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Sky

What I’ve Been Playing – Idling For Hats Edition

A new year, a new time to try to build new habits. Hah ha ha, yeah right… probably. Anyway, I picked up a slew of new-ish games over the holidays in various sales, and I look forward to forgetting that I wanted to play them over the next few months. Off the top of my head, I picked up, yet to really play, Spider-man Miles Morales, Alan Wake 2 and Alan Wake Remastered, Tiny Tina’s Wonderlands, Assassin’s Creed Valhalla, and Horizon Zero Dawn. Plus some cheapies in bundles or randomly, A bunch of Oddworld Games, Need for Speed Payback, Tron 2.0, Karateka. This doesn’t even include the whack of free games from Epic, though of those I only really care about Saints Row, Deathloop, and Guardians of the Galaxy.

I might be a bit slow getting going on these though as I’m doing some work-related training in the evenings 3 nights a week for most of January.

Spider-Man Remastered

I bought this one back at the start of December. I’ve since finished it. I started on some of the DLC, but I’m not really sure I’ll bother doing much more. I really enjoyed the gameplay in this one, but the combat is kind of super repetitious. It’s just the same 3 or 4 enemies in groups but in different outfits depending on the stage of the story.

The game itself is fun, the story is decent, I made the stupid assumption about the end boss not being in the game because, unlike all the other big villains, there wasn’t an explicit achievement. It did a pretty good job of weaving together several unrelated subplots all into one larger narrative. Swinging and running around the city is fun, but it starts to feel a bit slow after a while.

Spider-Man Miles Morales

If I am going to do more of the same Spider-Man, I may as well mix it up, which is why I’ve started on the “Not number 2 but still a sequel” game of Spider-Man Miles Morales. Miles shows up in the first game, and you play as him a few times, as not Spider-man. There is a subplot that sets up Miles gaining his powers and then this game lets you play as him. It’s the same map with a few changes, and the same basic combat with a few new additions, but it’s basically more of the same. I’ve only done one major mission and the game says I am 22% done with the main story, so I guess it’s pretty short compared to the first.

The first isn’t that long either really, it just has a ton of optional mini-missions you can do scattered across the map.

Deathloop

I decided to give Deathloop a quick try, it was a freebie from the holidays. In the 10-15 minutes I played, it kept losing the controls. Repeatedly. I don’t know if it’s something I was doing or if it’s just THAT buggy, but the experience was pretty awful.

Hogwarts Legacy

I played a bit of Hogwarts Legacy again. I really enjoy this game, but it’s taking up space on my drive, and I want to uninstall it, but I need to play up to the last achievement with a Ravenclaw character. It’s really odd just how tedious replaying this is. I am not real sure why it’s like that, but even skipping the cut scenes and rushing, I just don’t want to keep going. I think it took me like 2 hours to do this as Gryphondor and Hufflepuff, but somehow this last run is just so annoying. But I don’t want to reinstall it, I want to finish this and be done.

Fortnite

The game I am not playing, but making progress on. I’m super burnt out on Fortnite, but because I had a screw sub from the last season, I got this season pass. Most of the skins are pretty meh, but it has Solid Snake or will have Solid Snake. A lot of people are going crazy for Peter Griffin, but I don’t care about that at all.

I also have not written about the new Rhythm game or Race game, because both are pretty lame. LEGO is, ok, I’ve gotten a bit better hang of it, but it’s still pretty tedious. The new modes are great for leveling up though. I’ve never leveled so fast in a season ever. In Fortnite LEGO and Fortnite Festival Jam stage, you can load it, and walk away and gain about 5-6 levels a day, for EACH mode. I’m already something like level 165, but I’ve stopped for now until Snake drops. Also, occasionally I kind of need to drop in to catch up on the Weekly quests for those item drops.

It’s like back in Team Fortress 2, when you could idle for hats.

