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Rhythm

Review – Beat Hazard (PC)

Somewhere along the way, the “Sh’Mup” or “Shoot Em Up” genre evolved and became the “Bullet Hell” Genre.  Play styles and enemy patterns from games like R-Type, or Gradius remail but there is a lot more going on in the playing field than older systems could handle.  Hell there’s probably more going on in a single screen of a modern Shoot Em up game than happened in an entire round of Gradius.  Since the screen is covered in action and well, bullets, the term Bullet Hell is used.

If you want to go way back, Asteroid is essentially the grand daddy of this genre.  They come in two flavors, games like R-Type which scroll along in one direction as enemies attack and the player navigates a stage or Asteroid types where the screen generally stays stationary and the player navigates around the screen defending his or herself.

Beat Hazard falls into the latter type.

It has most of the common elements of this genre, lots of action, everything is glowing and neon colored, power ups, score multipliers and a general dependence on score as a game mechanic.  What sets this game apart is it’s musical gimmick.

As you play, your weapon becomes more powerful or weaker to the music playing in the background.  If there is a quiet moment, you’ll shoot tiny single bullets.  If it’s jamming a guitar riff, the screen will light up and glow as you stream energy all over the screen.  This is also augmented by the power ups.  You collect Volume and Power emblems.  The Volume makes the music get louder and increases the spread and coverage of your weapons.  Power pickups increases the music’s power, makes it sound less flat and causes your weapons to do more damage.  when you max out both Power and Volume you unlock “Beat Hazard” mode and become a very powerful force.

The game’s built in tracks are pretty good but the real fun comes in playing your own tracks.  Beat Hazard is compatible with any MP3 files you want to play.  For a $1 DLC fee you can add AAC and MP4 files from iTunes (this is to cover the license to play AAC).

The biggest drawback of this game is it’s lack of variety.  The levels are more or less randomly generated based somewhat on the music choices but the number of different enemies you encounter are few.  There’s some large garbage ball asteroid things, some small and medium ships that simply fly back and fourth, some larger ships that follow you around a small boss which shows up in pairs and a larger boss.  That’s it.  There’s a new DLC pack slated for release this year which promises to add some more enemies however. 

There’s also a bit of a simplicity aspect to the game play.  It’s not real hard to beat most levels by dodging things and spinning your aiming target (mouse) win circles shooting everything around you.  This doesn’t work on the bosses and often it’s effective to stop and concentrate fire on the landing point of the enemies but when things get busy this simple strategy will most likely pull you through.  Also, mostly a minor nitpick, the larger ships that follow you around could stand to be slightly less tough.  They tend to snake after you and it’s easy to get trapped in a corner.

The game also features a leveling system that actually does a pretty good job of keeping itself relevant.  The early stages and difficulties are easily doable on the lower rankings but the later stages become difficult very quickly without leveling up your a rank.  There isn’t a direct “one level means more damage” relationship but you’ll earn helpful abilities like “Start with 20x Multiplier” and “Start with +1 Volume”.

It’s still a blast to play despite it’s flaws.  Especially if you are a fan of the genre and fast paced heavy Rock/Techno music.  Be warned though, the game itself warns, there is heavy use of strobe style bright effects and anyone prone to seizures caused by such things should really steer clear.  the game’s warning isn’t joking.

Beat hazard is available via Steam.

Review – Dance Dance Revolution (PC)

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Dance Dance Revolution
PC (Konami)

2 Players

Here’s a little artifact that is probably fairly obscure. There was an official DDR game released for PC a while back. Except it was an exclusive product for a chain of stores not in my area (Fry’s) and to an online store I never shop at (outpost.com). And at only $10 it’s certainly cheaper than the Playstation alternatives. On the other hand it has to compete with free programs such as Stepmania. So how well does this game step up to the challenge? Not very well I’m afraid.

