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Sky: Children of the Light

Sky Children of the Light 5th Anniversary

With the 5th Anniversary even now closed out, I wanted to take a moment to share some random shots and comments on the various activities.

I didn’t spend as much time in the game doing things as I feel like I should have, but also, it was a bit chaotic, which kind of feels like a regular problem for some of these events. I did not realize until last minute that the portals took you to the special gallery areas. I think for the most part, I managed to catch everything at least once. There were the two wireframe galleries, a sort of fancy dancing area on top of the Office zone, a giant video screen viewing area, and regular events in the Aviary itself.

Probably the most interesting but was the two gallery areas. One in Isle of Dawn and one in the Forest. You explored through each zone viewing commentary and images. The neat part was that both had a modified display so everything was a sort of wireframe look.

There was a special cape you could buy that would allow you to return to these zones later. I considered it but decided not to get the cape.

The Isle of Dawn zone was a sort of, history of ThatGameCompany and the lead up of decisions to creating Sky: Children of the Light.

The Forest zone was the same idea, except it was a behind-the-scenes look at the history of Sky.

The Dance zone was neat but I don’t socialize enough to have really taken advantage of the area. This was where the vendor for the limited cosmetics was located though so I went there pretty regularly. The cosmetics were, ok, I doubt I use most of them. The nest decor was the better stuff overall, there was a cool Disco Ball thing for some heart currency.

The cooler thing from the Dance zone was that they had all of the previous special capes available for use so anyone could access the various special zones. I got to visit a few areas for the first and maybe only time. I did not revisit the Aurora Concert using the Aurora Wings nor did I visit the Nine Colored Deer.

I did visit the others. First was the Little Prince Moon. This season happened before I played Sky at all, and had some nice looking items I missed. This includes a cape that would allow you to visit a small area inspired by the story. It’s a small planet, like in the story, which has a small biplane. Several Sky Kids can sit on the plane and eventually, it launches and flies around past various other views and things to see.

The second, and one I might eventually buy except I don’t own a Switch, is the Nintendo Area. Accessible via a warp pipe prop. The neat part of this zone is that it is locked to a 2D view, like a Mario game. The zone actually serves as a home hub with portals to each of the places in Sky similar to Home and Aviary. There is also a little underground area that is designed like a mini Mario level with moving platforms and coin blocks that spit fireworks and butterflies.

Back on other actual anniversary activities, one was a schedule of videos from the designers in a large viewing area. I kind of watched a few of these but personally, I feel just watching a YouTube video would be a better format for this.

Lastly there were a bunch of activities in Home, some group games, occasionally giant Oreo dogs would take over, and a fireworks display.

2024 Days of Color in Sky:CotL

I have been playing Sky for a few years now but somehow I have missed the Days of Color event. Twice I think even. I have been waiting for this one to come along, for kind of a dumb reason, it’s the only way to (non hacky) access the space way up above the 8 Person Door puzzle area.

The Days of Color is essentially Sky’s Pride Event for Pride Month. Everything is rainbow themed. In fact, it was originally called Days of Rainbow. There are a bunch of Rainbow themed cosmetics available during this event and, like the recent Days of Nature, part of the sales go to charity. In this case, the donation is The Trevor Project, but I don’t see how much (Days of Nature was 50%). Like other “Days of” events, there are special daily tickets to collect and exchange for special cosmetics. There are usually plenty of days to collect the needed tickets, and there is a vendor that lets you buy them for 2 Ascended candles each if you come up short.

Or are impatient.

There are plenty of pricey real money items as well, though as mentioned, it includes a donation.

The event itself takes place in the 8 Player Puzzle door of the Daylight Prairie. There is a spirit in the Aviary that will teleport players there directly, which is nice because waiting for people to show up and complete the puzzle can be a pain. In addition to 4 event currencies on the ground floor, a 5th is found above in the normally inaccessible upper zone.

To reach the upper zone there is a rainbow themed puzzle. If I understand it correctly, in the past, you needed 8 players to complete the puzzle, but this year, a single player can complete it, which is new. Basically, there is a node (that should change each day) corresponding to one of the colors of the rainbow. The first day is Red. You wear a red cape, or use the nearby color foundation, which randomly speed out a different color that temporarily changes the player cape, trails, and hair color. Then you stand near the node for a few minutes to power up the rainbow which activates a jet that will propel you to the sky.

It’s only the first day, I am not sure if tomorrow you will need to power up two nodes or if the Red will just be activated already. Also notable, the first time I did this, something bugged and the upstream jet did not activate.

The colored jet can be rode up high in the sky to some floating islands where a 5th event currency is located. There are some neat little alcoves on these islands to explore as well, and the other main event for this event.

There is a race track down a twisted rainbow. It works like other races in other areas, players sit at the starting line to activate it and must collect checkpoints as they slide down.

