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Review – Eufloria (PC)

Most real time strategy games involve military conflict of some sort.  It’s part of the genre really, one military force against another, at war, requiring the player to take strategic command.  Eufloria does an interesting job of almost breaking this mold.  Technically it’s still centering around a conflict, though instead of tanks and soldiers you fight with plant seeds. 

The conflict is certainly more peaceful when it involves plants.  The light graphics and airy music and sound effects make this a fairly relaxing and serine experience to play. 

The object is to control a region of planetoids before the opponent destroys your forces.  In order to control a planet you will have to sacrifice some of your seedlings to plant new trees, the trees will in turn spawn more seedlings over time.  Most of the trees will anyway, there are also defensive trees which will instead provide protection from enemy forces.  The planets themselves have different energy levels as well and will spawn faster or stronger seedlings depending on the planet’s attributes.

In the early stages it is fairly easy but over time the enemy colonies become more aggressive and will have better defenses.  The real key to combat is advantages in numbers, which means owning more planets.  Unfortunately, this is where the game play starts to fall apart.  Later stages become quickly and easily overwhelming, especially as the enemy starts deploying the large flower pods which can easily wipe out even a large army of seedlings with little to no effort.  Much of the play time involved is essentially just sitting and waiting for more seedlings to spawn.  When one of the notes in the update is “Updated the gameplay to be faster-paced and more interesting, with more strategic balance” you’ve got issues.  Thankfully they put some effort into correcting it.  Even so there is a LOT of “sit and wait” gameplay here, especially when you start facing defensive trees which will require large numbers of seed pods to overcome them.

Another minor issues I’ve had, the game doesn’t seem to always record progress made properly.  This admittedly may have been an error on my part though it was a bit frustrating when I found I had to replay the first ten or so levels after I’d already completed them.

Generally the game is a fun departure from the traditional strategy game.  The design is simple though definitely more complex than it seems on the surface.  It is hindered somewhat buy it’s slowish pacing but it’s still a pretty enjoyable experience.  My recommendation however would still be to look for it on some sort of sale as the base price of $15 is a little high for what you get

Review – Bionic Commando (NES)

Bionic Commando Site Banner

NES – 1 Player – Capcom

If you ever hear someone complain about the “difficulty” of modern games, tell them to go play almost any NES classic.  Not only will they find many extremely difficult games, but they will be difficult games by design, not because the computer uses cheap AI to “always win”.

Bionic Commando is one such game.  Honestly, this, and any game in the Ninja Gaiden series, are some of the toughest NES games out there.  Possibly one of the toughest games ever.  The one major pitfall of this game is its lack of password or save features.  Yeah, having to write down a 16 digit set of random letters and numbers is a pain but it’s better than starting fresh each time.  Of course, a battery back up save file would be even better.

Honestly though, the modern philosophy of save everywhere, save often isn’t something I’ll cry about.

But enough about save files and passwords, let’s get to the game itself.  There’s actually quite a bit of variety at work here.  On the surface, Bionic Commando is a pretty straight forward side scrolling shooter.  It also has this clever gimmick in the Bionic Arm.  Your player can’t jump, instead he must use his quick grabbing arm to climb platforms and swing across pits.  It’s a lot of fun and ads a lot of interesting twists to the standard philosophy of shooter game play.

The arm isn’t the only thing about this game that helps it shine though.  If it was, Bionic Commando would just fall into the category of gimmick game.  No, the game play method and philosophy isn’t pretty in depth as well.  Between areas or levels, one must traverse an over head map.  Levels don’t have to be played in sequential order, in fact, it’s impossible to finish the game if you try to do so.  I’m pretty sure there are some levels you have to enter, collect an item, then leave for a different level.

Additionally, some levels are “neutral zones”.  You have full regular control, but shooting in these areas will bring down a mass of opponents on both sides of the war.  Essentially, you enter these areas to collect information or items.

On top of the standard levels, the map is full of mobile “levels”.  These are more like bonus rounds.  They play for a top down perspective similar to the older game Commando.  Truth is, this game is actually a pseudo sequel to the game Commando, these missions are meant as a throwback to it’s predecessor.  If you navigate the map well, you can often avoid these encounters but more often than not, you’ll get stuck in one or two.

Game play isn’t always set out with the standard “finish the level” either.  As mentioned, sometimes you simply need to collect an item to proceed.  There’s often a communication link you’ll have to hack into in order to gain access to a future area.  If you fail to break through, enemy forces will detect you and attack in mass.  This ads some level of covert operation to the game play.  It’s beneficial to avoid attracting the enemy.

