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What I’m Playing

What I’ve Been Playing – Web Slinger Edition

Another day, another time I remeber I was going to post more often about gaming habits. Maybe one day I will start posting about Toy habits too. for now, I’ll stick to games. Let’s look at the pseudo staples.

Fortnite

Oh Fortnite, how I love to hate thee. The whole of the OG Season has come and gone since my last post, which is kind of sad, I didn’t realize it had been that long. Granted, it was a shortened season. I went back to my “trying to wind down” strategy on the Battle Pass, If I finished it before the season ended, I would buy in, since you get more V-bucks back than it costs. And I did manage to make it to level 50 something. Weirdly, after the end of the season, I was awarded the last two bonus styles that I had not earned. So that was cool, I guess. The Mix-up skins really didn’t interest me beyond sort of the customizable one.

The season itself was interesting, but it kind of sucks that the already mostly non-existent lore of Fortnite has basically just, completely vanished. There was some sort of build-up in Chapter 4 about a time machine, then suddenly we are back on a modified “OG” map. Except it was like, Ch1 S5 or something, so not even the original original map. I have no nostalgia like many folks for this early map, but the map was ok-ish. Kind of too much wide open spaces for my liking. Plus I like a lot of the newer mechanics and gimmicks.

But now things have moved on to Chapter 5, and I’m kind of torn, because, the pass skins seem kind of neat, but I am just kind of, tired of playing again. Plus they have added three new modes, each with their own ball of FOMO and grind. The game doesn’t respect my time, so I have no interest in playing it anymore. I’ll probably try to write up some thoughts on the new modes, so far I have just done the LEGO mode. They are all kind of neat, but I’m just, not really feeling it.

Sky: Children of the Light

The best part of the PC version is that it’s much easier to manage a few alts to get hearts. Hearts are a PAIN to get, and you can’t even buy them if you wanted to. Plus there was a “Double Hearts” event for Heart gifts, so I managed to buy several of the heart currency items. Which was cool, for a bit. Then the Fireworks event going on gave out a budget version of the Heart currency Fireworks staff. And a traveling spirit came along, offering a much nicer black-colored cape, versus the Heart currency black cape. So in the end it was a bit fruitless, but at least I am bit closer to completing the trees.

Otherwise, it’s just been the normal stuff, though the new Aviary home area seems like it could be pretty nice. It is much larger and more robust for features as a central hub than the old bare-bones island.

Spider-man

Black Friday week, Fanatical was doing their “Better than Steam Sales” sales, plus coupons and such. I bought a couple of games, though so far I have only been playing through Spider-Man Remastered. I’m maybe, 60-70% through the main game. I have not done any of the DLC but I can’t imagine the DLC is that complex. It’s been a lot of fun, though combat is starting to get a bit repetitive. Traveling around the city is a little repetitive as well, though at least I can fast-travel if needed.

The Taskmaster Drone missions are “kind of bull shit”. But that’s just recent frustrations talking. I may have to look into getting the Miles Morales game around the holidays if there is another blowout sale moment again.

Professor Layton and the Curious Village

Speaking of Black Friday deals, Google was doing $!/month for 6 months or something on the Play Pass thing. I’ve been considering subscribing to it anyway at regular price, so this is a good way to test it out. The Layton ports were all part of that deal, so I have been playing through the first one again. It’s kind of nice that I don’t really remember the puzzles, so they are, for the most part, fresh and new. The port seems to work pretty well, though considering it was on the touch-screen-based Nintendo DS, that makes sense that it would work.

What I’ve Been Playing – Light-Based Lore Edition

I kind of want to do these weekly, but I don’t really know if I rotate my game interests enough these days to do them weekly. I just wish I could get more consistent, though I have no one to blame by myself. Though part of the desire to do these sorts of posts was to maybe, encourage more variety in my gaming habits. I think part of the reason I don’t have much variety lately is that, anymore, I play games to fill time more than for enjoyment these days. It’s certainly not for lack of options of things to play.

Hyperlight Drifter

This game kind of reminds me of Zelda a bit in play, it’s top-down, and you go around swording and shooting things. It’s essentially an adventure game like Zelda, though visually it’s all stylized pixel art. In that department it makes me think of Dead Cells. The sort of, core mechanic, is that you can sort of hyperlight speed dodge a short distance. This comes up a lot in combat as the standard strategy tends to be, dodge then hit.