All I wan to add is the pricing on the cosmetics, especially for the new modes, is fucking bonkers nuts. You can buy a Lambo in Fortnite and play their mediocre Mark Kart clone, or for the same price you could buy Forza Horizon 4 (on sale), and get infinite Lambos and a real racing experience on a large, open-world map. The music tracks are like 3x the price of buying the track itself in MP3, and the game mode needs some tweaks to make it playable (lanes should be different colors).

Sky: Children of the Light

I’ve shifted into a weird phase with Sky. It’s brought on by the Steam version being available. I’ve now shifted to alts and mechanical farming mode. I’ve got like 5 or 6 total accounts now, one being my main account. I spend a short bit each day, generally in the morning when I would have been eating breakfast (which I am not at the moment, but that’s for a BI post later), where I’ll log into each account, send my main a Heart, and farm out 3-4 candles, to replace the candles I’ve spent on the heart. Two of these accounts have a pile of reserve candles now because the season ended, so if I am feeling time crunched, I’ll just eat into those.

Hearts are one of several in-game currencies. The only way to get them is to be sent one from a friend, at the cost of 3 candles, once per day, or to gather bits of light sent from friends, which I think takes like 60 bits. Getting these normally, is a pain, even with a lot of friends, because half the time, they don’t send you anything even when you send it to them, because who wants to spend their candles on strangers? You can only get like 20-25 candles per day, and Candles are the main currency.

Anyway, I did some rough math, to complete just the main tree, none of the Traveling Spirits trees, I need like 1000+ hearts. Even with 4-5 accounts feeding me hearts daily, that’s 200 days. You start throwing in events and Traveling Sprits, it’s easily a year of farming.

I will probably give up before I get there, but it’s a little nuts. Granted, the bulk of this is the handful of Ultimate Capes, which tend to run 100-200 Hearts each.

I may look into automating the candle and heart farming with some automation tools later, so it just sort of, happens. It would be pretty easy to use some sort of input macro tools to log in, run to a handful of regular candle sources, and send the Hearts.

Part of this exercise in creating accounts also meant running through the game some to unlock areas. Twice now, I’ve done a no cape run, once as a test, and once recorded, which can be viewed in it’s entirety below.

Sky: CotL – Without a Cape aka “Hard Mode”

I have been setting up a couple of secondary accounts on Sly, to send Hearts to myself, because you need a zillion hearts and there isn’t any reliable way to accumulate them with any speed. Even having alts, it’s slow as heck.

With the Steam version of the game, this is a lot easier to do, especially since I have several machines capable of running the game. Ideally, I might automate this task, but for now, I am fine with doing it manually. I probably won’t do it consistently either since sending hearts takes 3 candles, which are easy to get, but it does require some actual playing.

For my latest alt, I decided to try something different. When you first enter the world of Sky, you have no cape. Which means you can’t fly or glide, you can only walk and run and sort of hop around. A minute or two into the game, you are prompted to collect your first Winged Light, which unlocks the cape and most of the game’s mechanics.

A thought occurred to me.

What if I just… Didn’t?

I landed on the Idle of Dawn, a fresh unwinged moth. You can’t swim around the first mountain, there is wind blocking the way. So I proceeded through the story cave and came out, prompted to collect my cape. The game strongly encouraged this because the Winged Light (WL) is in a little cratered area, you have to be able to fly to get out.

Or do you?

You can’t swim off the main area here, I tried that. So it was back to the edge of the mountain. To my surprise, you can simply cop up the edge of the crater, and escape, no WL needed.

There was another obstacle though, the desert area that follows is also surrounded by a tall rock wall, too tall to even fly over with one WL. The proper path is to collect your first Spirit, then unlock a Spirit Gate, and climb up a rock cliff, where you jump into the clouds and fly to the next area.

Fortunately, there is a cloud wall along the right side edge of the desert. And fortunately, you still bounce up in the clouds, even without a cape. So I was able to scale the wall. But then I also glitched out and fell into an out-of-bounds (OOB) area just under the terrain.

After exploring a bit, I headed towards the glitched area under where you are supposed to leap off the rock face. Fortunately, the geometry of the world worked out, and I was able to ride clouds from here, out of the OOB area, and up to the temple at the end of the zone. First major hurdle passed!

