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What I’ve Been Playing – Light-Based Lore Edition

I kind of want to do these weekly, but I don’t really know if I rotate my game interests enough these days to do them weekly. I just wish I could get more consistent, though I have no one to blame by myself. Though part of the desire to do these sorts of posts was to maybe, encourage more variety in my gaming habits. I think part of the reason I don’t have much variety lately is that, anymore, I play games to fill time more than for enjoyment these days. It’s certainly not for lack of options of things to play.

Hyperlight Drifter

This game kind of reminds me of Zelda a bit in play, it’s top-down, and you go around swording and shooting things. It’s essentially an adventure game like Zelda, though visually it’s all stylized pixel art. In that department it makes me think of Dead Cells. The sort of, core mechanic, is that you can sort of hyperlight speed dodge a short distance. This comes up a lot in combat as the standard strategy tends to be, dodge then hit.

I was enjoying it though it’s a bit brutally difficult in places, it also doesn’t punish you much since dying just means starting the current screen over again. So you can get a feel for actually improving one’s skill.

But I also basically stopped playing. I’ll probably go back, but I got to the first boss. A first boss? I’m not sure the zones have any real order. I just, couldn’t beat it. Not for trying, and trying, and trying, and trying some more. The strategy is fairly clear, get the boss to kill the adds before they spawn in, then dodge and hit the boss. It’s all just a bit too annoyingly knife’s edge for difficulty for me I think.

The game’s fun though, and tells an interesting story despite no actual dialogue.

Omno

In a much different pace than Hyperlight Drifter, I played all the way through Omno. It’s a 3rd person platform puzzle title, and there isn’t really any way to actually die, so well, that makes it considerably easier than Hyperlight Drifter. It also takes maybe 4 hours to 100%.

I like this sort of relaxing play style these days. Interestingly, the game kind of reminded me of Sky: CotL in it’s story, though not really in it’s play style. Especially with the occasional light up hieroglyphics and light collecting game play.

Sky: Children of the Light

Speaking of Sky, I’ve jumped back on that bandwagon a bit again. It’s an enjoyable and relaxing title but it gets really repetitious after a while. I think the main thing is to stop grinding candles. Just stick to daily quests and events. Grinding candles is incredibly time-consuming and makes the repetition worse.

There was also a demo for the PC version. I’m looking forward to the PC release if only because it means I can set up a couple of extra accounts and send myself hearts. Hearts are the most pain in the ass currency to get in-game, You can get a slow drip of partial hearts from friends daily, assuming you fight people who light your candle, or a friend can gift you a whole heart for 3 candles. That’s not a lot of candles, but it adds up rapidly if you were doing it for several friends. The way the system works, the absolute maximum you can farm in a day if you get literally every piece of wax, is around 20-21 candles. This takes HOURS, even when you are super efficient. And candles are the main currency for other things, so you often want to save them up. Not a problem for a second account that’s just feeding hearts to a main account, 3 candles are fairly easy to farm out.

Anyway, on to the Steam Demo/Beta. I ended up doing two paths here, not really intentionally. When I first logged in on my laptop, my account wasn’t linking properly, so I ended up doing a fresh new run with a “local save”. I ended up running through the entire game, including Eden, and eventually, linked it to a secondary Steam Account. When I loaded it up on my Desktop, everything linked fine. I did some runs and collected Winged Lights on my main account, as I had recently run Eden again and needed to regather them all, and I recorded some gameplay of the Trials and posted it to YouTube.

The game plays pretty well on PC, it’s neat seeing the world in nice huge glory after playing so long on my phone. There are a few issues I came across. Both may be related to some core issue with controls. First, in some tight areas, when flying, it was super easy to end up caught in the clouds and bouncing around. This happened most often in “entry corridor” zones, like at the start of Daylight Prairie and Hidden Forrest, but also during the final ascension sequence at the end of the game. I think what’s happening is the PC controls don’t handle, I’m not sure the proper name, “Pressure based movement”. On the phone touch controls, you push forward a bit, your character walks slowly. Push it all the way, they run. On the PC, with WASD, the movement seems to always be the same speed. This actually makes things feel incredibly sluggish at times. I had trouble during the Trial of Fire at times because my character just felt sluggish and wasn’t quite able to make it to light the next candle or avoid a squiggly slug monster.