It was really giving me some Mario Kart vibes.

I also have to say, I kept missing the checkpoints, which usually means starting over. Which is fine, it’s low stakes and that means it’s tricky, but not impossible hard.

What I’ve Been Playing – Web Slinger Edition

Another day, another time I remeber I was going to post more often about gaming habits. Maybe one day I will start posting about Toy habits too. for now, I’ll stick to games. Let’s look at the pseudo staples.

Fortnite

Oh Fortnite, how I love to hate thee. The whole of the OG Season has come and gone since my last post, which is kind of sad, I didn’t realize it had been that long. Granted, it was a shortened season. I went back to my “trying to wind down” strategy on the Battle Pass, If I finished it before the season ended, I would buy in, since you get more V-bucks back than it costs. And I did manage to make it to level 50 something. Weirdly, after the end of the season, I was awarded the last two bonus styles that I had not earned. So that was cool, I guess. The Mix-up skins really didn’t interest me beyond sort of the customizable one.

The season itself was interesting, but it kind of sucks that the already mostly non-existent lore of Fortnite has basically just, completely vanished. There was some sort of build-up in Chapter 4 about a time machine, then suddenly we are back on a modified “OG” map. Except it was like, Ch1 S5 or something, so not even the original original map. I have no nostalgia like many folks for this early map, but the map was ok-ish. Kind of too much wide open spaces for my liking. Plus I like a lot of the newer mechanics and gimmicks.

But now things have moved on to Chapter 5, and I’m kind of torn, because, the pass skins seem kind of neat, but I am just kind of, tired of playing again. Plus they have added three new modes, each with their own ball of FOMO and grind. The game doesn’t respect my time, so I have no interest in playing it anymore. I’ll probably try to write up some thoughts on the new modes, so far I have just done the LEGO mode. They are all kind of neat, but I’m just, not really feeling it.

Sky: Children of the Light

The best part of the PC version is that it’s much easier to manage a few alts to get hearts. Hearts are a PAIN to get, and you can’t even buy them if you wanted to. Plus there was a “Double Hearts” event for Heart gifts, so I managed to buy several of the heart currency items. Which was cool, for a bit. Then the Fireworks event going on gave out a budget version of the Heart currency Fireworks staff. And a traveling spirit came along, offering a much nicer black-colored cape, versus the Heart currency black cape. So in the end it was a bit fruitless, but at least I am bit closer to completing the trees.

Otherwise, it’s just been the normal stuff, though the new Aviary home area seems like it could be pretty nice. It is much larger and more robust for features as a central hub than the old bare-bones island.

Spider-man

Black Friday week, Fanatical was doing their “Better than Steam Sales” sales, plus coupons and such. I bought a couple of games, though so far I have only been playing through Spider-Man Remastered. I’m maybe, 60-70% through the main game. I have not done any of the DLC but I can’t imagine the DLC is that complex. It’s been a lot of fun, though combat is starting to get a bit repetitive. Traveling around the city is a little repetitive as well, though at least I can fast-travel if needed.

The Taskmaster Drone missions are “kind of bull shit”. But that’s just recent frustrations talking. I may have to look into getting the Miles Morales game around the holidays if there is another blowout sale moment again.

Professor Layton and the Curious Village

Speaking of Black Friday deals, Google was doing $!/month for 6 months or something on the Play Pass thing. I’ve been considering subscribing to it anyway at regular price, so this is a good way to test it out. The Layton ports were all part of that deal, so I have been playing through the first one again. It’s kind of nice that I don’t really remember the puzzles, so they are, for the most part, fresh and new. The port seems to work pretty well, though considering it was on the touch-screen-based Nintendo DS, that makes sense that it would work.

Sky: CotL – Without a Cape aka “Hard Mode”

I have been setting up a couple of secondary accounts on Sly, to send Hearts to myself, because you need a zillion hearts and there isn’t any reliable way to accumulate them with any speed. Even having alts, it’s slow as heck.

With the Steam version of the game, this is a lot easier to do, especially since I have several machines capable of running the game. Ideally, I might automate this task, but for now, I am fine with doing it manually. I probably won’t do it consistently either since sending hearts takes 3 candles, which are easy to get, but it does require some actual playing.

For my latest alt, I decided to try something different. When you first enter the world of Sky, you have no cape. Which means you can’t fly or glide, you can only walk and run and sort of hop around. A minute or two into the game, you are prompted to collect your first Winged Light, which unlocks the cape and most of the game’s mechanics.

A thought occurred to me.

What if I just… Didn’t?

I landed on the Idle of Dawn, a fresh unwinged moth. You can’t swim around the first mountain, there is wind blocking the way. So I proceeded through the story cave and came out, prompted to collect my cape. The game strongly encouraged this because the Winged Light (WL) is in a little cratered area, you have to be able to fly to get out.

