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Final Fantasy VII

Bring Arts – Final Fantasy VII – Barret Wallace

And Barret completes the last of the 4 core heroes. Though now that I think about it, Aerith kind of doesn’t count does she? It’s complicated, she is kind of core to the plot but also she uh… Isn’t around as much… For spoilery plot reasons from a 25 year old game.

How about we go with Barret rounds out the core 3 heroes of Cloud, Tifa and Barret.

Barret is an interesting character in the game, he is a well meaning tough guy who leads the tiny rebellion group known as Avalanche. Not too smart though, he tends to solve things with violence. Tifa tends to be the brains of that outfit. Gameplay wise, I never care for him much. If I remember, he wasn’t great at magic in game and his weapon seemed kind of weak. Plus ranged fighters are boring in combat because they just sort of, step forward and shoot then step back. You only got 3 heroes in your party and one of them had to be Cloud, so of the what, 7 choices, I didn’t use Barret a lot once he wasn’t the only option.

It probably didn’t help that he was a big goofy bulky dude.

The figure is also appropriately big. He stands head and shoulders above Cloud, the next tallest of the four Final Fantasy VII Bring Arts figures I have. His proportions feel a little off though. Like maybe he should be wider or just a bit shorter. His legs seems really long. Part of this may stem from that, I believe, the primary influence for these classic design figures is the key art, not such the in game models.

Being a bigger figure though means he gets extra screwed on accessories.

And when I say extra screwed, I mean EXTRA extra screwed. His only alternate part is an open hand, and it’s not even for his gun arm side. Its not a big deal because Barret only has one hand, but it would have been kind of a nice extra. And I think the Remake Play Arts version has hands for both arms, but don’t quote me on that. Actually it may be guns for both arms.

As for the EXTRA extra screwed, I could not even get the extra hand to work. I tried, believe me, I tried, and maybe mine is a fluke, but I absolutely could not get the spare hand to attach to the peg. It also feels like it’s maybe, 25% too large anyway. If I could get it attached maybe it would look better, but as it is, it looks comically huge.

Also, I have found that the hips issue that Squall had has returned. It’s not “shake it and it falls off” but the hip joint pops off way way too easily when trying to pose him.

Which, and I know I am a bit of a broken record on this, is really sad given how much these Bring Arts run compared to similar Figma or Figuarts figures. If you are pushing a “premium priced” figure Square, make sure it’s “Premium Price Quality.”

Like this entire line, Barret certainly looks nice visually, but around the edges, there is a lot to be desired.

Bring Arts – Final Fantasy VII – Aerith Gainsborough

I just want to put out front here, Aerith, is not my favorite Final Fantasy VII character. In fact, she is probably on the bottom, by quite a bit. Like, I have a few favorites (Yuffie, Cait Sith, Cid) and everyone else is a bit below that in a plane, and then there is Aerith.

But considering I plan to get everyone else from this line, it would be lame to leave out Aerith. Especially because, though I dislike her, she is, very much, central to the plot. I mean, aside from Cloud and Sephiroth, you could remove almost any other character from the plot and offload their plot elements to someone else or just remove them. Except for Aerith. Because her name sounds like Earth and she is a mako manifestation of the planet’s spirit or whatever.

I mostly just find her boring. This isn’t an Aerith thing, it’s an “RPG Healer type” thing.

The figure is at least nice. The articulation in the legs is hindered slightly less than I expected given the long rubber skirt. The skirt is flexible enough and the slit down one side really help. She can actually sort of do a kneeling pose. And this need isn’t for some weird dirty reason, she literally kneels and prays in the game, it’s part of her deal, she lives in an abandoned church even.

It probably would have been too much to ask for a cloth skirt, and probably would have looked out of place anyway. It’s kind of an eternal problem for action figures in general.

Of the three of these I have so far, Aerith makes out the best for accessories. She has a weapon like Cloud, and an extra face like Tifa, and more alternate hands than both. Maybe they were trying to make up for her limited hip articulation. I do have one issue with her accessories though, the face/hair front on mine tends to fall off. It’s not super loose, but it’s loose enough to be annoying.

She also has articulation on her pony tail, which I had wished Tifa had, so that’s also a plus. Honestly, despite that I am not a fan of the character, she is probably the best figure of the three I have, aside from the limitations that come from a plastic/rubber skirt piece.

BringArts – Final Fantasy VII – Tifa Lockhart

I probably don’t really need to reiterate my overall criticisms of this line from my Cloud write-up. I will add that, I was inspired to start this line when I saw Wave 2 had Yuffie, who is my favorite character from the game. But this Tifa looked super great and was part of what pushed me to go ahead and get the rest of them.

That and Cid and Cait Sith both look great, and kind of round out my top 3 of this game.

