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Review – Final Fantasy VIII (PS1)

Playstation 1 – Squaresoft – 1 Player

Sometimes you play through a game, and for some reason you just know you’ve played a really good game. One good way to know that a game has got to be at least marginally good is if over the course of playing it your opinion of it completely changes. With little or no effort, you find a game you expected and did hate suddenly becomes something you enjoy playing. That is the case of Final Fantasy 8.

Before playing this game, as far as I could tell from what others were saying ti was crap. They got rid of long term things like MP. The chrachters look “realistic” insetad of like squatty SD people. The setting was very much modern and futuristic, even more so than FF7, and th eplot was supposed to be a sort of “Love Story”. In general, the whole thing changed a fair amount of long term aspects and it all seemed like a bad idea. I even went to the extend of making a running gag out of pretending the game didn’t exist on usenet.

So I finally just bought the game. I think my former employer had the game on it’s Buy One Get one sale at the time so I picked up FF8 and Coolboarders 3 (Crap). Even after playing for a good deal fo the game I really hated it. I hated the characters and constantly berated them through the game. Basically I had played all the FF games previous, and much of FF9 at the time, I figured it would be a good idea to get 8 out of the way. The characters were annoying at first, they would say and do idiotic things. Squall would blow everyone off and not care at all. They just generally seemed like a really dumb set of people. Somewhere along the plot that seemed to change. But then there had to be something to keep intrest up. That, is gameplay.

The gameplay is the strongest part of this game. For starters, the levels are pretty much unnessesary. They are still there, but the monsters level up with you. This means that if you want to run from every battle, you won’t end up getting slaughtered by the next boss you fight. In fact you can learn an ability that will disable random encounters all together. This does wonders to speed up the actual plot. I mean really, I can’t imagine anyone really plays an RPG for the chance to fight 1000s of enemies in a menu driven simulator. There are action games that are much better suited for killing baddies with more active control by the player. An RPG is something played for the story. There are still quite a few bosses to fight, but the end of th egame will be just as easy at level 7 as it is at level 100. You can still fight all those battles if you like though, I did, Squall is at level 100 (the max) and everyone else is in the mid 70s. Levels occur every 1000 exp.

So without levels, how are you supposed to become stronger? Well that is where the next gameplay aspect comes into play. You Junction magic to different stats. This requires a charcter to junction with a Guardian Force (GF, summon monster). Each GF allows a chrachter to junction a different stat, and each GF can learn new abilities as well (so you can junction to more stats, among other things). In battle and junctioned GF can be summoned at anytime assuming that GF still has HP remeaining. These usually do a lot fo big damage, however it’s better if you don’t rely on GFs a lot and rely more on Limits.

Limits, first created in FF7 return here again. if you’ve played FF9, they called this sort of effect a Trance and in FFX it’s called an Overdrive. Basically a Limit is a super powered specialty attack. Each charchter has thier own type of limit and the limits in FF8 are fairly interactive. Squall’s requires you to press the R trigger for real damage, Zell’s has the player inputting fighting game type moves, while Selphie uses the classic slot type attack seen in other FF games.The limits occur more often when HP is low, but unlike other FF games they don’t rely on the filling of a bar based on damage or anything. In fact the clincher is the spell Aura, which allows a charcter to Limit much more easily, even at full 9999 health. Generally it’s best to use Limits as a primary mode of attack witht he occasional summon thrown in. Due to junctioning Magic, you usually don’t want to use too much of it, but by the end of the game, basic spells like Thindaga and Firga aren’t used with the best junction combination, so cast all you want.

But what about the story, RPGs play for thier story not thier gameplay right? Of course. FF8 has a pretty decent story backing it. You control a group of teenagers raised by a military organization called SEED to be mercenaries. What starts out as a fairly routine mission ends up leading tot he destiney of SEED itself. Characters that start out annoying and childish grow over the story and become more mature and likeable. There is nice exposition during wonderful CG movies. The music in this game is top notch (Though I think I prefer FF7’s music really). I don’t really want to spoil the plot or anything too much. It is a sort of love story between the main charchetrs Squall and Rinoa. The others do take a backseat in chracterization to Squall and rinoa, but it is there.

So in otherwords, if you would like a great Console RPG, FF8 is a good choice. While it looses some of the “traditional RPG feel”, it makes up for it with some nice new innovations. If you like th enewer FFX you’ll surely like this game as they share a lot of similar aspects in terms of gameplay and story and look.

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