The second zone, the Daylight Prairie was pretty easy to pass through. All of the needed activities can be passed without flying. You can burn the bells from the ground and ride the mantas up to the temple. The main thing I needed to keep track of was not to collect any of the WL along the path. Fortunately, you have to actively press a button to collect them.

My other concern was in the temple. To pass to the next area, you do a deep call and ride some butterflies up. My worry was that the butterflies would not carry me without a cape. Fortunately, they did.

The Hidden Forrest presented the first real challenge. Shortly after entering, it starts to rain. The rain constantly drains your energy. Now, for those who don’t know how energy works in Sky: CotL, its your cape. The more WL you have, the longer you last before you burn out and once you burn out, you can rapidly perish.

Having no cap, I had no energy.

I managed to skirt around for cover and recharging well enough. I got stuck though at the end of the zone. You have to hop between some flying jellyfish to get to the temple. Maybe, MAYBE on mobile, I could have done it, the momentum is funny and weird on PC, and after many failed tries, I could not make the jumps, at all. So I had to cheese it a bit by bringing my main account on and handhold flying my alt up to the temple.

The butterflies also carry you off at the end of the Forest zone, which was good.

The Valley of Triumph was also very simple to run through. The trickiest part was avoiding the WL on the downhill slide areas. Unlike every other WL, these are automatically collected on contact. And I did NOT want to collect any.

After the Valley was the Golden Wasteland. I was worried this one would be impossible, because of how much can damage you. There are several points where you have to trudge through sludge that drains you. While I took long routes to find short paths across the sludge, a few times I came close to completely draining.

Then there was the Krill. The huge dragons that patrol around. Apparently, I have gotten good enough to just, know their paths, because they were no problem.

The Vault zone afterward was pretty straightforward as well. I was worried it may have been tricky because some of its puzzles are easier with flight. Easier, but its not required. There are little jump pads you can light and use in most cases. Or you can wait for someone else to do them.

Upon reaching the final summit, I was greeted with another barrier. You need to have unlocked 20 Spirits to enter the final zone. I had done zero, intentionally. I logged in on my phone again and pulled the alt past the barrier.

I am happy to say, I have gotten very good at Eden as well. I had almost no trouble passing through the entire area. This means, taking no damage as well. When I go through Eden on my main with a mighty 11 wing flaps unlocked, I can usually take like 2 hits before it becomes a problem. With zero, any damage would basically one-shot me down to injured and near death.

I made it almost all the way and picked up some accompaniment along the way. I imagine they were intrigued by my lack of a cape. Then, right at the very end, things got messy. I took a hit, and while crawling to the safety of light, the Krill that patrols right before the exit spotted me. Somehow, I managed to crawl to cover before it struck.

But then my new friends showed up. And it spotted them, and they would get to cover, but then they would get hit by a rock and lose WL, and trigger the Krill again.

And despite my better judgment, my instincts said, “Help them, help collect their lost WL, they were helping you.”. Which just made things worse possibly.

The Krill never did strike and finally left, but it was a slightly comical moment of people losing WL to rocks and me getting dropped to slow crawling all while we scrambled for cover.

But we all made it to the final cave and the final zone.

I was wondering what would happen in the final zone, given that I had, zero WL. Well, as soon as I entered, I died. Before the opening cut scene bit ended.

My friends cried over me, it was nice.

I watched them complete the end scenario, but then y game wigged out and I had to quit and resume things, so I lost them. Which was sad, because I wanted to chat with them at the bench in Orbit.

Then the normal ending moments happened, and I made it to Orbit.

No spirits greeted me there. No ascended candles were given. I just, walked to the exit to be reborn.

And when I was…. The game had given me the default 1 WL cape. Which was irritating.

What I’ve Been Playing Recently

I wonder if those titles should be more distinct or if it even matters. Anyway, I “completed” one game this week. Actually I sort of “beat” two games, but I forget how I have counted the Fortnite Battle Passes. Let’s call it one for now. The Fortnite BP technically goes to Level 200.