I’m not entirely sure how to fix this with KB controls aside from adding a “sprint” button.

Fortnite

I’ve ended up playing Fortnite this season more than expected. I mentioned before the pass was super lame and I wasn’t really interested, but I did manage to accumulate the free tier V-Bucks in order to have enough to buy the pass. This was worthwhile since spending 950 V-Bucks unlocked the paid tier V-Bucks, giving a return of 1200 V-Bucks total. Also, while the pass is really mediocre, I really like the heist elements of the map. There are three large compounds you can infiltrate for good loot. It’s fun infiltrating these places.

Fortnite Desperately Needs More Preset Slots

There are currently 100 slots available. Given the sheer number of items available there really needs to be a larger limit. Each battle pass has 7-8 new skins added, each with different styles and colors, which can drastically change the skin enough that it’s basically two skins. One could easily want several pre sets for the same skin. This doesn’t even get into buying skins from the shop.

I like to change skins a lot and I have a lot of pretty alright set-ups. I really wish I could have more though. It’s easy enough to change skins, but then there is selecting a good back bling, and pickaxe, and contrails, and a glider, etc etc. There’s like 4 or 5 options to set up when doing it manually, easily.

They also really need a better way to sort and organize them. As it is, you have to load the preset, then save it to a new slot, overwriting something else. It’s a pain. Something something drag and drop here people.

It gets even worse because the thumbnail is always just the basic style, so it’s not easy to tell which preset has a different style applied. A good example below is the Spiderman skins, which all look the same, but are all different.

Anyway, here’s my hundred at the moment.

What I’ve Been Playing – Better Late than Never Edition

So I meant to be way more regular on these things but I’ve kind of failed at that. Two reasons mostly, I suppose. One, often I decide I want to do a full write up on something instead of a brief write up in one of these posts. Two, mostly I have just been playing Fortnite.

I actually want to go on a bit of a tangent regarding Fortnite and Sky, Children of the Light, and paid seasonal passes. I posted a series of posts on Sky: CotL recently. I’d been meaning to write them all out for a while, and I did, and I posted them, and… that was just kind of it. I stopped playing. It seems like a really weird place to stop, and I can’t really say I intended it that way or even realized it had happened. The game is coming to PC soon though, so I will definitely go back.

My frustration here, is the Season Pass. And Season/Battle Passes in general. The entire concept is just, a little lame. It could BE perfectly fine, but most are not. For example, with Sky, I decided to log in and I noticed there was a new season, and while it has some really wonderful looking capes and masks, I had already decided I didn’t really care. What I realized was, i had never finished the last pass. I was literally like 99% there too. But I did not pick up the awesome manta spawning lamp. I am pretty sure, it’s never ever coming back either. That’s it. I paid for the pass, I am pretty sure I even had the candles, I just, never logged in to redeem it.

This whole exclusivity thing is kind of really annoying. It’s why I stopped playing Overwatch 2 out of the gate. It’s annoying in Fortnite as well. Like, I can never get Peely, because he was a pass skin. I can’t get Darth Vader, he was a pass skin. Lots of cool skins I come across, end up being pass skins, from before I played.

It’s annoying and Frustrating.

Fortnite

Back on track a bit though, and on Fortnite, I finally picked up Save the World, the single player hoard mode campaign. It’s… kind of a little lame. I can see why it’s not popular. It comes with a bunch of V-Bucks, and eventually I can build some experience grinding endurance run builds, but I kind of regret bothering. You can’t even get the V-Bucks included until you have played for quite a bit to unlock the daily quests. The voice acting and little story bits are fun and funny, the actual game play loop feels a lot like an annoying mobile game and it’s kind of tedious and boring.