Or do you?

You can’t swim off the main area here, I tried that. So it was back to the edge of the mountain. To my surprise, you can simply cop up the edge of the crater, and escape, no WL needed.

There was another obstacle though, the desert area that follows is also surrounded by a tall rock wall, too tall to even fly over with one WL. The proper path is to collect your first Spirit, then unlock a Spirit Gate, and climb up a rock cliff, where you jump into the clouds and fly to the next area.

Fortunately, there is a cloud wall along the right side edge of the desert. And fortunately, you still bounce up in the clouds, even without a cape. So I was able to scale the wall. But then I also glitched out and fell into an out-of-bounds (OOB) area just under the terrain.

After exploring a bit, I headed towards the glitched area under where you are supposed to leap off the rock face. Fortunately, the geometry of the world worked out, and I was able to ride clouds from here, out of the OOB area, and up to the temple at the end of the zone. First major hurdle passed!

The second zone, the Daylight Prairie was pretty easy to pass through. All of the needed activities can be passed without flying. You can burn the bells from the ground and ride the mantas up to the temple. The main thing I needed to keep track of was not to collect any of the WL along the path. Fortunately, you have to actively press a button to collect them.

My other concern was in the temple. To pass to the next area, you do a deep call and ride some butterflies up. My worry was that the butterflies would not carry me without a cape. Fortunately, they did.

The Hidden Forrest presented the first real challenge. Shortly after entering, it starts to rain. The rain constantly drains your energy. Now, for those who don’t know how energy works in Sky: CotL, its your cape. The more WL you have, the longer you last before you burn out and once you burn out, you can rapidly perish.

Having no cap, I had no energy.

I managed to skirt around for cover and recharging well enough. I got stuck though at the end of the zone. You have to hop between some flying jellyfish to get to the temple. Maybe, MAYBE on mobile, I could have done it, the momentum is funny and weird on PC, and after many failed tries, I could not make the jumps, at all. So I had to cheese it a bit by bringing my main account on and handhold flying my alt up to the temple.

The butterflies also carry you off at the end of the Forest zone, which was good.

The Valley of Triumph was also very simple to run through. The trickiest part was avoiding the WL on the downhill slide areas. Unlike every other WL, these are automatically collected on contact. And I did NOT want to collect any.

After the Valley was the Golden Wasteland. I was worried this one would be impossible, because of how much can damage you. There are several points where you have to trudge through sludge that drains you. While I took long routes to find short paths across the sludge, a few times I came close to completely draining.

Then there was the Krill. The huge dragons that patrol around. Apparently, I have gotten good enough to just, know their paths, because they were no problem.

The Vault zone afterward was pretty straightforward as well. I was worried it may have been tricky because some of its puzzles are easier with flight. Easier, but its not required. There are little jump pads you can light and use in most cases. Or you can wait for someone else to do them.

Upon reaching the final summit, I was greeted with another barrier. You need to have unlocked 20 Spirits to enter the final zone. I had done zero, intentionally. I logged in on my phone again and pulled the alt past the barrier.

I am happy to say, I have gotten very good at Eden as well. I had almost no trouble passing through the entire area. This means, taking no damage as well. When I go through Eden on my main with a mighty 11 wing flaps unlocked, I can usually take like 2 hits before it becomes a problem. With zero, any damage would basically one-shot me down to injured and near death.

I made it almost all the way and picked up some accompaniment along the way. I imagine they were intrigued by my lack of a cape. Then, right at the very end, things got messy. I took a hit, and while crawling to the safety of light, the Krill that patrols right before the exit spotted me. Somehow, I managed to crawl to cover before it struck.

But then my new friends showed up. And it spotted them, and they would get to cover, but then they would get hit by a rock and lose WL, and trigger the Krill again.

And despite my better judgment, my instincts said, “Help them, help collect their lost WL, they were helping you.”. Which just made things worse possibly.

The Krill never did strike and finally left, but it was a slightly comical moment of people losing WL to rocks and me getting dropped to slow crawling all while we scrambled for cover.

But we all made it to the final cave and the final zone.

I was wondering what would happen in the final zone, given that I had, zero WL. Well, as soon as I entered, I died. Before the opening cut scene bit ended.

My friends cried over me, it was nice.

I watched them complete the end scenario, but then y game wigged out and I had to quit and resume things, so I lost them. Which was sad, because I wanted to chat with them at the bench in Orbit.

Then the normal ending moments happened, and I made it to Orbit.

No spirits greeted me there. No ascended candles were given. I just, walked to the exit to be reborn.

And when I was…. The game had given me the default 1 WL cape. Which was irritating.

