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Review

Review – Movie – Xmen Origins: Wolverine

You know what’s quickly starting to become a ridiculously overplayed part of the X-Men Cinematic Universe?  The origin story of Wolverine.  I mean, ok, I get that he is a big part of the X-Men universe, and he’s been in every X-men movie so far except for Deadpool.  His origin was sort of touched on in X-men 1, X-men 2 went into much more detail as they return to Alkali Lake, Wolverine Origins gives us the details and events actually surrounding one origin of the event, Days of Future’s Past touches on it a bit with Stryker, we see it again, sort of, in Apocalypse.

How many times do we need to see this?  It’s honestly not even super interesting.  Maybe the upcoming Logan movie can give us a retelling of it with X-23 instead!  It’s also kind of fishy and questionable about how much this film is still considered “canon”.  Probably not a lot other than maybe the general idea.  Obviously the events of the Adamantium infusion are different, since they show up in a different film which occurs later.  Probably the most glaring part of out of canon is the Deadpool movie, which gives Deadpool a proper origin.  The Deadpool film does make some reference to Wade Wilson’s time doing wetworks ops though, depicted in the early part of this film, and Ryan Reynolds plays Deadpool in both films.

Speaking of Deadpool, the biggest travesty of this film, is the butchering of Deadpool.  I mean, ok, I “get” reimagining characters for the big screen.  Not every character will be identical to their comic counter part, some may be quite different.  There is a difference though between reimagining, and more or less name slapping a popular name on a nobody that has nothing to do with the character.  Not to get too many spoilers here, but the creepy shirtless mute with Wolverine Claw style swords that shows up in this movie, isn’t Deadpool, in any way shape or form.

The other big offender here is the special effects, in particular, just how god awful they get throughout the film, especially later with Wolverine’s Adamantium claws.  Considering this is like 90% of the identity of this character, the CGI is incredibly poorly done.  The lighting is all off, and often they don’t properly match his arms and hands properly, especially during movement.

There is some pretty decent Wolverine action in this film, and a lot of interesting appearances by other mutants such as The Blog, and Gambit.  Gambit’s almost wasted however.  He shows up kind of randomly when he does pop up and despite dropping Wolverine off to his final confrontation, he doesn’t actually participate in the battle.

There is also a subplot involving Sabertooth and Wolverine being brothers at odds.  As in literal blood related brothers.  The opening montage shows them working together through several wars, and eventually during a special operation involving Deadpool, a skinny Blob and some other mutants, they have a falling out as Sabertooth starts to get too violent for Wolverine to handle.  This whole plot point is honestly, a little awkward.  Wolverine and Sabertooth have always had a confrontational sort of two sides of the same coin relationship, but they were never brothers.  It’s a little bit of a weird change that doesn’t really serve a huge purpose.  The implication before this revelation was they simply lived in the same household, one a servant family to the other, this kinship would have served just fine as a catalyst for their later adventures, especially coupled with their shared “problem” of being mutants.

Generally speaking, there are just soooo many flaws in this movie, both large and small, that really kind of ruin it.  If you pretend Deadpool is just some sort of unnamed Super mutant and can forget about how ugly Wolverine’s claws look during many scenes, its not an awful movie, but at this point it’s also pretty much non-canon to the Xmen universe, so it’s probably not really worth bothering with.

Review – Overwatch (PC, PS4, X-Box One)

The Good

  • Fun Team based Gameplay
  • Loot system that never feels like you need to buy anything (though you can)
  • Large variety in game modes

The Bad

  • No way to trade duplicate item drops with other people
  • Game can feel a little repetitive after a while, several maps feel like facelift copies of each other
  • Social aspects could use some work

In Depth

It’s really hard not to compare Overwatch to Team Fortress 2.  They have vaguely similar art styles, the game play is the same sort of class based team shooter game, and the whole attitude in design is sort of “fantastical cartoon” without seeming overly kiddified.  Having played more TF2 than probably any other title except possibly World of Warcraft, I will say they are definitely similar and definitely gunning for the same audience.  Overwatch takes some different queues though in how it works things, which help to differentiate itself a lot from TF2, which leaves some space for both titles.

If you enjoy Team Fortress 2, you will very likely enjoy Overwatch, especially if you’re like me and got driven away from TF2 once the whole economy thing became the focus of the game more than playing the game.  This touches a bit on both a good and bad aspect of Overwatch.  Item drops come in the form of loot crates, which each contain 4 items, skins, sprays, emotes, voice lines, etc.  Nothing that drops is game affecting in any way, it’s all cosmetic.  The things that you’re likely going to care about the most, ie skins, are more rare than things that are kind of useless like sprays.  As of this time, there isn’t anyway to trade items with other players.  Extra items are converted into in game currency that can be used to buy different items.  This is a good thing and a bad thing.  It’s kind of bad because I’d much rather trade an extra rare skin for a different skin I want rather than converting it into a tiny pile of coins.  It’s good be because it helps keep Overwatch from developing an economy, which personally, kind of ruined Team Fortress 2.

