Code Project – JavaScript – Drum Kit

Code Project – JavaScript – Drum Kit

The second actual project from the class I've been doing is a simple clickable drum kit. Part of the purpose was to work with signs and to work with clickable elements. Like the dice roller game, the basic HTML and images were provided, though there was some freedom in arranging the icons and sounds. It feel a bit flaky, when it comes to overlapping sounds, but that also feels like a bit of a limitation with the code itself, or at least, the simplicity of what is being done here. I'm sure it's "fixable" with some more advanced work. But…
Sky: CotL Guide Part 2 – The Daylight Prairie

Sky: CotL Guide Part 2 – The Daylight Prairie

The Entire series can be found on this page. This is the first full regular zone of the game and the second zone overall. It continues a bit of the trend from the Isle of Dawn though in sort of introducing some mechanics of things to the player including spirit doors and multi player doors. There are some of these in the Idle of Dawn of course, but they are way off the main path and not likely to be noticed on a first time visit. There are some branching paths, but for the sake of candle runs, there is…
Sky: CotL Guide Part 1 – The Isle of Dawn

Sky: CotL Guide Part 1 – The Isle of Dawn

The Entire series can be found on this page. When you first drop into the game, you start on the Isle of Dawn. It's actually a deceivingly complex zone, that designed in a way that hides this fact. Part of what helps this is that on the initial visit, it very much hand holds you through the trip. It pushes you through the opening cave, then later encourages you to go and collect that first Winged Light upgrade, and then to fly up the little cliff, and from there there are obvious cues in the form of two obvious, large…
A Layman’s Guide to Sky: Children of the Light – Intro

A Layman’s Guide to Sky: Children of the Light – Intro

The Entire series can be found on this page. I've been playing this game Sky: Children of the Light for a while, and like many games I play regularly, I've felt compelled to sort of, write up my experiences. Now, I'm calling this a "Guide" but it's not really. I'm not going to detail where to find everything exactly, "fly here, do this, hop 5 times to the right", more, just a free flow of thoughts on the various parts of the game and things I've noticed or learned along the way. I don't promise to be an expert or…
Code Project – JavaScript – Dice Roller Game

Code Project – JavaScript – Dice Roller Game

I mentioned in my Python Class posts that I really enjoyed the instructor and I planned to eventually move to doing her Web Dev Course. Well, I've started working on that one. It's not a "100 Days of Projects" so I've not been quite blitzing through it like I did the Python Course, and it's a lot of material I am already way more familiar with. Hell, I skipped over the first third of the course because it was the same HTML/CSS content included int he Python Course. My main goal here, is to get much more familiar with JavaScript.…
What I’ve Been Playing Recently

What I’ve Been Playing Recently

I came up with a good "post series" name the other day but like a dumb-ass, I didn't write it down anywhere so I've forgotten it. Let this be a lesson to the younger folks out there, you can't rely on your memory forever, it eventually becomes filled with nonsense like the names of Mario Brothers monsters from 40 years ago. I use all sorts of reminder notifications and note taking methods in my daily life, but that sort of topic is much more apt for Blogging Intensifies Lameazoid than here. Here, I want to just talk about video games,…
Python Logo

Code Project – Python – Fresh RSS to WordPress Digest

I actually briefly mentioned this project when I write about moving from TinyTinyRSS to FreshRSS. This has become a bit of an evolving and ongoing project however, so I've decided to catalogue it in it's own page. This little script worked out much better than I expected, and I've modified it a bit over time, and have ideas to modify it going forward even more. Starting off, the code can be found here in this Github GIST. I've left a bit of commented out code that i might use later for troubleshooting or adding additional features. The general gist of…