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Review – Final Fantasy VII (PC)

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Final Fantasy 7
PC
(1 Player)
Squaresoft

(Once again) You must control a group of rebels to save the planet from an evil Empire (or
in this case an evil corperation) and the “true villain” that lies beyond. Quite a few
loss characters than the previous Final Fantasy (FF6 duh), and the first time a Final
Fantasy game has had true FMV cutscenes. This game is quite a change for the series. Also
it’s the first time a Final Fantasy game has been made for a non Nintendo system (the PSX)
and the first time there’s been one playable on the PC (emulation excluded).

Graphics (8/10)
The series makes the transition from 2D overhead with sprites to 3D very well. Instead of
always looking straight down you’ll sometimes walk towards or away from the screen down
halways, or have to wind around spiraling paths that cross over above one another, or
climb up walls and fallen wreckage to get where you’re going. This is all done by adding
3D polygon ‘sprites’ over pre rendered backgrounds. The backgrounds look great, but some
people may be turned off by the “popeye” look of the map sprites, that is, they are short
with huge forearms and legs and heads. The battles however use more realisticly shapped
characters and move about in three dimensions as you cast spells or attack very nicely.
Your characters still lin up together facing the enemy, but now the camera changes through
out the battle and they jump right up to the enmies when nessesary to attack them. The
magic effects are pretty flashy most of the time, but sometimes got old really fast when
cast in large numbers. The “Knights of Round” summon takes a good couple of minutes each
time you cast it, whcih looks cool the first few times but later tends to make the game
drag on. The FMV CG is occasionally blended intot the actual game play, but often times
it is shown with a scene jump. The FMV CG looks nice however.

Sound (5/10)
Eh, what’s that? what did you say? I didn’t hear you, oh, you didn’t say anything did
you? So why are we still using text boxes when it’s so easy to add voice? Even if it
were just for crutial scenes ala Lunar (which is a game that also prooves it’s not hard
to find GOOD voice actors for games). That’s about the biggest kiler of the sound
category. The midic is pretty nice I suppose, but unless you can manage to get it
configured properly you’ll just get really ugly midi sound. In fact, you’ll get midi
anyway, but if you have a good soundcard you get some sythesis action (or whatever it’s
called) where the midi actually sounds like something other than computer blips. The
sound effects are pretty mediocre, just standard sword jabs and what not. the FMV sound
is ok, just not realy enough. The game also lacks any sort of ambiant noise really.
Which is something that can really give some nice mood setting.

Game Play (9/10)
Whee, fun fun fun, I don’t think I stopped playing this game when I finally got it for PC,
and I’d already beeten it once already on my frinds PSX version. Also as for non stop
playing, I played this game like 2 days straight ( I mean straight, no sleep, nothing)
till I beat it when I borrowed my friends PSX and FF7. Though I guess that may make you
thing it’s short, but I was hurring so I could give my friend back his PSX. Anyway, the
plot is pretty good, though can be sort of confusing if you miss a few points. I’ve seen
some really wierd questions about th eplot that made me thing “how’d they get to THAT
conclusion?” Anyway, the story is good, so that’s a plus. Also it’s fun to play. The
battles are pretty fast paced as long as you lay off the heavy summon spells. There are
several mini games you play to advanced th eplot then can replay in the game’s casino
area. Though I don’t care for mini games much, they are still varied enough to be fun
if you like that sort of thing. Also there are things like Chocobo raising to give some
added play.

Overall (7.4/10)
Pretty fun. I’d say the PSX version is definitely a bit more stable, though extended play
can cause errors in overheating the PSX and causeing ht egam to lock up. But the PC
version has trouble lining up the FMV visuals and sounds for some reason. also whe I
switched to a higher standard resolution I got some ugly lines on the map. Plus the PC
version is highly prone to freezing up and sometimes has inverted FMV for some reason.
Basically it’s full of bugs. I’d still recomend this game. It is fun o play with a wide
cast of charcters.

Review – Ghost in the Shell (PS1)

1 Player

Based on the Manga and Anime of the same name, you must pilot a Fujikoma Tank, along side
the other members of Division 6, to stop terrorist attacks and uncover a secret plot.

Graphics: 8/10
The Anime cut scenes are great.  They look like they were taken from the movie.  The only
thing that could have been better about them is if they had been more numerous.  The into
movie is one of the best intros to any game I’ve ever seen.  As for the game, the enemies
seems kind of boring, which is what really brings this score down.  The Fukikoma looks
pretty nice though, and the animations are all smooth even when you transfer your axis and
start walking on the wall or ceiling.  However this can also lead ot confusion of direction
because the wall textures are not always clear enough to distinguish which way you need to
head.  There are some neat effects though with the changing camera axis, mostly when
fighting bosses.

Sound: 10/10
I LOVE the music for this game.  The whole thing is set to a heavy techno soundtrack that
really fits the fast paced action of this game.  If I ever ran into a soundtrack for this
game to buy I would most certainly pick it up.  Of course if you dislike Techno music it
could be a turn off I suppose.  The sound effects are nice as well, lots of explosions
mostly.  Plus as a great bonus they used the dame voices to dub the cut scenes that they
did for the movie.  At first I feared it would be someone different and it wouldn’t be as
good.

Gameplay: 8/10
There is a large variety of missions for the different levels 3whcih really helps to break
things up.  There are some missions where you just seek and destroy, others where you
navigate underground tunnels, some where you have to travel over buildings to disarm bombs,
and still more others where you are involved in high speed chases.  The Fujikoma Tank and
it’s “Go anywhere” navigation is incredibly cool.  There are only ten levels but each is
multipart and fairly lengthy and quite difficult at times.  There are some down sides
though.  Some of the levels are insanely hard.  Also you can easily navigate most areas by
standing out of range of the enemy and locking on your missiles (of which you have
unlimited).

Overall: 8.7/10
Overall I’d say it’s a great 3D action game.  Certainly more fast paced than a lot of the
ones I’ve played and most worthy of the name Ghost in the Shell.  Don’t expect a movie
adaptation though.  This seems to have an original story, which is an added plus.

Tip: At the main menu press R2, R1, Square, Square, Up, Down, Square, Square, R2, R2.  If
you hear a sound you did it right.  You should now have all levels unlocked and all movies
unlocked.