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Final Fantasy

Review – Final Fantasy XI Beta (PC)

NOTE: This review was originally written for the PC Beta of FF11. I have no intention on ever purchasing the full version of the game as I do not like MMORPGs. (Additional Note, original date is approximate)

Apparently Final Fantasy is a lot like Star Trek. Both are only good when they end in an even number. Also both have the one exception to this rule in slot 7. Guess 7 really is a lucky number. That isn’t to stay Star Trek 1/FF1 are bad really, just really long and boring.

With the creation of Final Fantasy 11, Square has decided that the entire system needed an overhaul. Considering it hadn’t changed in 10 incarnations, all of which have done extremely well, messing with things in any excessive manner comes off as a bad idea. So are things better or worse? Well instead of keeping cliche suspense, I’ll just say it’s not worse, it’s fucking horrible.

There are to types of RPGs in the world. Well at least as far as electronics world is concerned. The basic categories are “console RPGs” and “Computer RPGs”. Computer RPGs hark from the days of DnD, with excessive leveling and stat building where the player is in more or less complete control of the hero’s actions and thoughts. These are generally slower paced and focus less on story. Console RPGs started as simplified DnD games, they have become increasingly more simple as years have progressed, which only helped to widen the gap since the days of yore. Consoles are generally limited by their method of input and inability to store lots of changing variables (stats) for long periods. Final Fantasy 1 had a large array of different weapons and armor for each character, Final Fantasy 10 has 1 type of weapon and 1 “shield” for each character. To make up however Console RPGs are generally much more character and story driven.

This has lead to a split with electronic RPG players, while some will play both, many computer RPG players find console RPGs to be too simple and linear while many console RPG players find computer RPGs to be excessively complicated and tedious. What does any of this have to do with FF11? Well for the uneducated, Final Fantasy 11 is a Massively Multi-player Online Role Playing Game” or “MMORPG”. This means it’s about as Computer RPG like as you can get. It also means 50 dollars down and 10+ bucks a month to play. Have you seen or heard of Everquest? Ultima Online? If so, you’ve seen FF11.

After going through roughly 348 menus of Play Online garbage, you’ll finally be able to start playing the game. You’re greeted by the standard FMV opening. It seems some little kid’s city is attacked by a bunch of ogres or something. There is a huge battle and the kid’s sister is killed while leading him to safety. The kid returns later with a huge army of people, which turns out to be useful since the city has long been deserted and overgrown. I have no idea what this means regarding anything in the game, but it looks pretty impressive. The CG is very nice. Too bad it’s probably the only bit of CG in the entire game. FF10 had excessive CG, FF11 doesn’t have any main characters, so it likely has none.

Now you get to create your character. You can chose from 5 races, two of which are gender specific. Why the two gender specific races are not considered one race is beyond me as both of them are cat based. Anyway, you can chose from a big hulking cat guy, an anime cat-girl, male or female Elves, Male and Female Humans, or Male and Female retarded midgets. According to the FMV opening the midget things are the Black and White ages of past games, except they have “adorable” faces instead of menacing black holes. After picking a race you can select from a vaeriety of heads with selections like Squall with Brown Hair” or “Rinoa”. For the most part the heads resemble characters of old games, too bad the clothes will never match, I could go for making “Squall”. Sadly, This game is all medieval in a horribly FF9 way.

After choosing your look, you get to pick a class and start location. Start location doesn’t much matter, though you’ll probably want to Synchronize this with any friends also playing. I did not take notes, but I’m pretty sure the starting classes were just the old Final Fantasy 1 classes of Fighter, Thief, Monk, Black Mage, Red Mage, White Mage. For the record, I picked a human female with black ponytail head and Red Mage Class. At the time I figured everyone would be picking elves or stupid midgets and Female Human would be one of the least popular. Turns out Female Humans are all over. At least she has a NICE ASS. Red Mage seemed like a good idea since they generally start strong but end weak and I’m not likely to be playing too far into this garbage.

