So I’ve established a house, next order of business is to fancy things up. Well, more to start, leveling up skills. In order to be able to fancy things up. One of the main aspects of this game is crafting, and almost everything you gather feeds into this. There are several different skills to work on and level, some seem to be more useful than others.
Tree Chopping – Almost everything needs wood or minerals to be constructed. Seems like there will be a lot of tree shopping going on.
Mining – Like chopping, mining is a pretty regularly needed activity.
Farming – As near as I can tell, this is the easiest way to make money. You put out some soil, you throw down some crops, you water them, if you check in intermittently throughout the day, you can make pretty good money each day. Also useful for Cooking.
Cooking – Some of the food seems to sell for a decent amount, but the real benefit here is making food to eat to fill your energy bar thingy. Doing tasks with the energy bar filled gives bonus experience on that task. It’s easy to fill too.
Hunting – If you want you can wander around hinting animals. This is useful for getting fur to make leather for some construction. I find it to be a little dull honestly, partly because the mechanics are so wonky. You shoot an animal and either one shot it, or startle it, which causes it to run around in this weird, too fast, sort of manner.
Fishing – Apparently it’s good for a quick buck. It seems most useful for unlocking a special door thing, which I’ll probably get to in a later post.
Bug Catching – Fishing but it’s on land, with some of the annoyance of Hunting added in.
Each of these skills has it’s own tool, and each tool can be leveled up to make the tasks easier with better rewards. One thing I’ve learned pretty quickly, make sure to keep repair kits around to fix tools. Creating and using Repair kits is way cheaper than rebuilding a broken tool from scratch, from a material’s standpoint.
The starter plot had a nice supply of rocks and trees to farm but at this point I’ve mostly exhausted what I can use there. I need a better axe to chop down more trees.
Which leads to another kind of weird frustration, I can grow trees, but eventually, they become too large for me to chop down. Fortunately, I can move planted trees, so I now have a collection of trees piled in one corner of my lot, one day I’ll be able to chop them down for profit I guess.
Not having local nodes means going out in the world for most materials, which slows things down a bit. The game definitely loads you up on early materials, but not so much on higher-level materials.
I’ve spent most of my time lately farming. I am sure there is some sort of real pattern for maximizing out the little bonuses each type of crop gives (better yield, better water retention, less weeds), but so far I’ve been sticking to doing little 4×4 plots with 4 types of crops. My main frustration is that everything grows at a slightly irregular pace. My desire to keep things organized is seriously clashing with the 4 or 5 crops each harvest that are not finished by the end.
Do I replant and just skip those spots? Do I scrap them and dig them out? i may try that actually, maybe see if I can get things to grow a bit more uniform again.
The watering can (the tool for farming) is a little odd too. The initial one does one crop at a time, the next one up says it will do 3 at a time, but sometimes it does 5, and sometimes just one, and it’s not clear how the watering works with the higher-tiered can. Also, anything being watered indirectly fills at about half speed, so it’s not like everything gets watered at the same speed.
Can I just craft a sprinkler system please?
I’ve been pouring my money into adding a second room to my house. I want to add a few more smaller ones as well. There is a sort of plot to this game, but a lot of it is centered around just, building your little plot of land.
I’ve also spent a lot of time crafting furniture. I kind of wish you could sell furniture, or maybe dismantle it to recover some of the mats or something. There are a lot of different styles of furniture, that seem to mostly correspond to different skill levels. For example, the “Log Cabin” line seems to match with level 1. Each time you craft an item from a particular type, you get the choice of unlocking a new thing to build from that line.
I’ve moved beyond the log cabin style, but I went ahead and crafted one of each item, so I could get the experience points from it. I know I’ve crafted it all because it stopped giving me the option to pick a new item to learn.
Most of the Log Cabin lines uses unrefined wood, but the higher levels require planks (crafted from wood) and often Clay or Copper (refined from ores). This means they take a lot longer to make since you have to farm these mats, then process them.
It’s not a problem, it’s just, a little tedious over time.
Anyway, my little house is starting to slowly become a big house.