dislike the downward fall of the notes vs the upward push. I hate that there are not arrows, though not too terribly. I have been using the same arrows based key binds I used to use when I did Stepmania on the keyboard, as in using the left, down, up, right, arrow keys, in that order. Even though every lane has a little bar in it, I still have muscle memory of which key is which lane.

Though this throws me way off on expert level songs, which are 5 lanes. Frankly, even if I were a Rock Band pro this would be frustrating, it’s literally like playing an entirely different game. Which is made worse because in theory, working up through difficulty trains you on how to hit note of increasingly more complicated patterns. Adding another lane is like moving from DDR to Pump It Up (which uses diagonal arrows and the center), and expecting to be an instant expert.

Another “it’s not DDR” annoyance, the songs are soooooo long. Most DDR tracks are like, 2 minutes, tops. Probably partly because DDR is a very physical game. Yeah, you can play it with a controller or keyboard, but if you are playing it the proper way, you’re standing and moving. Even if you use instrument controls in Fortnite Festival, you aren’t moving that much. It uses a lot of popular music and it’s always the full track, so some songs can be 5-6 minutes long. Which really starts to drag on a bit when pushing these sometimes repetitive note sequences in.

I also really dislike that there doesn’t seem to be anyway to adjust the fall speed of the notes. Some of them move way too fast and I would much rather slow them down into a bunch so I can pre-read them, or speed them up entirely so it becomes entirely single note reactions. This isn’t help that all the notes are the exact same color. In DDR, half steps, quarter steps, etc, all had slight different colorings, which made them easier to read.

This feels like it’s just turned into a bit of a random about why I never liked Rock Band. DDR is so full of perfect visual queues, and everything here is just so, flat and identical.

Like, as an example, there is this Billie Eilish track, and the notes are very clearly this sort of back and forth between two notes, and a third that is a regular rhythm. Like left, up, left right, left, up, left, right. It would be a fun pattern in DDR. But in this game, because everything is so samey visually, my brain can’t quite process the changes fast enough. Eventually I could probably memorize it, but I really hate playing rhythm games based on memorization. I want to play based on learning skills and techniques so when I recognize a pattern even in a new song I can get it.

Another one in that same song I think, I am pretty sure it’s a standard “front/back/front back” step pattern from DDR, but once again, it’s all visually identical so it just clutters up.

Or maybe I am just out of practice.

Whatever the case, I am really enjoying the mode.

Rocket Racing is still lame though, and I will stand by that forever. The tracks are boring, the cats are boring, everything in it is just, “like other racing games but way worse.”. They should have just stuffed Rocket Racing into Rocket League and it may have helped make RL actually worth playing.

What I’ve Been Playing – Celeste Edition

Been a bit busy lately with other games actually. Part of it is that the Overwatch season ended, and I got frustrated with it again, almost immediately, so I blew some Mythic Currency on the Anubis Reaper then uninstalled and moved on.

Final Fantasy Mystic Quest

Apparently over seas, this name.was used a lot, but for this moment, I am referring to the US version, I think maybe also called “Final Fantasy US” in some regions. I have had a vague urge to replay this game for a while off and on, and I finally just started doing it. I am up to the second world, I want to say there are 4 worlds and an end zone, it’s not a super long game.

It has a pretty rocking soundtrack too.

Fortnite

The new Marvel season dropped. I am not really pushing myself on this one and I have not even bought the pass, but will once I get closer to level 100+.

I am also doing all Bot matches like I used to do. It’s a lot more enjoyable that way. The new Marvel weapons are pretty neat, but the War Machine auto turret and Captain America Shield are both broken as fuck and seriously overpowered.

There was also a nice little music event for someone named Karol G. It really reminded me of the old ones they used to do when it felt like they gave a shit about these events.

Celeste

The “big one” as far as time spent. I have been meaning to play this game for a while and finally did.

And I finished it.

It’s like she is my spirit animal…

It was frustrating a bit because personally, I found the controls to be slightly less responsive and a bit more floaty than I would like, but it was fun and difficult in an “I can tell I am improving” way and not a “Ha ha cheap shots all around” way.

The story is 🤌 very nice as well. I have like 200 screenshots of just snarky dialogue options. So good. A nice little morality tale about dealing with self-doubt etc. All buried in this rather brutal platform game.

Alan Wake Remaster

I bought Alan Wake 2 back around the holidays because it was like half price and included the original remaster and some Fortnite skins. It was a super deal.

But I wanted to refamiliarize myself with the first game, which I have previously completed. So I am replaying it with the remaster. I know it’s a different sort of game, but after loving Control, I am really looking forward to AW2.

It’s surprisingly kind of tough, even on easy mode. I actually also may be stuck where I am at the moment because I am limited to flash-bang weapons only, and I kind of used up a lot of them taking a detour that went nowhere.