So the game starts off, I’m in the middle of a huge town and a bit of story flashed by as my character walks along. Finally I am instructed to visit Reet who has nothing better to do than stand around all day helping NOOBEEs like myself. Reet didn’t seem all that interesting though and I had a friend in the same room to help out anyway. That same friend went and bought me a bunch of good armor then told me “Don’t fight anything that’s not a bee or a worm” before leaving to places unknown in the world of FF11. So I spent the next two hours fighting giant Hornets and Tunnel Worms and attained the almighty status of level 4. Unfortunately that’s pretty much all I accomplished. The enemies hadn’t dropped a single piece of gil and I hadn’t completed any sort of quests. Instead I had a large collection of Elemental Crystals and Insect Wings which I sold and bought a sword with. At that point it was getting pretty late so I decided to give it up for a while.

This seems like a good place to talk about the battles. In previous Final fantasy games, your party of characters would wander the world map until attacked at random. The screen then does some sort of crazy transition effect as battle music starts playing. Everyone lines up on one side of the screen while the monsters line up opposite. Each round you pick a command for your characters to execute such as magic or fight. In FF11 you wander the map, all the enemies are clearly visible, none of them attack without provocation (NOTE Some later enemies will attack). To initiate a battle you click on the enemy and select “Attack”. If you’re in range, the battle will start and all you are required to do is stand there until either the enemy dies, or you die. You can move your character around during the battle but it has no impact on the battle itself. I found myself running back and forth around the enemy in hopes that because the bee didn’t actually hit me with its attack animation I would not take damage. This never actually occurred though, you take damage anyway, even if you are 20 feet behind the enemy when it strikes.

After learning some magic you can interact with battle a little more, however the spells all seem to do damage equal to roughly half a regular attack so chances are you’ll just end up standing there staring at the enemy anyway. Cure is just as bad as you’ll take damage equivalent to whatever you heal in the time it takes to cast the spell.

After the battle you’ll find some items probably and gain a bit of experience. Like most computer RPGs experience levels are increasingly difficult to obtain. For example, to get to level 2 you’ll need like 500 exp, but level 3 will take 750 exp. By the time you are going from level 98-99, you’ll need approximately 1 octillion experience. In layman’s terms, at 50 exp a monster, that is “A Whole Fucking Lot”.

Both during battles and while wandering the map you’ll have a choice between 3rd person or 1st person views. While it’s slightly easier to navigate in first person view, I find it frustratingly limited. After playing so many First Person Shooters, I feel like I should be able to easily leap over those pesky fences and rocks as I navigate the world or I should be furiously clicking away with my sword and wailing on the enemy during battles. Everything is menu based. You can easily walk around the world while navigating your status and item menus.

Well, easily depends on location. So far I’ve found that during the daytime hours, while trying to fight off hornets in the desert, my course disappears completely. The sand is both blindingly bright and the same color as the courser. I’ve encountered a similar problem in another area where you enter a dark cave. The entrance is full of black pillars that are more or less invisible, it’s easy to get hung up on them.

Speaking of navigating the world. The areas are HUGE. You’ll want a powerful graphics card to run this game on your PC. You can see for miles with little to no fog and full frame rates. Unfortunately it’s a little too huge. The massive areas are just another aspect that makes this game so frustratingly boring (aside from excessive level requirements and boring missions). It takes like 5 minutes to get anywhere in the city and the dungeons are confusingly shaped (I got lost in one cave) and they really should have a map function. The town could easily have been one screen in size with everything closer together. The town could have easily been only one “screen” in size with everything more compacted. I’m sure they were trying for “realism” but frankly, I can only take so many trips across town to sell off my useless crystals before I get tired and leave to play something else. I guess the other alternative motivation was to give players plenty of room to walk around. Presumably if you had a couple of thousand people wandering around the town it would get pretty crowded. I can’t see that situation ever occurring though.