All of this complicates things quite a bit.  Add in to this a fairly high base difficulty and a pretty long length and it makes for a game that’s hard to complete.  Completing it rewards you with the classic video game scene of, Hitler’s head exploding.  Ok, in the US version he’s not technically “Hitler” but the uncensored Japanese version is full of Swastikas and Hitler.  In the US version you’re fighting the Badds, in the Japanese version, they are Nazis, of the FUTURE!

Despite its high difficulty, Bionic Commando’s sheer variety of game play makes it a lot of fun to play.  Even if you can’t finish it, it’s still worth playing.  Heck, the Bionic Arm can be used for all sorts of random fun by itself.

Review – Final Fantasy X (PS2, PS3, PS4, PC)

PS2 – 1 Player

Don’t ask me why it says “X” instead of “10” up there. I guess its just to keep with the idea that all FF games can be abreviated with three letters. Maybe people are just too lazy to put the 0 on the end. Actually it’s probably because everyone knows any name with an “X” on the end is automatically cool. Think about it, we have Malcom X, Jason X, Samurai X, Xyxex, the list goes on. This is one game though that is slick even without the tag-on “Cool X”.

Before we get started with detail, I present some minor trivia. To save HTML coding time I pulled out my FF8 review and just changed all the text and image links. On a semi-related note, if there is a game FFX is more like it’s FF8. Both are the only two FF games so far to use realistic character designs all the way through. Both have a massive “cheat” through the use of limit breaks. Both don’t really have levels. FF8 does, but it’s the Junction system that makes the difference in the end. Until FFX came along, FF8 was the best in the series. Also they both have the same characters!

Ok, ok, stick with me here. Look at Rinoa and Yuna, side by side, same person right? How about Tidus and Squall? Hey hey, you can’t fool us by dying youtr hair blonde boy! Rikku could easily pass for Quist’s younger sister. Wakka and Zell? Hey didn’t we try the hair dye trick once allready? If Lulu isn’t Edea munis the mask and backback thing, I don’t know who is. What about Kimari then. Well uh, I suppose he’s sort of the love child of Red XIII and Yuffie, I mean FF7 isn’t too far off from FF8 right?

Now if FF8 was unbalanced by how strong you can get, FFX has flipped off the scale and is rolling away by now. It starts out a bit difficult at times, but once you fill the Sphere Board with everyone, well, even with your Weakest characters every battle is a simple matter of mashing the Fight Command. Also for the first time you can break the 9999 barrier on HP, and Damage. Not that you’ll need to to finish the game. In fact the end is allready probably the easiest end boss in any FF game to date. For one, the true end boss only has one form. The final battle afterwards is so easy you could beat it with your weakest character with none of the sphere board complete, given enough time. Honestly it’s a feature I could do without, though by that point I could kill everything in one hit anyway. I don’t think any of the final fights caused any damage before I kicked the shit out of them at 99999 a hit. Consider that isn’t just 99999 a round, that is 99999 from three people with Auto-Haste and a speed stat around 200. So for every one attack the enemy dishes out that’s like 10 or so hits of 99999 each. Or more.

Now there is some challenge here. You see there is this Battle Arena. That is where the REAL bosses are. Basically it’s chock full of hidden enemies with several million HP each. The problem here is that most of these bosses can be finished off with the same strategy of casting auto life then attacking. For the most part they all have some sort of gimmick weakspot to thier strategy. Honestly the hardest one, Nemesis, broke down to about an hour of attacking and wasn’t hard at all. I may be wrong on the names but Neslug and Thu’Bin were considerably more of a challenge than Nemesis was. I mean to kill Neslug you had to be able to deal over a million HP in one attack in order to kill is otherwise it would pull into it’s shell and regenerate completely (3 Mil HP total).

I mentioned this game doesn’t have Levels. That’s one of it’s big “new features”. Thing is, it DOES have levels. it just doesn’t keep track of them. After each battle you gain AP that go towards Sphere Board points. For each Sphere Point you can move one space on the Sphere Board to gain stats. These are all just fancy names for levels. In the end it breaks down to a lot of busy work for the same +2 Str and +3 Dex you would have gotten anyway for making it to level 5 (etc). The idea here is that you’ll be able to customize your characters. Anyone can learn Black Magic, you just need ot get to that point on the board. If you complete it, you’ll have a powerhouse specialty fighter that is faster than greased lightning and can cast all sorts of White and Black magic. The problem is that there are locks all over the board. Chances are you won’t be able to deviate from a characters preset path till about halfway through the game. Also after two plays through, I’ve found you won’t complete a characters initial path till around the end of the game. At this point you’ll be needing around 20,000 AP to gain an S-Level. Don’t worry though, there are multiple tricks to gain AP quickly and the enemies in the final dungeon are fairly easy for around 3-4 S-Levels per battle on even the strongest characters.