Banko Kazooie Grunty’s Revenge (GBA)

I may do a full write up on this game, but I have never played and Banjo Kazooie games, but I really enjoy both Yooka Laylee games from the same studio (more or less). It’s really kind of weird how similar the games are. I’ve compared Yooka Laylee to Donkey Kong Country, but it’s almost a straight reskin of Banjo Kazooie’s world. Anyway, I finished it, 100%. It’s fun.

The Wizard Game That shall Not Be Named

I’ve been a bit torn on this one. I really like Harry Potter, but Rowling is actually kind of shit, and there has been a huge basically, witch hunt campaign against anyone who cares about this game. There is actually a great video that covers the whole thing pretty well. https://www.youtube.com/watch?v=B0TwTJCRf58

Don’t worry too much though, the game is decidedly pretty mid tier.

I ended up getting a free copy of this game through a raffle online, so it’s kind of awash, I guess. I get the controversy around everything, personally, the Transgender audience complaining about Rowling is legitimate. The whole “Goblin/Jews” thing, feels a little bit over blown. Goblins, orcs, trolls, etc, have basically always “looked like that”. because it’s a mechanism to make evil characters. If anything, Jewish stereotypes, were also just, designed to look like creepy goblins, less so the other way around. I don’t know, maybe I am way off base there.

I will say though, taking a random female model character, and just, giving them a male voice actor, does not a transgender character make. Maybe there is more to it as the story progresses, I have been mostly exploring the castle, and not really doing the story, so I’m hugely over leveled, but I really doubt it. I am not sure what they could have done, but it just feels, a little forced and awkward.

It should not be real surprising though, there is something weird going on with some of the voice acting in this game in general. Several characters sound like they recorded their lines in an echo chamber or something. My own character also sounds weird, maybe it’s partially my fault? When you create a character, you can adjust the pitch of the voice chosen, higher and lower, and I went on the higher end, which seemed fine in the character creation demo lines, but after going through actual dialogue, she sounds like a weird echo bumblebee. It’s grating enough I have considered seeing if there is a way to hack the save file to choose a different voice pitch.

There is also a lot of oddness to the graphics going on. Maybe this sort of thing is common, I don’t really play too many “AAA” level titles, but there is a lot of weird clipping, at times. Particularly with the cloaks everyone wears, which will randomly flop up on one side, maybe it’s supposed to be wind?

I am also disappointed by the lack of real interaction with your character and the NPC students. A lot fo my comparison here comes from GTA, which is the big daddy of “open world games”. In this game, you can’t say, randomly Leviosa another student. You can barely even bump into them. In GTA, you run through a crowd of people, they all bump around realistically and get kind of offended. In this, they just sort of, do nothing.

I also wish there was more NPC variety in the students. The game has a pretty robust cosmetics system to it, but you’re supposed to be a student, and literally every other student just wears a basic house outfit and robes. So you wearing anything else, feels super weird.

Probably the biggest issue I have had, and this may be explained better later, is your character’s place in the world. You’re like, the most Mary Sue character ever to visit Hogwarts, including the not yet born Harry Potter. You come in as a 5th year student, which feels really odd, but I kind of get that they didn’t want you to start as an 11 year old kid. It feels like Magic is something you would want to start from the beginning with though, screwing up Math by starting school as a 5th grader, isn’t going to turn anyone into a frog. There has been at least one little scene though suggesting there were other students admitted as 5th year students. All of them, including your character, also have access to this Mary Sue Magic (Ancient Magic) which is apparently uncommon. You learn all you spells pretty easily, which is just one more, “Mary Sue moment”. Basically, you are perfect at everything. I get that it’s needed for gameplay, but it feels weird from a story perspective.

Anyway, I actually have been trying to force myself to play more single player titles and just, stuff, besides Fortnite. Like, I had started Death Stranding and Final Fantasy 7R, and then stopped. I want to go back to those, but I have yet to do so. I just end up playing more Fortnite, it’s quick and easy.

