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Solo Games

Solo Play – Escape from the Space Station

I picked this solo game up on a lark because it was on clearance at a Kohl’s and the clearance was 75% off or something, so it cost me a couple of dollars.  I really didn’t know what to expect from it but it sounded interesting with it’s enticement of puzzles to solve, and my slowly growing interest in playing more Solo Games.  Then I sat on it for a few years not actually playing it.

The box contains:

  • One Scenario “read first” note
  • 3 trifold papers with information about the station
  • 2 cards of punch out tile pieces
  • 10 Puzzle cards
  • 1 Solutions Paper (sealed)

The Puzzle cards and punch out cards are made of thick cardboard material.  One thing that became apparently after inspecting the contents was, this game is essentially meant to be played once, only.  I didn’t really want to destroy the game, in case I wanted to ass it on or maybe play it again, though there is zero replay ability here really.  I instead too photos of the cards, and marked them up in a photo editor, instead of actually writing on the cards and papers themselves.

The basic premise is, you are trapped on an out of control space station and about to collide with an asteroid belt and you need to find a missing part in order to fix the station and save yourself.  You have to do this by solving puzzles and finding clues to translate symbols in a “Universal Alphabet”, then translating a secret message.

Initially I was a little disappointed, a lot of the puzzles on the cards are super simple.  You shade in parts of a grid, or fill in some simple word puzzles, or do some easy math.  Though apparently the math was not that easy because in the case of the Pyramid addition puzzle, I messed up my math and I had the right idea to solving the puzzle, I didn’t have the correct total to start with…. twice….

Addition is hard, ok?  Especially with a calculator.

Anyway, where the bigger puzzle comes in is figuring out what the clues actually mean.  Some are very straight forward, others are not.  I didn’t manage to solve two of the puzzles, the previously mentioned math error, nor one of the word association cards.  I did puzzle things out by completing enough of the alphabet to be useful for translating the hidden message.  There are no instructions for how a lot of it fits together, and you end up using almost every piece of information given in some way.  There are clues hidden in surprising places, places I had been kind of ignoring as simply being “flavor text” at first.  Also, the methods for translating the symbols vary, it’s not all just “Hey, the one with the squiglies here is the letter E because this card told me it was directly.”

Overall, I found the game enjoyable, and the latter half was more enjoyable than the first half led me to believe.  I would say it actually took me a couple of hours of casual play over a few days to get through everything and find the missing component to “escape the space station”.

Solo Play – Food Chain Island

Something I have hoped to do for a while is play some solo games and do some write-ups on them.  I have to start somewhere, and today, I am going to take a look at a wallet sized solo card game called Food Chain Island by Button Shy Games.  I recently backed a Kickstarter for another solo game by this same group, and one of the pledge options was to get copies of some of their other, previous titles, so I figured, why not.

The game itself consists of 18 cards, a rule book, and a card wallet to hold it all together.  The pre printed cards are nice quality and the wallet container holds everything nicely.  Each card has some cutesy animal art on it that is nicely designed.

The cards consist of 16 animal cards with various values and abilities, and 2 special cards that are set aside for play as sort of wild cards.  Basic gameplay starts off by shuffling the 16 animal cards, which is harder than it sounds, because somehow shuffling so few cards is a bit tricky.  You then place the cards out in a 4×4 grid shape, though there are some alternative layouts suggested by the instructions.  

The object is to end up with only one animal remaining by having animals eat each other.  Animals can only eat animals that are adjacent to each other, that have a lower number value.  There is some extra trickiness here because there are also special effects that activate upon eating an animal, which can be positive or negative.  This leads to some strategy though on choosing which animal to eat next.  Because you may find you have an animal stranded where it can’t reach other animals, or effects that mean you can’t make a move afterwards.

I played several games of this before writing about it and only actually won my first game on the round I was taking photos of gameplay.  Though I think part of my issue was I kept forgetting about the two bonus cards.  These cards can be played anytime and kind of feel like they exist solely to help players get out of “stuck” situations.  I would propose one way to “hard mode” the game would be to not use the special cards at all.

Overall it’s a fun little card game.  The art is fun, the game itself has some planning and strategy involved which is good.