But where would a Final Fnatasy game be without mini-games. I can’t say I’ve ever been too fond of mini-games myself. They always come off as useless filler. It’s like the characters suddenly decide to take a day off from saving the world so they can play some sort of lame Chocobo/Moogle themed race/guessing game/shooter/whatever. Also the prizes are usually pretty useless. Not in FFX. Oh no, if you want to outfit all of the fully powered (read:useful) versions of the ultimate weapons you’ll have to complete every mini game in this baby. Not only that but in order to get materials for customizing perfect armor easily, you’ll have to complete the battle arena. But wait! There’s more! You see, FFX has the hardest, most excrutiating mini games in ANY game EVER. LEt’s start easy. The Cactaur Hot and Cold game is not that hard. Be sure to save between each cactaur and you’ll be able to catch them all without being caught pretty easily. But how about say, dodging 200 lightning bolts. Another one that in the end wasn’t that hard. You just NEED Enc-None and decent reflexes. It takes about 20 minutes to do this if you find a spot with consistant lighting strikes on the map. Now on to the worst couple. Butterfly Racing. Run along a tree and catch blue butterflies. Sounds easy right? You have a time limit though, and there are red butterflies that initiate combat. Not to mention that in this 3D world it’s pretty much impossible to tell where the butterflies actually are and if you hit even one red butterfly or deviate from the EXACT path you’ll come up .1 seconds short of winning (every time). After say, 20 or 30 runs you should have the path memorized enough to make it throught this thing.

Now for the final big offender before we get into the one fun mini-game. Chocobo Racing. Anyone who has played this game knows that Chocobo Racing is impossible. The chocobos steer like drunk blind cripples, the birds appear right on top of you all the time and unless you hit the exact pixel of the Balllon you won’t pick it up. Did I mention you have to complete this game with a time of 0 seconds? It takes about 36 seconds to run the race, if no birds hit you and you just run it. Each bird subtracts 6 seconds (3 at the end, 3 in actual run time) and each baloon adds 3 seconds (at the end). so you have to pick up at least 12 baloons without getting hit plus 2 for each bird you hit. Sound complicated? You bet! Difficult? Absolutely. This game requires no skill. You’ll play for 500 runs and get times varying from 2 seconds to 2 minutes. Eventually you’ll finally manage to get lucky and all the birds will be gone and the baloons will all be right in front of you and you’ll get the perfect time of 0 seconds. Thing is at this point this victory will feel empty and hollow as it came from no amount of skill on your part.

Now we are getting a bit long here, but there is one more point to touch on. Blitzball is the main mini-game of this game. FF8 had Triple Triad, FF9 had Tetra Master, FFX has Blitzball. Basically it’s underwater soccor (that’s Underwater Football for you Brits) and while it starts out a bit difficult, once you dump the entire original team and recruit a few good players you’ll be dominating the sport. The only problem with this game is that you have to win somewhere between 50 and 1 billion matches for all of Wakka’ Limits and Ultimate Weapon pieces to come up. I’m pretty sure the numbers are random so you could be playing a LOT of Blitz. As fun as it is for a while, it gets REALLY old after about 200 games.

Basically te point here is, that you should own three games for PS2. Metal Gear Solid 2, Grand Theft Auto 3, and Final Fantasy 10. Everything else is just garbage filler. Then for 2003, be sure to pick up Metal Gear Solid 2.2, Grant Theft Auto 3.2, and Final Fantasy 10.2 (Kingdom Hearts or I suppose Final Fantasy 10 International). man I see a trend here. Here’s hoping 2004 briungs MGS3, GTA4, and FF12. What, you say I missed FF11? No, Square just decided to skip making a good game for that one.

Review – Final Fantasy IX (PS1)

It’s amazing how something so good (FF8) can be followed by something so bad. Rumor has it, people complained about FF8 a lot. They complained because it was so different from the “classical aspects of the series” that Square decided to give the fans what they really wanted. In reality Square (hopefully purposely) created a bad remake of all of thier previous FF games all rolled into one. Pretty much every aspect of this game is based on some other game. Surprisingly it seems to draw the most from FF1.

