Review – Castlevania: Symphony of the Night (PS1)

Review – Castlevania: Symphony of the Night (PS1)

Konami – Playstation – 1 Player Castlevania games are hard. Or at least they used to be. They tend to be kind of random, long and have clunky controls. At least on the NES. I have never really cared much for Castlevania games. The whole “goth” and “vampires” thing never really appealed to me either. Still, Symphony of the Night I one of those games you hear people talk about a lot. When people start saying a game is one of the best they have ever played, it generally is worth giving a little attention to. I had first purchased…
Review – High School Dreams (PC)

Review – High School Dreams (PC)

April 15, 2010 | DR Studios Back in my college days i played a fair number of Japanese “dating simulators”.  The style pushed by these games tends to be still image graphics with walls and walls of expositional text.  Occasionally you make a choice.  It’s sort of like a Choose your own adventure book.  High School Dreams is sort of an American take on the same basic concept.  This game has a fairly rough development history according to Wikipedia.  Originally developed by Eidos, it was dumped when SquareEnix bought out Eidos.  After being dumped, DR Studios went on to develop…
Review – The Path (PC)

Review – The Path (PC)

Tale of Tales | March 18th, 2009 Ok, so I did a review a while back of The Graveyard, also by Tale of Tales.  If the graveyard is essentially a pointless tech demo, The Path is the final product.  The Path takes the story of Little red Riding Hood and creeps it out into a spooky horror story.  You must navigate each of 6 sisters through the woods to meet with Grandmother at her house.  The only instructions you get from the game are to “Stay on the Path”.  The path is just that, a path running through the forest…
Review – The Graveyard (PC)

Review – The Graveyard (PC)

Tale of Tales | March 21, 2008 I’m going to be up front here.  This isn’t much of a “review”.  It is more of a commentary on a “game”.  The graveyard is not a game in any real traditional sense.  Even Universe Sandbox, which is more of a simulator, still has some gamey aspects to it.  The only real gamey aspects here are the fact that it runs on a PC and is a 3D rendering with basic controls. There is no real plot, there is only one character, unless you count the birds in the background.  You play as…
Review – Vigil: Blood Bitterness (PC)

Review – Vigil: Blood Bitterness (PC)

Freegamer | Meridian 4 | June 29th, 2007 So these days I try to make it a policy to complete a game before doing any sort of review.  The thought is, I should experience all of it before passing judgment on it.  Sometimes in order to complete this task I do resort to walkthroughs or even in game cheat codes.  This tends to factor into the review however.  If a game is too confusing to get through without a walkthrough or too difficult to finish properly without cheating then there is clearly a problem with it.  I’ve had enough experience…
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Review – VVVVVV (PC)

I’m not real sure what to call this game.  VeeVeeVeeVeeVeeVee just doesn’t quite roll off the tongue.  Given the gravity based gimmick I’d say it’s more likely the name is Up Down Up Down.  Or it’s more likely a graphical representation of the game’s gimmick in a symbol form, sort of like Artist Formerly Known As The Artist Formerly Known as Prince.  The name may also be symbolic of the numerous instant death spikes floating around the game.  It’s multifaceted and deep…. or whatever…. Speaking of the game’s gimmick, the main thing is the quirky control method.  You only move…
Pokemon Go Go-tcha Band

Pokemon Go Go-tcha Band

So, I should preface a bit by saying, I am a very casual level player of Pokemon Go.  I mean maybe I am overestimating the level of most players, but I often see people talking about burning through hundreds of Pokemon and eggs and stardust to maximize this or that.  There are gyms an raids that I barely ever participate in.  My interest in Pokemon Go extends mostly to "It's Pokemon" because it's not really Pokemon.  It's more, incentivized walking.  Which is also why I care about Pokemon Go, at all.  Primarily I "play" at lunch, I eat, I go…