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Review – Seasons After Fall (PC)

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This is one of those games I picked up on a bit of a whim. It’s appropriately tagged as a Metroidvania title, which is no doubt my favorite type of game. The promos also look quite gorgeous in their art style. Which is always a big draw. Other than that, I didn’t really quite know what to expect out of this game.

Fortunately, I was not disappointed. Though there was something that surprised me a bit. Mostly that there are no enemies in this game at all. It’s entirely platform and puzzle based. You just, keep on trying to progress the game. That doesn’t keep it from being enjoyable, but I didn’t really expect that. That couple with the fantastic painting like art style really push this more into being an artsy puzzle game.

The basic premise here, you play as a Fox spirit, working to aid another spirit in restoring the powers of the four seasonal spirits and areas. There is a central hub and 4 areas that branch from it, but you also will need to revisit each branch a few times to complete the overall story.

The gimmick of the game play loop is that as you progress, you unlock the ability to toggle the seasons of the area you are in. Which chances each zone and opens up new areas. For example, turning things to spring, can cause plants to grow or water to fill in areas. Changing things to Winter can create snow balls that you can climb, allowing for the ability to reach higher areas.

The plot itself is pretty interesting and has a nice little twist to it, though I have to say I kind of saw it coming, so it’s not that twisty. The animation is very smooth and the little fox bobs around nicely and believably. The graphics are where this game really shines though. The entire game looks like a very lush hand drawn world, though everything in it moves nice and smoothly, it’s like being in the actual environment.

The puzzles are also interesting, and changing between seasons to solve them can be tricky but is enjoyable. There is a lot of fun lore going on here with a sort of whimsical folklore feel to it, revolving around the different seasons.

Overall, it’s a very enjoyable title for anyone looking for some relaxing, platform puzzler style game play.

Figma – Widowmaker

I never thought I would actually manage to get caught up on something around here but here I am, caught up on Overwatch Figmas. The last of the four released so far that I have yet to talk about is Widowmaker. I almost didn’t order Widowmaker. I hate Snipers in the game and don’t really play Widowmaker at all. I wanna say it was a slow month anyway for pre orders, so I decided to go ahead and let it ride out.

I’m kind of glad I did, because she’s a really great release for the line. She has all of the Aesthetic balance of say Reaper, with proper pose-ability like Genji, minus the weird quirks of Genji. Plus a ton of really nice and appropriate accessories. Hell the accessories are really kind fo what makes this figure for me.

The rifle is the big one. In the game, Widowmaker’s Sniper Rifle coppalses into a machine gun. It probably would have been easier to just include two guns I suppose, but instead, you get one gun with interchangeable parts. The barrel swaps on and off and there is an attachable scope piece. It all fits together great and works well for the effect.

Another one of her abilities is her arm mounted grappling hook. The figure includes a separate forearm piece with a hook attached. The nice part is this makes it really stable to allow her to hang from it for posing if desired.

She also includes her poison spider mine and an additional swap out part for her X-Ray thermal goggles ultimate ability. There aren’t a ton of parts, but they handle the gamut of her abilities superbly. She also has enough pose-ability to properly handle all of the various accessories properly.

So, regardless of my problems with Snipers in game, the figure is really nice. She also fills a nice roll along side Reaper and Sombra to filling out the Talon team.