You can also buy Loot Boxes, they aren’t a super great price, but they aren’t overly expensive.  Unlike Battlefield 1, you get a lot of them just by playing the game, and each contains 4 items.  You get a free box for every level you gain on your account, and you can get an additional 3 boxes each week for 9 wins in Arcade Mode.  There are also seasonal ranked matches which I believe give some kind of reward in the form of loot.  There is also the currency you collect in game through drops and duplicate items, so you can simply save up and buy the specific cosmetic item that you are after for your favorite character.  The point is, you can more than get away with getting plenty of items just by playing the game.

But enough about loot, it needed mentioning, but it’s also kind of an aside to the game.

The real core of the game is of course, gameplay, and with it, the roster of characters.  It’s also where Overwatch and Team Fortress 2 really differ.  Team Fortress 2 has 9 classes, though each of these classes can be set up through different loadouts to have different play styles.  Demoman for example, plays differently than Demoknight.  Overwatch instead simply has, more characters, 23 of them, with more being added over time to add more variety.  For example, both Sombra and Ana were added after the game’s launch.  Each character is surprisingly unique in play style and design and for the most part the game is pretty well balanced.

For the most part.  Some characters are definitely more played and more powerful than others.  That isn’t to say that you won’t see every character at some point while playing.  However you’ll see way more D.Va and Roadhog than Zaraya for the Tanks.  Also, each character gets an Ultimate Ability which can be unleashed after filling a meter by dealing and taking damage and even just over time.  Ultimates such as D.Va’s exploding mechsuit are super useful at wiping out an entire team, while other’s such as Sombra’s EMP or Tracer’s lame little grenade are kind of less useful.

There is definitely enough character variety to suit any preferred play style.  Also, except in certain game modes, characters are limited to one per team, so no need to worry about having a dozen snipers hanging around in the back ala Team Fortress 2.  There’s only one real sniper, (two but one is a healer), so you’ll only have one useless player hanging around 500 miles back.

Speaking of game modes, there’s the regular Quick Play, and Arcade.  Quick Play works as you might expect, select a character, then play in one of several pretty standard play modes, control points, push a cart, king of the hill, etc.  There’s also Arcade Mode, where things get a little more varied.  Most of the maps work the same, but there are elimination modes, where you die and don’t revive, unlimited mode where there aren’t limits on how many heroes can be on a team, 1v1 matches, or even specialized holiday maps.

That said, some of the maps can get a little repetitive.  The basic designs tend to be pretty different but many of them feel like there was a punch list of features to be added, main path, side path to the right, one upper platform.  It’s kind of subtle but there’s several that feel like at a base level, they are the same map.  Like if you took out the buildings and just made everything squared out walls, you’d have identical layouts.

Things like the arcade mode really help to break this repetition up a lot though.  There are several modes available and they cycle occasionally on what’s available.  Things like Mystery Heroes, where you get a random hero each death, or All Brawls, where all sorts of crazy rules come into play.  Some of the All Brawls limit teams to certain types of heroes such as all offense only.  Some let you pick only Genji and Hanzo, the two brothers.  One of the craziest is This is Illios mode, where Roadhogs and Lucio’s battle it out over  giant pit, the goal is more to throw your opponent in the pit than kill them.

Possibly my chief real complaint is that the social system seems kind of crappy, especially coming off of Team Fortress 2.  Granted, I was admin on a Team Fortress 2 server with a forum and a community and a clan, but Blizzard as a whole just has a pretty mediocre social set up next to Steam and Valve.  This is more of a complaint with Battlenet of course than Overwatch.  For example, I can’t just friend someone by saying I am “RamenJunkie”, because Battlenet adds these lame numbers so I’m “RamenJunkie#1476”.  There also just feels like there is less of a community in Overwatch vs Team Fortress 2.  No one uses voice either, which makes things feel a little lonely.

The bottom line is, Overwatch is a lot of fun and a great game.  If you’re not into FPS games you may not like it, if you prefer some gritty “realism” FPS games you may not like it, of course, but it is a good game.  I picked up Battlefield 1 and Overwatch around the same time period, and while Battlefield 1 started out as my preferred of the two, it grew really stale, while Overwatch has grown on me as being a lot more fun, and feels like it’s going to ultimately have more staying power of these two FPS titles.

Review – Marvel Legends – Juggernaut Wave – Havok

Someone working on this wave seems to have a hard on for Cyclops’ family, we’ve got his wife, Jean Grey (Phoenix), his son from the future, Cable, and his brother, Havok.  There isn’t a Cyclops, but we got one in the first wave of X-men with Jubilee and there is one in the next wave coming in 2017.  He’s Cyclops’ younger brother in the comics but older brother in the movies, though this is a decidedly comic book design.

He definitely doesn’t have the most amazing design for a super hero.  There’s nothing complicated going on here, he’s a dude in spandex with a funky helmet.  It’s a pretty well done figure, he’s just a little on the boring side.