I guess I’ll get the positive aspects out of the way first this time, there’s really only one. The backgrounds are nice. The chance to play this game with moving animated backgrounds and the 3D dancers is a nice change of pace from the static images of Stepmania. However there isn’t really too much variety in the background movies. There are a ton of characters to chose from though. The game includes I believe 16 characters to start with, plus 8 to unlock, and another 24 that can be downloaded. That’s a lot of dancers. Once again, on the down side, the 3D models used are getting pretty dated and don’t look like they’ve been updated since they were first introduced to the series. Also there was supposed to be a 35th downloadable character but I don’t know where it would fit in the list unless there are only 7 unlockables.

Now the bad. This game is buggy as all hell. It’s a very poor port of who knows what. Other than the bugs the game reeks of laziness in general. For example, the song selection screen just breaks the songs into “Group 1”, “Group 2”, etc; No fancy classifications like in Konamix. Also all of the songs are available from the start, instead you unlock new dancers. It took me no time at all to complete all the songs on Heavy with a B or better. Yeah, only B. This game also uses the old style of scoring, anything less than a Full Combo will get you a B. Now this wouldn’t be too bad if it wasn’t for the numerous game freezes.

I have a pretty good machine, it runs 3D games and software very well, it runs Stepmania beautifully, but this game runs like shit on it. I don’t think I ever have a song where at one point the arrows just stop moving while the song continues. Sometimes I can keep the rhythm pretty well and keep things up but in a game completely dependant on timing and non-freezing gameplay, this is pretty inexcusable. Also I’ve found the first time I load the game each play, the first song will have no music. The whole game is about the music here people, this is a pretty important issue. Also timing in general is pretty flaky. Songs that I easily AA in Stepmania, (My Summer Love, Era) I can’t even A on this game.

Something else of note, the steps for End of the Century on Heavy are off. Like 3 or 4 beats off, it’s REALLY noticible and I’ve tried the song several times on different days so it wasn’t just a fluke or anything. Many of the other bugs seem like they may have been repairable had the game instealled the music to the Hard Drive instead of reading it from the CD (like it seems to do), but these completely wrong steps are just ridiculous. I guess compleyel wrong steps is too strong, they are there, just off their mark. Did anyone play test this at all?

There is also a noticeable lack of features, and songs. This game has 40 songs (see below), most pretty unremarkable bottom of the barrel stuff. Also there isn’t too much in the way of modifiers, only Little, Turn, and Hidden.

Anyway, in conclusion, even if you really want to show your support to Konami by buying this game, don’t. Don’t support this buggy shit software, if you want an official DDR pick up DDR Max on PS2, no PS2? Try Konamix on PS1, the frame rates suck but it’s still decent. If you can’t afford the Playstation versions and still want a home DDR experience just download Stepmania and get all the free songs you want. Just please don’t support this buggy horrible piece of software.

Song List:

  • Midnite Blaze
  • Share My Love
  • Let the beat hit em!
  • MY SUMMER LOVE
  • MAKE IT BETTER SO-REAL MIX
  • MAKE A JAM!,
  • B4U
  • BABY BABY
  • GIMME YOUR LOVE
  • Don’t Stop! AMD 2nd MIX
  • Era Nostalmix
  • Make Your Move,
  • Orion.78 Ameuro-MIX
  • WILD RUSH
  • CELEBRATE NITE
  • HIGHER
  • CUTIE CHASER,
  • Groove,
  • DEAD END
  • END OF THE CENTURY
  • Silent Hill
  • AFRONOVA
  • PARANOiA KCET Clean mix
  • KEEP ON MOVIN’
  • LOVE THIS FEELIN’
  • LET THEM MOVE
  • TRIP MACHINE
  • AM-3P
  • BRILLIANT2U Orchestra-Groove
  • PUT YOUR FAITH IN ME
  • PUT YOUR FAITH IN ME Jazzy Groove
  • MAKE IT BETTER
  • La Senorita
  • PARANOiA
  • DYNAMITE RAVE,
  • BRLLIANT2U
  • I Was The One
  • Never let you down
  • Get me in your sight AMD CANCUN MIX
  • STILL IN MY HEART
  • Remember You

Review – Frequency (PS2)

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Frequency
PS2 – 1-2 Players
Gameplay – 7/10