The biggest setback in this game was the return to Munchkin Land. Even FF7’s munchkins looked more normal than these characters do, though I think it was mostly due to FF7 having pretty humanoid characters in battle. I kept expecting the Lolipop kids to pup up and tell me to “Follow the Yellow Brick Road”. They also all seemed ot have really weir mouths. The graphics were pretty nice though for other aspects. Like Black “I am Hell Incarnate” Waltz No 3, who should have been the star of the game.

Instead we get a comical adventure that takes us through a quick history of the FF series. We get to see Garland from FF1 again, The Black Mages return in a new flashier form. The Gurgu Volcano that once housed Kary, Feind of Fire returns complete with a rehash of the original 8-bit music. Too bad they didn’t bring back the good spell names like Ice3 and Lit2 or even “XXXX”. It’s always great eradicating your foes with a hardcore porn spell. The Characters themselves are so so. There’s Garnet, her Tinman, Steiner, the Scarecrow, Vivi, the cowardly “What – the – fuck – is – that – stupid – thing – and – why – does – it – have – its – tongue – sticking – out – like – that?” Quina, the half naked Moogle girl Eiko, the Lord of the Dance herself, Freya, and of course the main character Zid-“I don’t use a big sword like my predecessors”-ain.


Of these charachters the most likable ones are oddly the ones that seem to have less to do with the plot. Steiner’s constant baffonish heroics get old after the 1000th time you see the same joke repeated; The whole thing with Vivi seems like it just sort of vanishes halfway through the game; Freya, what the heck is she there for? Oh right, classic Vengace. Then of course Quina. I have no idea whay this thing is in this game but personally it’s worse then the infamouse Cait Sith of FF7. I mean What the hell is up with this creature. All it does is eat, it looks very androgenous, it says dumb things, it looks stupid, it sucks in combat, and generally it’s useless. I don’t know what they were thinking when the designers decided to make Quina a party character instead of someone 100 time more interesting and useful like say, Beatrix. Oh wait, if they added Beatrix it would be like having two Steiners except one is a girl. You definitely don’t want two similar characters to choose from, I mean it’s not like they haven’t been making everyone identical for the last 4 games give or take.

Not that you could really use two identical characters in this. Another major drawback is unbalanced gameplay. This gets escpecially bad near the end of the game.Not since Chrono Trigger have I played a game up to the very last save point and given up on it for a year and a half or more out of enraged hatred.Basically ech character has thier own specialty, which means in battle at any given time with the most effecient all aound party, you’ll have 2 useless characters.An Optimized party being one that you’ll never end up with 0 useful characters. I mean you COULD put Zidain, Steiner, Freya, and Aramant all in one party, but then you’d have a hell of a time against anything strong tophysical attacks and you’ll never be able to easily heal. Not that you’ll really use Magic much for healing. Even a good ways intot he game chances are you will still be constantly short on Ethers ot retore MP and with the incredible high cost of Summoning by your healers, you’ll need to save everything you’ve got for those boss battles. The Black Mage Vivi was the only character I managed to get halfway self sufficient since he could not only heal but restore MP using Drain and Osmose.

So with it’s unbalanced game play and rehash plot line, FF9 manages to crap itself up pretty badly. I think I may have started out liking this game quite a bit but by the end It was just too much work to bother with. Unfortunately it seems Square hasn’t learned with FFX, which started out fantastically excellent and is slowly turning into a trudging shitfest of long boring pointless random encounters.

Review – Movie – Monster Trucks

So, I’m kind of a stupid sucker for this sort of thing. Kind of dumb movies based on dumb concepts. Monster Trucks really feels like one of those, in a meeting, guy says “What about, trucks, possessed by MONSTERS. And we could call it…. MONSTER TRUCKS. This is a Nickelodeon film and rated PG, so it’s pretty sanitary in it’s story and presentation. You’re not going to get much more than what you might expect. There’s quite a few faces that you’ll recognize in here as well, though the stars are Lucas Till, from MacGuyver as “Handsome outcast loser kid” and Jane Levy as “Nerdy Girl Love Interest”.

Some spoilerish thoughts and then a less spoilery wrap up beyond that.

Plot Summary

The film starts off with an oil company discovering an underground water source during a drilling operation. After penetrating the tunnels, a mysterious creature escapes from the well (several actually). They capture at least one creature and another hides inside a company truck that was crushed during the explosion.

