Review – Castlevania: Harmony of Dissonance (GBA)

Review – Castlevania: Harmony of Dissonance (GBA)

Konami – GBA- 1 Player Itching for more Game Boy Castlevania action after completing Circle of the Moon, I set out to find a copy of the Castlevania Double Pack.  This is a repackaging of Harmony of Dissonance and Aria of Sorrow onto one Game Boy Advance cart.  Both games are complete and there isn’t any extras so I’lm just going to review them as separate games. Since Harmony comes first in release order, I’ll start with it.  It is however the third game I played through.  I started it second but after about five minutes of play I couldn’t…
Review – Castlevania: Circle of the Moon (GBA)

Review – Castlevania: Circle of the Moon (GBA)

Konami – GBA – 1 Player Castlevania is a game series I haven’t always cared much for. The early games were just plain too difficult for my tastes. If I was going to play a tough platform game I’d play something fun and fast like Blaster Master or Ninja Gaiden. After many recommendations I picked up a copy of Symphony of the Night. It languished for years, un-played, on my game shelf. I’d never been a big fan of the whole “horror/gothic” thing, why would I want to play a game full of it? I then of course played Symphony…
Review – Castlevania: Symphony of the Night (PS1)

Review – Castlevania: Symphony of the Night (PS1)

Konami – Playstation – 1 Player Castlevania games are hard. Or at least they used to be. They tend to be kind of random, long and have clunky controls. At least on the NES. I have never really cared much for Castlevania games. The whole “goth” and “vampires” thing never really appealed to me either. Still, Symphony of the Night I one of those games you hear people talk about a lot. When people start saying a game is one of the best they have ever played, it generally is worth giving a little attention to. I had first purchased…
Review – Vigil: Blood Bitterness (PC)

Review – Vigil: Blood Bitterness (PC)

Freegamer | Meridian 4 | June 29th, 2007 So these days I try to make it a policy to complete a game before doing any sort of review.  The thought is, I should experience all of it before passing judgment on it.  Sometimes in order to complete this task I do resort to walkthroughs or even in game cheat codes.  This tends to factor into the review however.  If a game is too confusing to get through without a walkthrough or too difficult to finish properly without cheating then there is clearly a problem with it.  I’ve had enough experience…
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Review – VVVVVV (PC)

I’m not real sure what to call this game.  VeeVeeVeeVeeVeeVee just doesn’t quite roll off the tongue.  Given the gravity based gimmick I’d say it’s more likely the name is Up Down Up Down.  Or it’s more likely a graphical representation of the game’s gimmick in a symbol form, sort of like Artist Formerly Known As The Artist Formerly Known as Prince.  The name may also be symbolic of the numerous instant death spikes floating around the game.  It’s multifaceted and deep…. or whatever…. Speaking of the game’s gimmick, the main thing is the quirky control method.  You only move…