I was enjoying it though it’s a bit brutally difficult in places, it also doesn’t punish you much since dying just means starting the current screen over again. So you can get a feel for actually improving one’s skill.

But I also basically stopped playing. I’ll probably go back, but I got to the first boss. A first boss? I’m not sure the zones have any real order. I just, couldn’t beat it. Not for trying, and trying, and trying, and trying some more. The strategy is fairly clear, get the boss to kill the adds before they spawn in, then dodge and hit the boss. It’s all just a bit too annoyingly knife’s edge for difficulty for me I think.

The game’s fun though, and tells an interesting story despite no actual dialogue.

Omno

In a much different pace than Hyperlight Drifter, I played all the way through Omno. It’s a 3rd person platform puzzle title, and there isn’t really any way to actually die, so well, that makes it considerably easier than Hyperlight Drifter. It also takes maybe 4 hours to 100%.

I like this sort of relaxing play style these days. Interestingly, the game kind of reminded me of Sky: CotL in it’s story, though not really in it’s play style. Especially with the occasional light up hieroglyphics and light collecting game play.

Sky: Children of the Light

Speaking of Sky, I’ve jumped back on that bandwagon a bit again. It’s an enjoyable and relaxing title but it gets really repetitious after a while. I think the main thing is to stop grinding candles. Just stick to daily quests and events. Grinding candles is incredibly time-consuming and makes the repetition worse.

There was also a demo for the PC version. I’m looking forward to the PC release if only because it means I can set up a couple of extra accounts and send myself hearts. Hearts are the most pain in the ass currency to get in-game, You can get a slow drip of partial hearts from friends daily, assuming you fight people who light your candle, or a friend can gift you a whole heart for 3 candles. That’s not a lot of candles, but it adds up rapidly if you were doing it for several friends. The way the system works, the absolute maximum you can farm in a day if you get literally every piece of wax, is around 20-21 candles. This takes HOURS, even when you are super efficient. And candles are the main currency for other things, so you often want to save them up. Not a problem for a second account that’s just feeding hearts to a main account, 3 candles are fairly easy to farm out.

Anyway, on to the Steam Demo/Beta. I ended up doing two paths here, not really intentionally. When I first logged in on my laptop, my account wasn’t linking properly, so I ended up doing a fresh new run with a “local save”. I ended up running through the entire game, including Eden, and eventually, linked it to a secondary Steam Account. When I loaded it up on my Desktop, everything linked fine. I did some runs and collected Winged Lights on my main account, as I had recently run Eden again and needed to regather them all, and I recorded some gameplay of the Trials and posted it to YouTube.

The game plays pretty well on PC, it’s neat seeing the world in nice huge glory after playing so long on my phone. There are a few issues I came across. Both may be related to some core issue with controls. First, in some tight areas, when flying, it was super easy to end up caught in the clouds and bouncing around. This happened most often in “entry corridor” zones, like at the start of Daylight Prairie and Hidden Forrest, but also during the final ascension sequence at the end of the game. I think what’s happening is the PC controls don’t handle, I’m not sure the proper name, “Pressure based movement”. On the phone touch controls, you push forward a bit, your character walks slowly. Push it all the way, they run. On the PC, with WASD, the movement seems to always be the same speed. This actually makes things feel incredibly sluggish at times. I had trouble during the Trial of Fire at times because my character just felt sluggish and wasn’t quite able to make it to light the next candle or avoid a squiggly slug monster.

I’m not entirely sure how to fix this with KB controls aside from adding a “sprint” button.

Fortnite

I’ve ended up playing Fortnite this season more than expected. I mentioned before the pass was super lame and I wasn’t really interested, but I did manage to accumulate the free tier V-Bucks in order to have enough to buy the pass. This was worthwhile since spending 950 V-Bucks unlocked the paid tier V-Bucks, giving a return of 1200 V-Bucks total. Also, while the pass is really mediocre, I really like the heist elements of the map. There are three large compounds you can infiltrate for good loot. It’s fun infiltrating these places.

What I’ve Been Playing – 4 Months Edition

Has it really been almost 4 months? Maybe it’s closer to three, but it’s been, way too long. I think there has actually been an entire Fortnite Season in there, because last post I was talking about Fortnite, Star Wars was still in there, and I want to say that was at the end of Ch4S2, and right now it’s the early days of Ch4S4. Whoops.

