Review – Metroid: Zero Mission (GBA)

Review – Metroid: Zero Mission (GBA)

After wrapping up the remake of Metroid II with Metroid: Samus Returns, it seemed like a good idea to look back a bit on Metroid Zero Mission, the remake of the original Metroid put out for the Game Boy Advanced. Previous to Metroid Zero I had just finished Metroid Classic, the GBA remake of the NES game. The best part of the Classics series is that they are pretty true to the original titles. I’ve previously played bits and pieces of Metroid but the sheer massive randomness of this game has always kept me away. Also it’s “really hard”. Or…
Review – Metroid: Samus Returns (3DS)

Review – Metroid: Samus Returns (3DS)

The Good Solid game play from a solid franchise Nice little additions and changes from the original Metroid II Good visuals The Bad Repetitive enemies and play mechanics Bosses are disproportionately difficult compared to everything else Very linear game play for a "Metroidvania" style game. In Depth Metroid: Samus Returns is a 3DS update and remake of the original Metroid II on Game Boy.  It's essentially to Metroid II, what Zero Mission is to the original Metroid.  The maps in Samus Returns are a little closer to the original Metroid II maps than Zero Mission and Metroid, but there are…
Review – Metroid Prime: Hunters (NDS)

Review – Metroid Prime: Hunters (NDS)

Oh my dear Metroid, where did you go wrong? Ok, technically I’m not a Metroid fan in any sense of the word. I’ve barely played Metroid on the NES. Metroid 2 was a decent distraction for a while but I’ve since sold my copy. Metroid 3 is an outstanding piece of gaming, but one game does not a series make. I’ve pretty much skipped anything recent on the portable scene other than half an emulated game of Fusion. I don’t have a GameCube. Enter Metroid Prime: Hunters. I was leery of a FPS style Metroid game but people had good…