Graphics – 7/10

Sound – 9/10

Replay – 6/10

Overall – 7.3/10

Frequency is generally a hard game to describe. There isn’t really anything that is much like it. The closest thing I can think of is “DDR without the down arrow”, but, there is so much more on in
addition to that so the description doesn’t really fit very well. For one, the tracks are a lot longer. Then there’s a little ship thing that you’ll actually have to control your on top of following the
pattern…

Well, maybe I should start out simple and then get ease you into the more complicated parts of the description. Imagine that you have a line, and that line represents a song. Now, turn that line into an 8-sided extruded tunnel. Your ship travels down this tunnel. There are no branches or forks but the tunnel does twist around a lot to some nice trippy visual effects. Essentially it is still the straight line. Now
take that tunnel and divide it up into several shorter segments. Each song is divided into segments; each segment is roughly 8 measures long.

Ok, now, back up one step to the 8 sided corridor. Each side of the corridor is lined with patterns of nodes that follow the sound of certain parts of the music. Each side represents a different layer of
the sound. For example, pretty much every track has a basic starting side representing the lowest drum or bass line. Pretty much every song has a vocal track. The techno based tracks may have a couple more bass sides or some synth sides. The more rock like tracks have more guitar sides, the hip hop type tracks tend to have several vocal sides.

The trick here is that the music for that side doesn’t play continually until you unlock that side. When the track starts out you’ll have a basic drum line. As you unlock the guitars and vocals, they will join in. It’s really cool to hear the songs sort of unfold as you complete more sides.  It’s sort of like getting a custom made remix each time you play through the track.

To complete a side you have to follow patterns of nodes. You must complete two consecutive measures of nodes on a side to unlock it. Then the side will play on its own for the rest of that segment. See each segment has its own set of sides. Though some of the sides repeat throughout the song in more than one segment, it’s probably not possible to collect all 6 sides of a segment in one pass.

But wait; I said there are 8 sides in our tunnel yet only 6 sides to capture. You see, after you’ve unlocked 5 of the 6 sides you’ll unlock freestyle sides of that segment which can be used to collect bonus points. There are two type of freestyle sides, Axe and Scratch. Some tracks have two of one type but most have one of each. The scratch creates a record scratching effect as you move the analogue stick as well as placing different sound samples into the music as you press the buttons. The Axe track adds digital
sort of “crystal” sound effects to the music as you move the analogue stick and hold one of the buttons.

As mentioned before, you also collect nodes along each measure  This is the part that is comparable to DDR. You move along and hit the nodes as they pass under your target, the nodes have left right and middle and work similar to DDR’s left, right, and up arrows and correspond to the Square, Circle, and Triangle buttons respectively. The X button is used to activate power-ups you collect. There are two power-ups. Auto-Capture will complete a side for you, and multiplier will increase your score. You can also use the L and R buttons to capture nodes but honestly this could have been better designed to alow you to turn between the sides of the tunnel.  Instead, you move between the sides using the left and right control pad buttons. Also, unlike DDR, you are penalized for hitting an incorrect or non-existent node and must start over on your 2 measures in a row sequence.

Sound thoroughly confusing enough?  It’s not really as bad as it sounds if you’re at all familiar with Rhythm style gameplay, especially DDR.

The object of the game is to make it through all of the segments to the end of the song. The number of segments varies with the length and complexity of the song. Harder difficulty songs tend to be longer. As you travel along the song your life bar is depleted as you miss picking up nodes. It is increased when you complete a side. You pick up power-ups by completing a measure with power-up nodes. In addition to the main game, there is also a freestyle mode where you create a song of your own using samples from the in game music. You can even play the homemade tracks in the regular game mode.  This mode is sadly fairly limited in what it really lets you do.  You aren’t really so much making music as telling the game when you want the pre made music to play.

The game comes with 25 songs, some by popular known artists such as No Doubt or Fear Factory, others by less well-known artists such as Funkstar De Luxe or Symbion Project. Pretty much all of the music is good though. In Easy mode, only the first 15 songs are available, in Normal there are 20 songs and Expert lets you play all 25 songs.  The songs are divided into 5 song stages and you must complete the first 4 songs of an earlier stage to unlock the next higher stage. Each stage has 4 songs initially playable and a 5th song that is unlocked by getting a combined high score of a certain amount on that
stage. To complete a difficulty you complete all of the songs on that difficulty.