So a few days later I decided to return to the game. People are claiming there actually is a plot buried in here somewhere and I still haven’t done any missions anyway. After returning to Reet to learn where I can pick up missions (Reet wasn’t helpful here either and I still had to wander around looking for the guardhouse). My mission (which I chose to accept) was to find the foreman of the mine and pick up a report, then deliver it to some guy at the Presidential Office. After a 5 minute jog to the nearby mines, I proceeded to search the area for the foreman. Lucky for me the guard handing out missions neglected to give me any clue as to where to find this foreman other than “At the Mines”. After talking to every NPC in the area for some hope of a clue I decided to enter the mine itself. I was fairly well armed and leveled after all, I should have nothing to worry about. It turns out the mine is just as large as the city and just as populated. After wandering aimlessly for a half hour talking to all the NPCs, I finally found a foreman. NOTE: A foreman. This foreman informed me I must go “deeper in the mines” to find the person I wanted. At least I had finally found a helpful NPC. So I proceeded into the deeper undeveloped part of the mine, which turned out to be full of bats or various types, I finally found the foreman and picked up my orders.

I’d like to take a moment to pause here and discuss the item system. During my initial search for the foreman, I was offered a reward for killing monsters in the mines. All I had to do was bring him 3 “Pinches of Soot” to prove I was there. During my wandering, I fought many monsters and did indeed win my three Pinches. Unfortunately I also discovered I have an item cap of 30 items, half of which was already tied up in equipment it wouldn’t let me sell (Apparently you can’t sell starting equipment). So I had to drop a bunch of worthless sounding items and fight even more monsters to win back what I already had won. I should also point out that items don’t seem to “stack”, meaning my inventory would have say two “Wind Crystal x 1” instead of one “Wind Crystal x 2”. In the end I couldn’t find the guy offering the reward once I had left the cave so I only ende up feeling ripped off and pissed.

Back to the subject of huge worlds and leaving the cave. I actually managed to find the foreman pretty quick once I got down in the cave. It took me another hour to find my way back out. While I have a map of the town and the nearby desert, I don’t seem to start with a map of the cave. Eventually I ran into another player who escorted me to the exit.

Report in hand I made my way to the President’s office, hoping for some sort of payment or reward, after all, I wasn’t getting much gil from these hornets and worms. Of course I ended up with an all too familiar feeling. You see there is a reoccurring theme in this game. Basically you, as the player are given some sort of quest or order. This order is accompanied by zero clue as to where the end location actually is or what you’re actually supposed to do when you get there. Basically what I’m saying here is, like the Mission Giving Guard, The Foreman, and the Mine Exit, the President’s office was not on the map. This of course lead to another bout of boring wandering talking to NPCs with nothing useful to say. For future reference to anyone reading this. The President’s office is in the Metalworks. Eventually I managed to get this bit of info out of a guard on the other side of the town from the mine. Once again though, I got to wander around the Metalworks with no clue as to where to go. This time however the problem stems from that reoccurring texture problem. You see the Metalworks had two levels to it, but the elevator is the same shade of brown as everything else in the game, so it completely blends in until you see someone riding on it.

After even more wandering talking to NPCs looking for a clue the mission was completed. No reward though, and I imagine this same mission is given to all the players. Why this guard needs reports delivered to him ever few minutes by whichever sap adventurer happens by next is beyond be but hey, I’m just glad to be done with this boring fetch quest. Now maybe I’ll get a real quest. Infiltrate the Shinra headquarters maybe while getting detailed plot information regarding Ancients. Oh wait, MMORPGS don’t have real plots. Back to the Mission Guard. Job two is to meet up with Cid to do some geological surveying. Maybe that mine job isn’t looking so bad after all. After going back to the President’s office, (NOTE: the guard is literally on the other side of the town from the Metalworks), I talk to Cid who wants me to take an Acidity tester out to… somewhere… and see if it changes color. I would like to point out that testing the acidity level of an area is not Surveying. Not wanting to argue I set off to complete my task. This time I felt a bit more confident as Cid had actually told me “It’s near South Gustaberg”, meaning “the desert”. Well of course when I get to the desert there is nothing labeled on my map anything remotely similar to where I’m supposed to take his acidity tester, so I finally decided the game was shit and gave up.

So, if you like having nails driven into your skull, I’d suggest picking this game up when it’s released! I mean repeated fetch quests where you’re given no clue where to go are such awesome fun! Here is hoping that Final Fantasy 12 doesn’t such this much ass. In the mean time, I’ll be giving my money to Valve (Half Life 2) and Bungi (Halo PC) over Square.

