Nintendo DS – 1 to 2 Players
Intro
What do you get when you combine an 8-bit mindset with
modern technology? You get New Super Mario Brothers of course! Just
about the only thing missing is the inability to move left.I’m not real
sure what the idea behind the “New” in the title is though. There isn’t
all that much new to this title. It’s not a remake of the NES’ Super
Mario Brothers either. They could have just as easily called it say,
Adventures of the Super Mario Brothers and it would have been just as
relevant. It’s likely the new plays off the idea that this is the first
2D Super Mario Brothers game since Super Mario World hence what is old
is new again.
Story 6/10
There’s a basic format to the story in pretty much
every Mario game. Travel across several worlds, usually eight, then
rescue the Princess from Bowser. It’s extremely formulaic. Still, many
good games are formulaic. Mega Man, Sonic, Metal Gear. It works if
there’s enough extra to make it seem different. Such si not really the
cane here. It’s the same exact plot as Mario 1 in a new
wrapper.Additionally, it’s not a particularly strong plot. Nintendo’s
other flagship series, Zelda, tends to keep the same formulaic approach
while providing a much deeper story experience. Metal Gear is another
series that does this, basic concepts, new shinny experience. Even some
more recent Mario games have some sort of worthwhile story going that
varies the theme a bit. This story is pulled right from Mario 1, 3, and
World, and others.
Graphics 8/10
The DS comes off as a portable N64, except the NDS seems to feature
superior 3D graphics. That’s possibly due to the small size of the
screen though. It’s hard to make out ugliness when it’s half a
millimeter in size. New Super Mario Brothers, while being a 2D game,
features these nice 3D graphics. Despite the 3D, many enemies still come
off as just the same as their 2D counterparts. Often things get
distorted during such transitions. Then again, we’ve had 3D Mario for
years now.As a result, everything moves fluidly and we get lots of nice
scaling effects such as those apparent with the Mega Mushroom. The
engine actually seems to be a take off of the Mario 64 Engine, though I
don’t have anything to suggest it actually is.
Sound 6/10
I’m probably not the best judge of sound quality on any
DS title since I often play with the sound turned all the way down.
Still, what I have heard is a bit mixed. Many of the sound effects are
ported straight from SMB1 which is a really nice touch. On the other
hand, these same old sound effects just don’t mix too well with the
modern style graphics.The music in mostly underwhelming as well. I
couldn’t hum one tune from the game if I had to which tells me none of
it was particularly catchy or memorable.
Control/Gameplay 8/10
The game play itself only marginally feels like old school Mario. The
basics are there but it completely lacks the speed. With the original
Super Mario Brothers, you can easily run full speed through almost every
level. New SMB requires a lot more strategy and stopping. This isn’t
necessarily a bad thing; it’s just one more step towards why this
doesn’t feel like “New” Super Mario Brothers.Still, everything handles
very solidly, even when you’re gargantuan Mega Mario. Pretty much the
main exception is the Turtle Shell power up, which spins out of control
so fast the power up is completely useless for regular play.
Balance 5/10
Most often the case is that a game is too difficult. This one is
almost too easy. With the exception of a handful of tricky spots,
there’s not much to keep this game challenging. Most levels rely on a
single gimmick of some sort, once you figure out the way to thwart each
gimmick, there’s not much to keep you from breezing through the
level.It’s not helped that most of the gimmicks are recycled from
previous Mario games, primarily Mario 3. The solution is likely
something you’re already familiar with if you’ve played through previous
2D Mario games.
Replayability 7/10
This is a category solely dependant on how obsessive you are with
collecting every item in a game. Specifically, the gold coins. Each
level has 3 hidden gold coins that can be spent on the world map to
unlock new levels and bonus mushroom houses. You can play through the
game pretty quickly, but chances are you’ll miss a ton of the hidden
coins and likely two entire worlds. The worlds are more likely to bring
you back than the gold coins but not having every coin means you’re also
going to miss out on some levels too.As you complete the game, your
save files gains one of three gold stars. One star for completing the
game, one star for playing every level, one star for spending all the
coins. It will take you a fair amount of time to find every coin, but
only a couple are truly well hidden to the point of being difficult to
find.
Originality 3/10
This game is more or less selling itself on the merit of being a
remake/remix of old school Super Mario Brothers game play. As such,
pretty much every level comes off as being a direct rip off of some old
concept. There’s very little here that’s truly new, especially in level
gimmicks.So what is new. There are a couple of new Power ups. The Mega
Mushroom makes you turn into “Really Big Mario” allowing you to crush
pipes and walls and enemies alike. The Mega Mushroom is the most fun.
The Mini Mushroom turns you into “Really Small Mario”, which lets you
access tiny pipes and pass through other small tricky areas to discover
secrets. The Micro Mushroom is the most useful. Then there is the Turtle
Shell. Mario dons a shell that will protect him while ducking and allow
him to speed along when running. The trick is that you can’t generally
stop yourself while speeding along. This can make for some quick
pitfalls. The Blue Shell is the most useless and lame. I believe it’s
required for retrieving one of the game’s gold coins, so you’ll be force
to use it at least once.Some of the bosses are nice though.
Particularly the frantic Monty Mole tank battle and the Mega Manesque
Super Lakitu (a boss that gave me serious Cloud Man vibes). Still, the
mini boss battles against Bowser JR are very simple and repetitious and
back to unoriginality, are almost straight rip offs of the old SMB3
Boom-Boom battles.
Addictiveness 10/10
This is a game you’re going to want to come back to. Even replaying
the same levels trying to track down all the coins doesn’t get tiring.
Most levels play fairly quickly, though they lack the full on
sprintability of SMB1. Still, it’s a blast to play and it will keep you
wanting to play more.
Appeal Factor 10/10
Who doesn’t love Mario? Probably the most memorable gaming icon ever
created, with inly maybe Pac man rivaling Mario’s famous image. Even new
gamers should be able to appreciate the simple addictiveness of
smashing blocks and stomping Goombas.
Miscellaneous 7/10O
One of the best returning stars here is the Fire Flower. I don’t know
about anyone else, but since the advent of Flying Mario in Mario 3 and
Mario World, I never use Fire Balls. In this game you’ll rely on them
religiously. In fact the complete lack of flying is really hard to get
used to at first.There also Mini Games included to help with replay
value but most, if not all of them are carried over directly from Super
Mario 64 DS, and they were boring crap when included with that game too.
Final Scores:
Story: 6
Graphics: 8
Sound: 6
Control/Gameplay: 8
Balance: 5
Replayability: 7
Originality: 3
Addictiveness: 10
Appeal Factor: 10
Miscellaneous:
7While I feel like I’ve been a bit hard on the game, it’s still a lot
of fun to play. Nothing in it is particularly new or original, but side
scrolling Mario Action is always fun, and this game serves it up
considerably better then Princess Peach did. Unless you absolutely hate
Super Mario Brothers games, which of course means you also have no soul,
you should definitely give this game a go.
Final Score 7/10