F.I.S.T: Forged In Shadow Torch

Man, that acronym. Someone really wanted it to stand for FIST. This was one of the free games from Epic over the Holidays that they push every year. It looked interesting from the animal characters and Steampunkish design then I noticed it’s a Metroidvania title, which is probably my favorite game genre. So I decided to jump on playing it. You play as a sort of, grizzled ex soldier rabbit, armed with a giant robotic FIST from his old war days mech. The game play is pretty smooth and it’s definitely a Metroidvania style title.

My main gripe so far is the slight unevenness of the enemies. Most of the bosses I have encountered are super predictable and almost too easy. Dodge Dodge Dodge Strike. It’s a pretty regular pattern for all of them so far. One large biped mech was particularly easy to confuse because it didn’t move and you could just jump from it’s left to it’s right, meaning it would miss miss miss, then turn around, so you move again, and repeat. But the regular enemies, are often tougher than the bosses, and feel like they have just as much health. There is also this really annoying bit where you can stun them out of an attack animation, but not ALL attacks, and often you can’t stop your slightly sluggish attacking, until it’s too late to dodge away. And the enemies often have huge attack arcs. If that makes any sense.

It’s not awful, but it’s annoying, especially with packs of enemies. The game feels like you should be able to “juggle” the enemies, but you really can’t. It’s particularly bad with the samurai looking dudes and worse with the axe throwing shield guys. The game is still fun, but it feels like it could use a slight bit of tweaking to it’s regular enemies and maybe a slight beefing up on the actual bosses.

Fortnite

I finished the main part of the Chapter 4 Season 1 Battle Pass. Which means reaching level 100. The game is honestly, starting to feel like a chore. I’ll keep at it for now, but at this moment, I have no desire to continue to Season 2 unless things seem really good. There have been a LOT of complaints about the new weekly quest system. They expire now, instead of just stacking until the end of the season, and they are almost always incredibly grindy. Like, “you must do ONLY THIS all week” to complete the top tier. The map also was neat at first but it’s gotten really stale. It also hasn’t really changed at all. It felt like in Chapter 3 the map was constantly changing every week or so. The weapons pool also has not really changed.

Sky: Children of the Light

Now that the Season of Aurora has ended and I’m not worried about maximizing my Candles each week, I decided to just go for it at take a swing at The Eye of Eden, the end zone of this game. man, you want a game that is bipolar on its own game play. I kind of want to do a separate write up of Sky, so I won’t go into a ton of detail, but let’s just sat this. The base game play loop is about as non confrontational as it gets. You mostly just, fly around lighting candles and collecting wax balls and occasionally doing little spirit stories. The final zone, is literally an endurance until you die.

Your health is represented by these Winged Light bits that you collect, which strengthen your overall ability to fly and explore. I was up to I think 76 before entering Eden, which is pretty close to max on regular basic Winged Lights. The first zone is a slow climb up some cliffs through winds and rock storms. The second zone is stronger wings and bigger rocks, but now there are Krill dragons patrolling around. The third zone is where the action is, it loses the dragons, but instead there is a constant barrage of lava rocks splattering all over the zone that will basically one shot you destroying some of your Winged Light. You can hide behind some rocks, but for the most part, you have to run around the zone depositing your Winged lights into these little statues to save them. You give up your health, to save these other entities.

You do this, until you die.

And then you get reborn at zero. Though for each spirit saved you get some special candles to use to buy some more permanent Winged Lights. It’s not 1:1 though. I earned I think 13 Ascended Candles. I restarted the game at around 8 Winged Lights I think.

Klonoa: Door to Phantomile

I still jump around a bit on the Retroid Pocket but for now I have settled on playing the first Klonoa game on Playstation 1. I am not sure how far I am, maybe halfway? The game reminds me of the style of Donkey Kong Country, but not nearly as fast paced. It’s a neat little game, though I’m not entirely sure of the ins and outs of some of it. Like occasionally there are clock items to pick up, but from what I can tell, the game has no timer. I’m not too concerned, I am not trying to master this one.