A few notable characters are introduced, there’s a couple of Oil company people, a corporate jerk and a couple of science folks and there is this animal tracker/exterminator/tough dude hired by the Oil company. Honestly, their names aren’t super important, they are all pretty much just the characters you’d think of in these rolls existing. It’s clear they all basically exist to serve as plot foils for our hero in various ways.

Enter our hero, Tripp (MacGuyver). We get a brief introduction sequence, he seems to be kind of the loner stereotype though he doesn’t really look it, his mom and dad are divorced (the dad was working at the oil field) and his mom seems to be dating the town Sheriff. He also works at the local junk yard with Danny Glover in a wheelchair. The junked Oil company truck is dropped off and Tripp is rather excited by the prospect of taking the engine from it for his junker old timey project truck.

He soon discovers there is more to their truck after finding some missing oil, and later luring out the giant tentacled monster who has been drinking said oil. Around this time the Oil Company enforcer dude shows up with some goons. The monster sneaks off and hides inside Tripp’s Junker truck, where he remains for most of the movie. This also crates our first… Monster Truck. Tripp tells the goons to go ahead and search around while he pushes the truck and the monster out of the garage, where he runs into Jane Levy, who was coming by to help him out with some studying.

The monster starts acting up and she discovers the monster. With the goons quickly approaching they jump in the truck and the monster drives it off. They arrive at Meredith’s place (Jane Levy), where Tripp fixes up the truck so the monster and drive it better.

They take the Monster Truck out for a spin around town and to feed on some gasoline, only to discover gasoline kind of makes the Monster go kind of nutty. After some hi-jinks in the streets they end up ad Tripp’s dad’s place to get some more input on what happened with the Oil Field accident. His dad however rats them out to the Oil Company Goons. After a dramatic chase escape between the Truck, the Goons and the Sheriff, they end up at another place run by Meredith’s family, a cabin out in the woods.

You see kids, this is how we know she likes him, because she keeps hanging out with him and his crazy truck, despite all of the peril they keep getting involved with.

Through this whole crazy escapade, we’ve gotten a few glimpses at the Oil company scientist guy. It seems that he has two additional monsters help in captivity. After some testing, he finds that the monsters are smart and able to communicate telepathically with each other. He also greatly objects to the Oil Exec dude’s plan to kill the creatures so they can get on with drilling up Oil.

So the next morning Tripp and Meredith wake up to find that the monster as left. Fortunately, Meredith’s affections for Tripp are apparently creepier than they have been coming off because she has an app on her phone that is able to track Tripp’s phone, which is in the truck. Creepy much? Tripp doesn’t bat an eye at the fact that she has apparently been secretly stalking him using her cell phone. I mean tracking apps usually need special permissions, which would suggest at some point she snuck this app on her phone.

They track the monster to a facility owned by the Oil Execs and discover the other two creatures. Unfortunately, it was a trap and they are all ambushed and taken prisoner by the Oil Company guys. While being escorted off the premises, Meredith and Tripp are picked up by the Scientist guy, who wants to help the monsters escape so they don’t get killed. The scientists suggests they need to get the monsters back to the vent in the oil field so they can return home. But they need some way to move them fast.

Which brings us to… more… Monster Trucks.

Specifically, they essentially steal a couple of other trucks, rip out the engines and modify them using more stolen parts from a car dealer. But it’s for a good cause, or something.

Our heroes hijack the semi transporting the monsters and meet up with their newly hollowed out trucks. We get an action packed cross country race through the woods and up a mountain to the dig site, and some unexpected help from the Sheriff and our family of monsters is safely returned home. Everyone gets a nice feel good ending.

Thoughts

Ok, so yeah, this movie is definitely designed for a younger audience and it’s a Nick film. Most of the characters are all as a result pretty much cookie cutter stereotypes. The basic plot is… honestly pretty solid, as well as it’s execution. This is accepting the idea of tentacle monsters that like to control trucks is a thing. The real flaw of this film is that it’s a story that’s been done before, Kid (ok, the heroes are like 18 or something but you get the idea), kid finds alien/creature/sea animal and befriends it, corporate/government goons want to stop/kill said creature/alien, usually for “reasons” that amount to “they are the bad guys”. This movie doesn’t break any new ground. It’s still a pretty fun movie, and the special effects are pretty good as are the goofy stunts.

It’s not going to win any awards, but there are worse movies to watch and younger kids will get a kick out of the whole thing for sure.