This is fairly frustrating for anyone who is unable to complete the harder difficulty levels.  It also means a fairly limited song selection for those same people.  Twenty songs isn’t much when you consider DDR tends towards 70-80 or so tracks.  All that keeps a rhythm game going is variety of music and needlessly limiting what music choices this was isn’t a good idea if you want to keep the player interested.  The remix mode isn’t a very fun addition to help keep up interest either. 

The difficulty doesn’t help either.

The game starts out fairly simple but becomes excessively difficult in the later stages of the game.  The highest difficulty is certainly more difficult to complete than the highest difficulty on say, DDR.  I can pass most Heavy DDR songs with a controller, I can’t pass a single one in Frequency.  The overall difficulty is compounded because of the extra interaction required by changing sides.  Also the tunnel moves around at weird curves and whatnot which can be slightly disorienting, Additionally the node patterns tend to become extremely complex and the game is pretty unforgiving in regards to mistakes.  This can lead to a lot of frustration and a pretty unsatisfactory game experience.

All in all, Frequency is a pretty fun game as far as rhythm games go.  There is also a sequel called Amplitude that is supposed to be even better but in my opinion it drops a lot of what makes this game
interesting in favor of making things a bit easier.    Unfortunately maybe easier is what this game needs. Though the visuals are interesting, the music is good and the game play is unique without being lame, it’s a bit repetitious and limited in what can really be done.  The steep difficulty later in the game hurts as well.

Review – BIT.TRIP BEAT (PC)

Gaijin Games |  Nov 2nd, 2010

What do you get when you take the simplicity of Pong, a game that involves hitting small square “balls” with a rectangular paddle, and add in some musical aspects, a bit of plot, and ramp up the play mechanics beyond a 2 player game of tennis?  Whatever it would be, it’s probably pretty close to BIT.TRIP BEAT. Ok, really the only thing they really share in common is hitting balls with paddles and retro styling. The general premise here is that you must deflect a series of rhythmic balls back with your paddle.  They are more or less in time with the beat making this a bit of a Rhythm game, though not really in the traditional, Dance Dance Revolution/Guitar Hero sense.  It’s not as straight forward as it seems either.  You’ll start out with straight flying balls in a regular fashion but the game quickly becomes more complex with balls that stop or fly in series and move at angles striking just off from one another.  It can get pretty complex at times.

As you deflect more you build up a larger multiplier for your score.  You also change from various modes depending on how well you’re doing, which actually ramps up the difficulty some.  If you continue to do well, you’ll go from all of the balls producing melodic notes and producing flashing sparks down to a very bleak near death black screen with white dots, no background music and only simple beeping to signify that you’ve hit anything.  Miss too much in this basic distraction free mode, and it’s Game Over. It’s generally a fun game, you’ve gotta be quick and the chip tune style music is well mixed.  It’s a bit short unfortunately.  There’s only a few stages and songs to play though each song is pretty long and consists of several “stages” in itself.  The recent Valve Potato Themed ARG added a nice Glados themed tune in addition to the original songs.

There’s even some bosses.  These bosses are large blocks of balls which come out and shoot parts of themselves at you.  There’s a bit of a benefit here because the ball color tends to correspond to how it acts and knowing what a boss is made from can help anticipate how to react.  For example, the boss pictured here has simple yellow straight shooting balls but it also has a lot of the orange “bounce” balls which require being juggled for 3 or 4 hops before they leave the area. The simple graphics are charmingly well done as well, though when things start to explode or the background gets a little bright it can make the game difficult to keep track of.  This is part of the game’s difficulty though there are times when it feels like kind of a cheap shot at artificially increasing the difficulty. So in summary, BIT.TRIP BEAT is a decent musical retro styled game that should appeal to fans of twitch style rhythm based gameplay.  It could stand to be a bit longer but it’s a pretty solid and well made game otherwise.