He does have a pretty cool power, though not really any good way to portray it in toy form.  He absorbs energy and re-releases it.  As he absorbs energy he gives on energy waves, for the figure this is depicted using these attachable bubble effects.  These are similar to the circular effects we’ve seen a lot lately with Doctor Strange and Scarlet Witch, though it’s not the same effect piece.  Also, given how his power work, I find they work best attached higher up on his arms than on his wrists, since it looks more like he’s “emanating energy”.

Considering Hasbro seems to be against including things like fireball effects with these figures, there’s not much else he could have come with to make him more exciting.  Articulation is decent, though if you put the effects higher up on the arms things can get a little limited.

I do like his design though.  He’s pretty basic but the effect parts work pretty well and there’s something elegant about his design despite it’s blandness.

Review – Movie – 10 Cloverfield Lane

What an interesting psychological thrill ride here in 10 Cloverfield Lane.  The tagline “Monsters Come in Many Forms” is also a very appropriate descriptor, as there are monsters who are not monsters and monsters who are not monsters who are monsters.  There’s also a tiny cast, there’s only three actors involved in most of the movie, a fourth for a few minutes and a fifth who is only a very brief voice (Bradley Cooper, incidentally).

The core of the movie revolves around Michelle (Mary Elizabeth Winstead), who is involved in an accident and wakes up locked in a bunker with Howard Shambler (John Goodman) and Emmitt DeWitt (John Gallagher Jr.).  According to Howard, he rescued Michelle after her accident and brought her to his underground bunker to save her from an unknown catastrophic event that has made the world above uninhabitable.  Emmitt also showed up at the bunker, having helped Howard build the place previously and this knowing of it’s existence when things in the world started to fall apart.  Howard isn’t sure if it’s aliens or nuclear fallout or just invading armies, but he knows things are not safe up above.

As the plot rolls on, things end up possibly not being too safe inside the bunker either, and is the outside world actually a radioactive alien infested dead zone?  Twists and turns to keep you guessing all the way to the end here.  The real flaw of the movie is that it’s the “Spiritual Successor” to the movie Cloverfield, and so if you know anything about Cloverfield, you kind of already have some idea of some of the truths this movie tries so hard to keep a secret.

The whole cast does an exceptional job here, especially John Goodman, who does a great job with being slightly slow and a little creepy while doing his best to just be the savior he thinks he is to Emmitt and Michelle.  It’s clear he’s not quite right in the head right from the start, just how not right is part of what keeps you wondering the whole time of his true motivations.

It’s a pretty good movie that I enjoyed a lot more than I expected.  It’s not quite a horror movie, more suspense, though it felt like it was somewhat billed as a horror film.  It’s also relatively clean with it’s PG-13 rating.

Spoiler-tastic thoughts beyond so be warned… (more…)

S.H. Figuarts – Sailor Moon

Someone at Bandai must have realized that there is a lot of easy reuse potential in a highly desired show like Sailor Moon or something, because there has been a slew of releases in the Figuarts line for this popular anime in recent years.  Sailor Moon is definitely one of the most well known classic anime properties.   It seems to have opened up the gates a bit for other older titles.  We’ve been getting figures from Ranma 1/2 as well.  It makes me wonder how long until they start doing Figuarts of Tenchi characters, another popular title from that era with a ton of characters.

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The Sailor Moon line up started of course, with Sailor Moon herself.  Which is of course the obvious choice, Usagi is the title character after all, if there was only one figure, she’d be the one to be made.  There have been a few rereleases of the original figure and a few variants such as Super Sailor Moon and Imposter Sailor Moon.

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The figure stands around 5.5″ tall and has all of the ball joints and double jointed articulation you’d expect from a Figuarts toy.  There are 6 faces included 5 pairs of hands.  One of the hands has a disk effect part attached to it to simulate when Usagi removes her crown to throw it for an attack.  She also includes 2 Moon wands, one lit up and one not, and a special Sailor Moon themed Figuarts stand.

Usagi also include a little figure of her cat Luna.  Luna has a bit of pose ability in her tail and neck, though getting her to stand up is trickier than it really should be.

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You’re going to need that stand too.  As nice as the figure looks, her long skinny legs and heels don’t give her any stability.  It’s possible to get Sailor Moon to stand up on her own, but it’s not always easy.

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A few other downsides I’ve come across.  First, her hands have a tendency to fall off sometimes.  It’s not a constant problem, but it happens.  Second, I seriously worry about breaking her hair off.  Usagi has her trademark Odango hair with long ponytails.  They are made from a very stiff slightly transparent plastic, a type of plastic that, in my experience, tends to easily snap off if pressure is applied in the wrong direction.

SH Figuarts Sailor Moon

Overall it’s a nice figure, but I worry a bit about it’s long term survivability.  There isn’t a lot that could be done about the balance issue, the design looks like the character on the show, giving her different shoes wouldn’t match what Sailor Moon is supposed to look like, and that’s about the only solution there is to that.  Mostly I kind of wish there was a bit of give to the hair pieces, so I wouldn’t have to worry about them breaking.  In the end, it’s just nice to finally have an option for a good figure of an iconic anime character.  Most of what has been put out for Sailor Moon in the past were Barbie style dolls with a pretty mediocre likeness, even in the Japanese market.