Fortnite Mobile

I’ve shifted back to Fortnite from Overwatch,   Maybe.  Probably.  Anyway, the newest Fortnite Season is a pretty sweet Marvel themed season with a Marvel BP, which is way more exciting than the upcoming Overwatch BP, which is, kind of hodge-podgey, sort of Ancient Egypt?

Also, no Venture Skin for like 3 more seasons.  What the fuck Blizzard?

AnywayI’m not really here to discuss Overwatch or the Marvel season of Fortnite.  What also dropped this season is the return of Fortnite Mobile.  Currently available in the EU on iPhones and on Android Phones anywhere, through the Epic Launcher.  This is key, because you have to go get the Epic Launcher from Epic’s website separate from the Play Store.

The question is, is it worth while to do so?

Frankly, probably not.  I will say, I did not play a regular BR match at all.  I played a few creative maps to test things out and to get the 100,000 experience needed to complete a few quests for items.  I started on one I’ve been using as filler on PC for the daily creative XP, Rainbow Run, which is simply, running in a straight line, collecting coins.

I moved on from here to a regular Deathrun map.  I have played a ton of Deathruns on PC, and they are definitely my favorite type of custom games.  I will say, I managed to finish the 200 level Deathrun I picked.  It was definitely one of the easier DR maps I have played, and didn’t have a lot of the more tricky jumps and traps I’ve encountered across a myriad of maps.  But they do require some precision in jumping and moving.  I also died way more than I normally do on these, something like 60 times in the 200 level map.  For comparison, I usually die like 5 times max, even on maps I have never played, and I am pretty sure I have finished this exact same map on PC in like 20 minutes or less with 0 deaths.

I needed a bit more experience for my 100k after finishing this one and moved on to another Dr map.  Pretty much the same experience.

Overall though, it kind of felt pretty weird and janky.  Framerates and graphics were fine.  The controls left something to be desired, and I wasn’t even trying to shoot anything while moving.  I had a lot of deaths because there is a sort of, autorun that seems to randomly trigger, and I would run off the edge into a spiked pit a lot.

I also had an issue where I would randomly open the “ping” menu near the controls, which would interrupt other inputs.

It’s less critical, but the quests menu is opened by clicking the mini map, which wasn’t present on one of the map I played, making the menu inaccessible.

It’s also just weird.  I’m not a huge fan of 3rd person or FPS games on mobile at all.  I can’t see ever using this again unless they offer more drops, or there is a skin I want to log in and get when I otherwise can’t do.

What I’ve Been Playing – Boring Gamer Edition

I wish it were more exciting this week, but it’s kind of more of the same.  I’m admittedly in a bit of a rut in my gaming lately.

Overwatch

I almost wasn’t playing this anymore, again.  It’s starting to reach a point where it’s more frustrating than fun again.  Last weekend had a trial round for the upcoming new hero Juno (maybe it was two weekends ago?).  Juno seems, a little lame honestly.  She is a healer, but it kind of feels like an “easy mode” style healer.  She doesn’t need to toggle between healing and damage, so you can just “shoot shoot shoot”  But she seems really really weak.  Like, her health is too low and her output for damage is super low.  I didn’t get any real matches with her though aside from a few No Limits matches, which were almost exclusively 6v6 Juno, because everyone wants to try Juno.   

This D.Va has nothing to do with anything, I just didn’t have any other non scoreboard screen shots from recent games.

The real tragedy of Juno’s release will be poor Venture.  Venture was the last hero released, an they are a lot of fun to play and I just, generally enjoy them as a character.  Juno falls into the same “cute Asian girl” category like D.Va and Kiriko which will make her extremely popular, instantly.  Venture is a non binary person in a giant coat who eats dirt and rocks for fun.  The point here is, I want more and better skins for Venture, who basically has nothing outside of a few recolors.  Juno will probably get like 5 legendary skins right out the gate, because, she will be real popular for that.  

Juno aside, I’ve long since finished this round’s base level battle pass.  It was all Tokusatsu themed with a mix of Kaiju and Karate Bugman style skins, several for heroes I didn’t have any good skins for (Mauga, Soujorn) which was nice as well.  All that is left is the Player Titles, which aren’t anything to cry over if I don’t get them, but the level 200 “Final Boss” title is kind of neat.  

Sky: Children of the Light

It feels like the folks at ThatGameCompany has realized they have a popular game, but it needs more variety of activities to keep people interested.  We had the Season of Nesting adding player housing,  Now we have the Season of Duets with emphasis on the music aspects. I am a bit disappointed, not with Sky, but because I backed a Kickstarter recently for a little bluetooth keyboard deal that is supposed to be Sky compatible. That isn’t the only reason I wanted it, but it was one of them and it hasn’t come in yet. I mean, it hasn’t been very long, so I shouldn’t really be impatient, but it would have been cool to have for the music season of the game.