I did play Chapter 4 Season 3, though I didn’t get to level 200 in the Battle Pass. I actually was going to skip the pass but I kind of wanted Optimus Prime and I really wanted Tropical Meowscles. So they got me to buy in. Damn you FOMO. I have yet to bother with the Chapter 4 Season 4 pass though. Every skin in it is really uninteresting. I’m even kind of meh on Ahsoka. I’m going to play some, but without the pass, there is less pressure. If I manage to make it to level 100 I will probably buy in though, mostly because it’s worth it for the VBucks at that point, even if I archive most of the skins. But this way there is no real pressure.

I’m just, tired of passes and FOMO in general.

Except they got me in Sky as well. I had kind of dropped out of playing Sky, but the current season pass has some sweet glasses. I don’t care about unlocking much else, which sounds lame, I know, but they have revamped the cosmetic system a bit and now there are glasses, and shoes, which is cool. Plus the current pass is themed around photography in-game, and the new camera system. Sky is great for photography and the new system makes it easier to take pretty screenshots.

A simple one I played through was the Grimace’s Birthday Game Boy Color game. As part of this weird promotional push for Grimace, McDonald’s put out a short but real Game Boy Color game themed around the character. It’s only like 3 or 4 short levels. It’s surprisingly polished though for a free promotional piece.

Speaking of Game Boy Color games, I also played through Super Mario Brothers Deluxe on the Game Boy Color. It’s basically just a remake/rerelease of the original game. The colors are a bit nicer and there is a map in between worlds, though you can’t actually navigate around it like modern Super Mario Titles. It’s actually tricky in some points because the resolution on the Game Boy Color is smaller than the NES, so you are only seeing maybe, 66-75% of what you would normally see. Some of the jumps are literally blind jumps as a result. It’s easy to land right on a Koopa Troopa.

On the makes vein as well, and much more recently, I’ve been playing through the Quake II remaster. I have only played Quake I that I remember, and I have it on CD-ROM. I played a bit of Quake II went they released the RTX version but not a ton. I’ve been going at the remaster pretty hardcore. So far I’ve completed the main campaign, and the two mission packs, The Reckoning and Ground Zero. I’ve started on the N64 levels and will wrap up with the new levels, in Call of the Machine. I’ve been mixing true play with God Mode play a bit, depending on how much I want to care about playing. Sometimes I just want to chill and shoot Stroggs.

It’s been a few months, so there’s more. I’ve started replaying through the Phoenix Wright games again, on my 3DS. When the 3DS shop closed, I picked them all up for dirt cheap. I’m still in the first game, it’s been slow, but it’s enjoyable. Unfortunately Nintendo killed the ability to take screen shots of 3DS games ages ago.

I also replayed Actraiser. I have a very strong memory of this game from when I was younger. I had a friend stay over and we rented this game, and played it, all night, over and over. It’s a lot of fun and an interesting combination of city builder and side-scrolling action. Though the side-scrolling bits are kind of meh.

What I’ve Been Playing – Better Late than Never Edition

So I meant to be way more regular on these things but I’ve kind of failed at that. Two reasons mostly, I suppose. One, often I decide I want to do a full write up on something instead of a brief write up in one of these posts. Two, mostly I have just been playing Fortnite.

I actually want to go on a bit of a tangent regarding Fortnite and Sky, Children of the Light, and paid seasonal passes. I posted a series of posts on Sky: CotL recently. I’d been meaning to write them all out for a while, and I did, and I posted them, and… that was just kind of it. I stopped playing. It seems like a really weird place to stop, and I can’t really say I intended it that way or even realized it had happened. The game is coming to PC soon though, so I will definitely go back.

My frustration here, is the Season Pass. And Season/Battle Passes in general. The entire concept is just, a little lame. It could BE perfectly fine, but most are not. For example, with Sky, I decided to log in and I noticed there was a new season, and while it has some really wonderful looking capes and masks, I had already decided I didn’t really care. What I realized was, i had never finished the last pass. I was literally like 99% there too. But I did not pick up the awesome manta spawning lamp. I am pretty sure, it’s never ever coming back either. That’s it. I paid for the pass, I am pretty sure I even had the candles, I just, never logged in to redeem it.

This whole exclusivity thing is kind of really annoying. It’s why I stopped playing Overwatch 2 out of the gate. It’s annoying in Fortnite as well. Like, I can never get Peely, because he was a pass skin. I can’t get Darth Vader, he was a pass skin. Lots of cool skins I come across, end up being pass skins, from before I played.

It’s annoying and Frustrating.