Just one final note. I’ve consulted with some people farther along in the game than I managed. It’s more of the same garbage for the rest of the trip.

Review – Final Fantasy VII (PC)

Final Fantasy 7 Site Banner

Final Fantasy 7
PC
(1 Player)
Squaresoft

(Once again) You must control a group of rebels to save the planet from an evil Empire (or
in this case an evil corperation) and the “true villain” that lies beyond. Quite a few
loss characters than the previous Final Fantasy (FF6 duh), and the first time a Final
Fantasy game has had true FMV cutscenes. This game is quite a change for the series. Also
it’s the first time a Final Fantasy game has been made for a non Nintendo system (the PSX)
and the first time there’s been one playable on the PC (emulation excluded).

Graphics (8/10)
The series makes the transition from 2D overhead with sprites to 3D very well. Instead of
always looking straight down you’ll sometimes walk towards or away from the screen down
halways, or have to wind around spiraling paths that cross over above one another, or
climb up walls and fallen wreckage to get where you’re going. This is all done by adding
3D polygon ‘sprites’ over pre rendered backgrounds. The backgrounds look great, but some
people may be turned off by the “popeye” look of the map sprites, that is, they are short
with huge forearms and legs and heads. The battles however use more realisticly shapped
characters and move about in three dimensions as you cast spells or attack very nicely.
Your characters still lin up together facing the enemy, but now the camera changes through
out the battle and they jump right up to the enmies when nessesary to attack them. The
magic effects are pretty flashy most of the time, but sometimes got old really fast when
cast in large numbers. The “Knights of Round” summon takes a good couple of minutes each
time you cast it, whcih looks cool the first few times but later tends to make the game
drag on. The FMV CG is occasionally blended intot the actual game play, but often times
it is shown with a scene jump. The FMV CG looks nice however.

Sound (5/10)
Eh, what’s that? what did you say? I didn’t hear you, oh, you didn’t say anything did
you? So why are we still using text boxes when it’s so easy to add voice? Even if it
were just for crutial scenes ala Lunar (which is a game that also prooves it’s not hard
to find GOOD voice actors for games). That’s about the biggest kiler of the sound
category. The midic is pretty nice I suppose, but unless you can manage to get it
configured properly you’ll just get really ugly midi sound. In fact, you’ll get midi
anyway, but if you have a good soundcard you get some sythesis action (or whatever it’s
called) where the midi actually sounds like something other than computer blips. The
sound effects are pretty mediocre, just standard sword jabs and what not. the FMV sound
is ok, just not realy enough. The game also lacks any sort of ambiant noise really.
Which is something that can really give some nice mood setting.

Game Play (9/10)
Whee, fun fun fun, I don’t think I stopped playing this game when I finally got it for PC,
and I’d already beeten it once already on my frinds PSX version. Also as for non stop
playing, I played this game like 2 days straight ( I mean straight, no sleep, nothing)
till I beat it when I borrowed my friends PSX and FF7. Though I guess that may make you
thing it’s short, but I was hurring so I could give my friend back his PSX. Anyway, the
plot is pretty good, though can be sort of confusing if you miss a few points. I’ve seen
some really wierd questions about th eplot that made me thing “how’d they get to THAT
conclusion?” Anyway, the story is good, so that’s a plus. Also it’s fun to play. The
battles are pretty fast paced as long as you lay off the heavy summon spells. There are
several mini games you play to advanced th eplot then can replay in the game’s casino
area. Though I don’t care for mini games much, they are still varied enough to be fun
if you like that sort of thing. Also there are things like Chocobo raising to give some
added play.

Overall (7.4/10)
Pretty fun. I’d say the PSX version is definitely a bit more stable, though extended play
can cause errors in overheating the PSX and causeing ht egam to lock up. But the PC
version has trouble lining up the FMV visuals and sounds for some reason. also whe I
switched to a higher standard resolution I got some ugly lines on the map. Plus the PC
version is highly prone to freezing up and sometimes has inverted FMV for some reason.
Basically it’s full of bugs. I’d still recomend this game. It is fun o play with a wide
cast of charcters.