Tifa was harder to find though. Since I was starting with the announcement of the second set, the first group was basically sold out everywhere. I was able to piece together Cloud, Barret, Aeris, and even Sephiroth between BBTS and Amazon. But Tifa was nowhere. I think at this point she is actually more available for a second run, but I ended up getting her from USA Gundam Store, a place I had not ordered from but reports were it was alright.

Overall, she does actually feel nicer than Cloud. Her joints are hidden better overall for one. She has a second face plate for another, though she has less alternate hands and no weapon. The weapon part is understandable, she fights with kicks and punches.

The figure’s balance is a bit weaker than Cloud but probably partly because being a brawler, I have been trying to put her into more exaggerated poses. She does come with a stand at least, to help hold her up.

My only real complaint is the hair. It has a sort of, permenant side swoosh going on. It feels like they could have put some sort of hidden rotation joint in there to let it pose swooshing the other way, or just straight down. Feels like something Bandai or Max Factory would have done, and kind of touches on the complaints I had about in my Cloud write up about the poor bang for your buck value on this line.

Overall though, she is a super nice figure.

BringArts – Final Fantasy VII – Cloud Strife

Final Fantasy, and Final Fantasy VII were once a pretty big part of my interest many years ago. I probably would not be Ramen Junkie online if not for alt.games.final-fantasy on Usenet. FFVII is probably the most popular game in the series, and while I prefer FFX, a lot of people consider it to be the best.

With the recent remakes, and all the spin off games and movies, the original character designs felt like they were kind of pushed to the side. I don’t really pay much attention to any of Square’s various “Arts” lines either I did not even realize these were being made until I got an email about the second “wave” with Yuffie, Cid, Vincent and Cait Sith. Fortunately, I was able to put in orders for the first group that I had missed.

I am going to put this out though up front. I missed the existence of these because I don’t follow BringArts because they are way overpriced. I have made an exception on these figures because I really like this game and these designs, but they are all overpriced. And I buy plenty of pricey “premium” figures. For the amount of accessories and the size, you get less than a Figma or S.H. Figuarts for 50% more in price.

Also, since this is the first of these, I wanted to mention Square’s lines a bit. They have several lines, all called “Arts”, two of which are figures. Originally it was PlayArts, these were around 7-8″ tall, larger than a standard 1/12th figure. Then it was PlayArts Kai (PAK) which were even larger figures with a bit of dramatic style to them. More recently they started doing BringArts, which are closer to Figma/Figuarts and 1/12th scale. I don’t have a ton of interest in the huge PAK figures, but these Bring Arts figures were neat and a better size.

So, enough history what about the figure itself?

Overall, Cloud looks really nice. These are modeled more on the original art than the goofy PS1 era 3D models. The sculpt is nice and crisp and the colors are really good.

The main issue on Cloud are some of the joints, specifically in the legs. In a static pose everything is fine, but the knees are extremely ugly when bent. It’s a huge single joint with no attempt to hide it in the sculpt. There are plenty of figures of characters with baggy pants that are able to mask the joints from other companies.

Otherwise pose-ability is alright. He is fairly easy to balance and his joints are stuff enough to hold a pose, which is especially important with his arms, since his sword is quite large.

The bigger issue for the articulation is the hips have a tendency to pop off. It’s not as loose and annoying as I have had with some MAFEX figures, but it’s there. It affects both hips, but on mine it’s worse on (Cloud’s) right hip.

He also only has one facial expression, which, granted, is pretty consistent for Cloud “…..” Strife. He has 4 extra hands (2 alternate sets) and his Buster Sword, to round out his accessories.

Another sword option would have been a nice extra to a have, though the Buster Sword is quite iconic and would likely be the only thing anyone used anyway. Maybe some sort of slashing effect piece or something would have been a good accessory to pad things out a bit.

A lot of this is not really bad, except it feels bad when paired with the premium premium pricing Square charges for these figures. I could forgive all of this a lot more easily on. Figure that was half or even just three quarters the price. For a $100+ figure, it’s kind of unacceptable how lazy it feels.

I also probably should mention, I think originally these had some sort of NFT nonsense attached to them, but I believe I saw somewhere those were removed for some reissues. There may have been something in the box but I have no care or interest in that.

All in all, Cloud isn’t a bad figure, he just, costs too much.

Review – Movie – Final Fantasy VII: Advent Children

I don’t review too many movies. Generally, I don’t find I have too much to say about most movies I watch so I steer clear of trying to do detailed reviews. However, Advent Children is one movie I found I had a lot to say on, and it’s the sequel to a game I’ve reviewed twice in one of my favorite game series that I’ve done many reviews for, so I’m sort of obligated. I’ll also add, before I get started, that this review contains spoilers for the film, so if you care about having the plot ruined, which the movie does a good job of doing itself, don’t read too much into this. Most of the spoilers are probably fairly minor and vague though if they don’t fall intot he obvious category.