Fortnite

Back on track a bit though, and on Fortnite, I finally picked up Save the World, the single player hoard mode campaign. It’s… kind of a little lame. I can see why it’s not popular. It comes with a bunch of V-Bucks, and eventually I can build some experience grinding endurance run builds, but I kind of regret bothering. You can’t even get the V-Bucks included until you have played for quite a bit to unlock the daily quests. The voice acting and little story bits are fun and funny, the actual game play loop feels a lot like an annoying mobile game and it’s kind of tedious and boring.

Banko Kazooie Grunty’s Revenge (GBA)

I may do a full write up on this game, but I have never played and Banjo Kazooie games, but I really enjoy both Yooka Laylee games from the same studio (more or less). It’s really kind of weird how similar the games are. I’ve compared Yooka Laylee to Donkey Kong Country, but it’s almost a straight reskin of Banjo Kazooie’s world. Anyway, I finished it, 100%. It’s fun.

The Wizard Game That shall Not Be Named

I’ve been a bit torn on this one. I really like Harry Potter, but Rowling is actually kind of shit, and there has been a huge basically, witch hunt campaign against anyone who cares about this game. There is actually a great video that covers the whole thing pretty well. https://www.youtube.com/watch?v=B0TwTJCRf58

Don’t worry too much though, the game is decidedly pretty mid tier.

I ended up getting a free copy of this game through a raffle online, so it’s kind of awash, I guess. I get the controversy around everything, personally, the Transgender audience complaining about Rowling is legitimate. The whole “Goblin/Jews” thing, feels a little bit over blown. Goblins, orcs, trolls, etc, have basically always “looked like that”. because it’s a mechanism to make evil characters. If anything, Jewish stereotypes, were also just, designed to look like creepy goblins, less so the other way around. I don’t know, maybe I am way off base there.

I will say though, taking a random female model character, and just, giving them a male voice actor, does not a transgender character make. Maybe there is more to it as the story progresses, I have been mostly exploring the castle, and not really doing the story, so I’m hugely over leveled, but I really doubt it. I am not sure what they could have done, but it just feels, a little forced and awkward.

It should not be real surprising though, there is something weird going on with some of the voice acting in this game in general. Several characters sound like they recorded their lines in an echo chamber or something. My own character also sounds weird, maybe it’s partially my fault? When you create a character, you can adjust the pitch of the voice chosen, higher and lower, and I went on the higher end, which seemed fine in the character creation demo lines, but after going through actual dialogue, she sounds like a weird echo bumblebee. It’s grating enough I have considered seeing if there is a way to hack the save file to choose a different voice pitch.

There is also a lot of oddness to the graphics going on. Maybe this sort of thing is common, I don’t really play too many “AAA” level titles, but there is a lot of weird clipping, at times. Particularly with the cloaks everyone wears, which will randomly flop up on one side, maybe it’s supposed to be wind?

I am also disappointed by the lack of real interaction with your character and the NPC students. A lot fo my comparison here comes from GTA, which is the big daddy of “open world games”. In this game, you can’t say, randomly Leviosa another student. You can barely even bump into them. In GTA, you run through a crowd of people, they all bump around realistically and get kind of offended. In this, they just sort of, do nothing.

I also wish there was more NPC variety in the students. The game has a pretty robust cosmetics system to it, but you’re supposed to be a student, and literally every other student just wears a basic house outfit and robes. So you wearing anything else, feels super weird.

Probably the biggest issue I have had, and this may be explained better later, is your character’s place in the world. You’re like, the most Mary Sue character ever to visit Hogwarts, including the not yet born Harry Potter. You come in as a 5th year student, which feels really odd, but I kind of get that they didn’t want you to start as an 11 year old kid. It feels like Magic is something you would want to start from the beginning with though, screwing up Math by starting school as a 5th grader, isn’t going to turn anyone into a frog. There has been at least one little scene though suggesting there were other students admitted as 5th year students. All of them, including your character, also have access to this Mary Sue Magic (Ancient Magic) which is apparently uncommon. You learn all you spells pretty easily, which is just one more, “Mary Sue moment”. Basically, you are perfect at everything. I get that it’s needed for gameplay, but it feels weird from a story perspective.

Anyway, I actually have been trying to force myself to play more single player titles and just, stuff, besides Fortnite. Like, I had started Death Stranding and Final Fantasy 7R, and then stopped. I want to go back to those, but I have yet to do so. I just end up playing more Fortnite, it’s quick and easy.