But also, right now there is an Olympics themed “Days of” style event.  I’m not sure the official name.  Each player was randomly assigned to one of 4 teams for 4 of the realms, Prairie, Forest, Wasteland, and Valley.  Players can do a pair of mini games each day and compete with each other team for points.  I don’t think there is an overall prize of any kind, but each day the highest point scoring team wins medals.  

I ended up on the Forest Team.  Which is fun because well, Forest is dominating the standings.  They have won both Gold Medals every day so far.  I almost feel bad.  Especially because I am super bad at the daily games, i always come in last.  It’s still a nice change of pace from the usual Days of Events where you just, go to an area and pick up 4 event currencies.  It’s kind of nice to have to actually DO something.

Doom 3

I did branch out slightly, with Doom 3. I played through Quake II recently and have kind of been wanting to play something similar to that. The Doom series kind of felt like a logical place to move to, being the sort of, precursor series to Quake. I have never played Doom 3 so I decided to give it a go.

I’m… not really enjoying it. I’m really not into “Zombie games” and Doom 3 seems to very much be a zombie game. Also, everything is so fucking dark. God it’s so dark, why is it so dark? There is a flashlight, but it has a battery mechanic, which mostly feels meaningless since you can just, turn ti back on. It’s not like you have to find energy cells. It’s like someone realized it was all too dar, and instead of beefing up the lighting, they just added a shitty flashlight.

I played it, I’m not sure I’ll go back to it. Also, these models are kind of ugly.

American Truck Simulator

I’m almost caught up on my mission to visit every city for the DLC that I own.  I’ve also started working on some of the other achievements in the game.  A while back I started obsessing a bit with 100% completing achievements, and I could definitely see doing that for ATS over time.  I’ve been playing it while watching through Star Trek Lower Decks.  It’s a good sort of game for that, since it doesn’t require a lot of attention at times.  Though sometimes I definitely don’t give it enough attention because I’ve gotten into more than a few accidents because I forgot to watch the traffic.

Something something don’t stream and drive people!  Unless it’s a virtual truck, then it really doesn’t matter.  

Sky Children of the Light 5th Anniversary

With the 5th Anniversary even now closed out, I wanted to take a moment to share some random shots and comments on the various activities.

I didn’t spend as much time in the game doing things as I feel like I should have, but also, it was a bit chaotic, which kind of feels like a regular problem for some of these events. I did not realize until last minute that the portals took you to the special gallery areas. I think for the most part, I managed to catch everything at least once. There were the two wireframe galleries, a sort of fancy dancing area on top of the Office zone, a giant video screen viewing area, and regular events in the Aviary itself.

Probably the most interesting but was the two gallery areas. One in Isle of Dawn and one in the Forest. You explored through each zone viewing commentary and images. The neat part was that both had a modified display so everything was a sort of wireframe look.

There was a special cape you could buy that would allow you to return to these zones later. I considered it but decided not to get the cape.

The Isle of Dawn zone was a sort of, history of ThatGameCompany and the lead up of decisions to creating Sky: Children of the Light.

The Forest zone was the same idea, except it was a behind-the-scenes look at the history of Sky.

The Dance zone was neat but I don’t socialize enough to have really taken advantage of the area. This was where the vendor for the limited cosmetics was located though so I went there pretty regularly. The cosmetics were, ok, I doubt I use most of them. The nest decor was the better stuff overall, there was a cool Disco Ball thing for some heart currency.

The cooler thing from the Dance zone was that they had all of the previous special capes available for use so anyone could access the various special zones. I got to visit a few areas for the first and maybe only time. I did not revisit the Aurora Concert using the Aurora Wings nor did I visit the Nine Colored Deer.

I did visit the others. First was the Little Prince Moon. This season happened before I played Sky at all, and had some nice looking items I missed. This includes a cape that would allow you to visit a small area inspired by the story. It’s a small planet, like in the story, which has a small biplane. Several Sky Kids can sit on the plane and eventually, it launches and flies around past various other views and things to see.

The second, and one I might eventually buy except I don’t own a Switch, is the Nintendo Area. Accessible via a warp pipe prop. The neat part of this zone is that it is locked to a 2D view, like a Mario game. The zone actually serves as a home hub with portals to each of the places in Sky similar to Home and Aviary. There is also a little underground area that is designed like a mini Mario level with moving platforms and coin blocks that spit fireworks and butterflies.

Back on other actual anniversary activities, one was a schedule of videos from the designers in a large viewing area. I kind of watched a few of these but personally, I feel just watching a YouTube video would be a better format for this.

Lastly there were a bunch of activities in Home, some group games, occasionally giant Oreo dogs would take over, and a fireworks display.