Where to start. I like to go with good points before I get to bad points so we’ll go there. This movie is the most visually impressive and incredibly choreographed movie I have seen to date. It uses a very generous helping of “Game Physics” to accomplish most of it’s stunts, but the reactions and fights betweent he various characters are quick and generally believable. Of particular note are Tifa’s duel with Loz in the church and Vincent’s first appearance. The climactic battle with Bahamut was a bit lame an over the top but not for it’s effects, there are other reasons I’ll cover later why that whole section of the movie pretty much destroys the entire experience.

On the negative, what was up with the whole subplot of the brothers kidnapping the children? What were they using them for? What was the point other than to incite Cloud into attacking them? Maybe that was the point. But if so, why bring them to the town’s circle? It was very unclear. The Geostigma subplot all around was pointless and only served to add needless confusion. Still it’s something that could have been remedied with a bit more cohesion added to the plot.

On the subject of completely pointless. Why did the cast of the game show up at all? Cloud, Tifa, hell I’ll give you Vincent, they are all useful to the plot. They make sense to be there. Cait Sith residing around on Red XIII’s back? Cid and Yuffie? Why are these characters even present? They appear completely out of nowhere, charge around battling Bahamut while mutteringrandom cliché lines (almost all of Yuffie’s lines have the term “Materia” in them somewhere, she’s more obsessed than in the game). Barret makes a vague appearance through Cloud’s cell phone early on and the predominance of Marline could have almost let his presence be allowable to the plot except that it’s overshadowed by the pointlessness of the other characters.

It’s total blatant fan service. The whole movie feels this way. They actually have a fairly decent plot that goes well with the plot of Final Fantasy VII except that it’s bogged down with pointless showy fan service of “This is what a remake of FF7 would be except instead of a game you get a movie!” Cut short that overly long battle against Bahamut and give us a bit more explanation behind our villains.

Speaking of villains, the Turks make a very large reappearance. Reno and Rude are fantastic throughout the entire movie and help to pick up the rest of the slack a lot. They aren’t quite the bad guys this time around, much like in the game. In face, one might even say they are heroes. The other Turks show up for a short bit too. Unfortunately, Tseng and Elena’s appearance only serves as one of the movies largest flaws and plot holes.

In the opening scene, we overhear a radio conversation between Elena, Tseng, and Reno. Elena and Tseng are attacked, we hear the battle but we see nothing since it takes place far below us and in fog. It’s a pretty nice tension effect. Later Kadaj tells off the Turk’s leader, who serves as lame plot hole number 2 but I’ll not go into detail on that. Anyway, Kadaj tells off the Turk’s leader and tosses down the bloody badges of Tseng and Elena. It is strongly implied both have been killed. This is a great plot device and helps show that despite his overly whineyness Kadaj is indeed quite sinister and capable of killing. The fact that the blood on the badges is one of only a couple of points where the movie has any blood makes it all the more apparent, Tseng and Elena are dead.

So what do they do? They show up, much like the rest of the Hero cast, completely out of nowhere to rescue their falling leader, then to stand in a group shot of the Turk’s later on near the end. They don’t say anything in the later half of the game and their return not only makes no sense but it completely kills the relevance of two previous strong scenes.

The writers at Square need to learn that bringing people back from the dead is not a good idea. Hell the writers of Japan need to learn this. Many games and anime unceremoniously bring dead characters back negating the impact of their deaths. Thankfully Aeris does not return. The plot has absolutely nothing to do with reviving Aeris and in fact had a lot to do with Cloud letting go of her and moving on with life (Dilly-dally shilly-shally?). Aeris does make several appearances though through visions. The voice of Yuna is used and it fits extremely well for the character.

While the plot doesn’t revolve around the revival of Aeris, it does revolve around the revival of another key character. The whole movie is essentially an excuse for Square to give us a modern CG battle between Cloud and Sephiroth. While Sephiroth is extremely bad ass in the films final conflict, his presence is poorly explained for anyone who hasn’t played the game.

One last high note. Materia is present in the film, though somewhat lightly. Its use is pretty well done. Instead of joining with weaponry the orbs are merged into the person themselves. There is even a vague explanation as to what they are.

And to keep things balanced, the events revolving around Cloud during the final moments of the film after the final battle are completely needless and stupid. It just comes as a really dumb ending for an overall lame movie. If you watch this film, watch it for the fight scenes. The plot is almost good but it’s filled with so many holes that don’t necessarily need filled but just flat out don’t need to be there.