What I’ve Been Playing – Light-Based Lore Edition

I kind of want to do these weekly, but I don’t really know if I rotate my game interests enough these days to do them weekly. I just wish I could get more consistent, though I have no one to blame by myself. Though part of the desire to do these sorts of posts was to maybe, encourage more variety in my gaming habits. I think part of the reason I don’t have much variety lately is that, anymore, I play games to fill time more than for enjoyment these days. It’s certainly not for lack of options of things to play.

Hyperlight Drifter

This game kind of reminds me of Zelda a bit in play, it’s top-down, and you go around swording and shooting things. It’s essentially an adventure game like Zelda, though visually it’s all stylized pixel art. In that department it makes me think of Dead Cells. The sort of, core mechanic, is that you can sort of hyperlight speed dodge a short distance. This comes up a lot in combat as the standard strategy tends to be, dodge then hit.

I was enjoying it though it’s a bit brutally difficult in places, it also doesn’t punish you much since dying just means starting the current screen over again. So you can get a feel for actually improving one’s skill.

But I also basically stopped playing. I’ll probably go back, but I got to the first boss. A first boss? I’m not sure the zones have any real order. I just, couldn’t beat it. Not for trying, and trying, and trying, and trying some more. The strategy is fairly clear, get the boss to kill the adds before they spawn in, then dodge and hit the boss. It’s all just a bit too annoyingly knife’s edge for difficulty for me I think.

The game’s fun though, and tells an interesting story despite no actual dialogue.

Omno

In a much different pace than Hyperlight Drifter, I played all the way through Omno. It’s a 3rd person platform puzzle title, and there isn’t really any way to actually die, so well, that makes it considerably easier than Hyperlight Drifter. It also takes maybe 4 hours to 100%.

I like this sort of relaxing play style these days. Interestingly, the game kind of reminded me of Sky: CotL in it’s story, though not really in it’s play style. Especially with the occasional light up hieroglyphics and light collecting game play.

Sky: Children of the Light

Speaking of Sky, I’ve jumped back on that bandwagon a bit again. It’s an enjoyable and relaxing title but it gets really repetitious after a while. I think the main thing is to stop grinding candles. Just stick to daily quests and events. Grinding candles is incredibly time-consuming and makes the repetition worse.

There was also a demo for the PC version. I’m looking forward to the PC release if only because it means I can set up a couple of extra accounts and send myself hearts. Hearts are the most pain in the ass currency to get in-game, You can get a slow drip of partial hearts from friends daily, assuming you fight people who light your candle, or a friend can gift you a whole heart for 3 candles. That’s not a lot of candles, but it adds up rapidly if you were doing it for several friends. The way the system works, the absolute maximum you can farm in a day if you get literally every piece of wax, is around 20-21 candles. This takes HOURS, even when you are super efficient. And candles are the main currency for other things, so you often want to save them up. Not a problem for a second account that’s just feeding hearts to a main account, 3 candles are fairly easy to farm out.

Anyway, on to the Steam Demo/Beta. I ended up doing two paths here, not really intentionally. When I first logged in on my laptop, my account wasn’t linking properly, so I ended up doing a fresh new run with a “local save”. I ended up running through the entire game, including Eden, and eventually, linked it to a secondary Steam Account. When I loaded it up on my Desktop, everything linked fine. I did some runs and collected Winged Lights on my main account, as I had recently run Eden again and needed to regather them all, and I recorded some gameplay of the Trials and posted it to YouTube.

The game plays pretty well on PC, it’s neat seeing the world in nice huge glory after playing so long on my phone. There are a few issues I came across. Both may be related to some core issue with controls. First, in some tight areas, when flying, it was super easy to end up caught in the clouds and bouncing around. This happened most often in “entry corridor” zones, like at the start of Daylight Prairie and Hidden Forrest, but also during the final ascension sequence at the end of the game. I think what’s happening is the PC controls don’t handle, I’m not sure the proper name, “Pressure based movement”. On the phone touch controls, you push forward a bit, your character walks slowly. Push it all the way, they run. On the PC, with WASD, the movement seems to always be the same speed. This actually makes things feel incredibly sluggish at times. I had trouble during the Trial of Fire at times because my character just felt sluggish and wasn’t quite able to make it to light the next candle or avoid a squiggly slug monster.

I’m not entirely sure how to fix this with KB controls aside from adding a “sprint” button.

Fortnite

I’ve ended up playing Fortnite this season more than expected. I mentioned before the pass was super lame and I wasn’t really interested, but I did manage to accumulate the free tier V-Bucks in order to have enough to buy the pass. This was worthwhile since spending 950 V-Bucks unlocked the paid tier V-Bucks, giving a return of 1200 V-Bucks total. Also, while the pass is really mediocre, I really like the heist elements of the map. There are three large compounds you can infiltrate for good loot. It’s fun infiltrating these places.