What I’ve Been Playing Recently

I came up with a good “post series” name the other day but like a dumb-ass, I didn’t write it down anywhere so I’ve forgotten it. Let this be a lesson to the younger folks out there, you can’t rely on your memory forever, it eventually becomes filled with nonsense like the names of Mario Brothers monsters from 40 years ago.

I use all sorts of reminder notifications and note taking methods in my daily life, but that sort of topic is much more apt for Blogging Intensifies than here. Here, I want to just talk about video games, sometimes. I keep swearing that I write up one of these since fucking January, but apparently not, so here I am. Just ANOTHER thing with becoming a forgetful old man. I guess that’s part of why I like to blog about this sort of thing as well. Because sometimes I forget what I already played 10 years ago.

Wario Land 2

I really did sort of, break the experience playing this series backwards. Wario Land 2 has a lot of elements that showed up in it’s sequel, Wario Land 3. Though a lot less of what was in Wario Land 1, which honestly, feels a lot more like it’s a sequel to Super Mario Land 2 than anything else. Now, I may have been completely missing something here, for example, I found the Select button isn’t mapped right on my Retroid so that results in some oddness, but Wario Land 2, does not seem to have any sort of Overworld Map. You just travel through, level by level. Which is kind of weird because it actually needs the ability to replay levels more than any other title in this series. Each level has at least 2 mini game things that when you fail them, you fail, and that’s it. You’re not completing those bonus items now buddy.

It’s weird, and I am pretty sure I am just missing something somewhere. It’s not a big deal, I really was not going for completion, just finishing the game and beating the final boss.

At this point, I am inclined to say Wario Land 3 is the best title in the series.

Castlevania Adventure Rebirth

I’ve played all or close to all of the “Symphony of the Night” style later Castlevania Games. Not so much the earlier titles. I actually really hate the earlier “standard levels” titles. Primarily because they are all extremely difficult and full of cheap shots.

Fortunately, I can use save states in emulation, which removes that headache.

Castlevania Adventure Rebirth is part of a small sort of series of games by Konami where they remastered some of their older games for the WiiWare line up. I have tried to also play the Blaster Master Rebirth game but it gets hung up on the controls as well. Emulating Wii titles has been really dodgy.

On the game itself, it’s actually pretty neat, though there is a lot of kind of weird choices and puzzles. There are some branching paths as well that I’m not sure were int he original Game Boy version of Castlevania Adventure game, I suspect not. I enjoyed this game, though would have enjoyed it less without save states to keep me going during the tougher parts.

Side note, the resolution for this game is atrocious. I have to assume it’s a Wii thing, because the screen shots from others that I saw online, are just as awful.

Super Castlevania IV

I hate the name of this game, because it just breaks any sort of sorting. It’s just Castlevania IV as far as I care, though I think it’s technically like the 7th or 8th Castlevania title.

This is one I’ve been kind of wanting to get to for a while, but just, never did. The only real thing I remember about it’s release is that it was one of the titles that Nintendo used to really push the whole “Mode 7” thing on the SNES and it had this crazy amazing (at the time time) whip mechanic.

Specifically, the way you could hold out the whip and flip it around with the controller, and use it to swing.

The game itself also really comes off as a bit of an advertisement for “Mode 7”. There is a (single) rotating room (OMG THE ROOM IS ROTATING!), and a single hallway through a tunnel where the background rotates “around” you (also pretty new at the time). Also the giant swinging Chandeliers, which I assume must have been super taxing on the hardware because the background int hat screen is completely blank.

Super Star Trek

It’s worth mentioning this little classic gem. I played two modern remakes of it, both I think by the same person, but it’s an old school BASIC game, originally run as text only. It appeared in the book BASIC Computer Programs, which I actually have or had a copy of somewhere. I always wanted to type it up and try it, but never did, thankfully, others have, so it’s available in the original format, or some nice updated graphic versions.

The premise is simple, you have so many days (turns) to defeat Klingons throughout the area. You can scan the nearby sectors, warp around, then in combat, fire phasers or torpedoes. You also need to manage the ships’ energy and damage. It’s quite easy to die unexpectedly actually. Space is a dangerous place.

It’s really crazy just how compelling this fairly simple gameplay loop is. It does feel like being a Starfleet Ship Captain, minus the parts that are not shooting things. It’s all very elegantly complex while still being simple enough to easily get. It’s a really good game design.