What I’ve Been Playing Recently

I wonder if those titles should be more distinct or if it even matters. Anyway, I “completed” one game this week. Actually I sort of “beat” two games, but I forget how I have counted the Fortnite Battle Passes. Let’s call it one for now. The Fortnite BP technically goes to Level 200.

F.I.S.T: Forged In Shadow Torch

Man, that acronym. Someone really wanted it to stand for FIST. This was one of the free games from Epic over the Holidays that they push every year. It looked interesting from the animal characters and Steampunkish design then I noticed it’s a Metroidvania title, which is probably my favorite game genre. So I decided to jump on playing it. You play as a sort of, grizzled ex soldier rabbit, armed with a giant robotic FIST from his old war days mech. The game play is pretty smooth and it’s definitely a Metroidvania style title.

My main gripe so far is the slight unevenness of the enemies. Most of the bosses I have encountered are super predictable and almost too easy. Dodge Dodge Dodge Strike. It’s a pretty regular pattern for all of them so far. One large biped mech was particularly easy to confuse because it didn’t move and you could just jump from it’s left to it’s right, meaning it would miss miss miss, then turn around, so you move again, and repeat. But the regular enemies, are often tougher than the bosses, and feel like they have just as much health. There is also this really annoying bit where you can stun them out of an attack animation, but not ALL attacks, and often you can’t stop your slightly sluggish attacking, until it’s too late to dodge away. And the enemies often have huge attack arcs. If that makes any sense.

It’s not awful, but it’s annoying, especially with packs of enemies. The game feels like you should be able to “juggle” the enemies, but you really can’t. It’s particularly bad with the samurai looking dudes and worse with the axe throwing shield guys. The game is still fun, but it feels like it could use a slight bit of tweaking to it’s regular enemies and maybe a slight beefing up on the actual bosses.

Fortnite

I finished the main part of the Chapter 4 Season 1 Battle Pass. Which means reaching level 100. The game is honestly, starting to feel like a chore. I’ll keep at it for now, but at this moment, I have no desire to continue to Season 2 unless things seem really good. There have been a LOT of complaints about the new weekly quest system. They expire now, instead of just stacking until the end of the season, and they are almost always incredibly grindy. Like, “you must do ONLY THIS all week” to complete the top tier. The map also was neat at first but it’s gotten really stale. It also hasn’t really changed at all. It felt like in Chapter 3 the map was constantly changing every week or so. The weapons pool also has not really changed.

Sky: Children of the Light

Now that the Season of Aurora has ended and I’m not worried about maximizing my Candles each week, I decided to just go for it at take a swing at The Eye of Eden, the end zone of this game. man, you want a game that is bipolar on its own game play. I kind of want to do a separate write up of Sky, so I won’t go into a ton of detail, but let’s just sat this. The base game play loop is about as non confrontational as it gets. You mostly just, fly around lighting candles and collecting wax balls and occasionally doing little spirit stories. The final zone, is literally an endurance until you die.

Your health is represented by these Winged Light bits that you collect, which strengthen your overall ability to fly and explore. I was up to I think 76 before entering Eden, which is pretty close to max on regular basic Winged Lights. The first zone is a slow climb up some cliffs through winds and rock storms. The second zone is stronger wings and bigger rocks, but now there are Krill dragons patrolling around. The third zone is where the action is, it loses the dragons, but instead there is a constant barrage of lava rocks splattering all over the zone that will basically one shot you destroying some of your Winged Light. You can hide behind some rocks, but for the most part, you have to run around the zone depositing your Winged lights into these little statues to save them. You give up your health, to save these other entities.

You do this, until you die.

And then you get reborn at zero. Though for each spirit saved you get some special candles to use to buy some more permanent Winged Lights. It’s not 1:1 though. I earned I think 13 Ascended Candles. I restarted the game at around 8 Winged Lights I think.

Klonoa: Door to Phantomile

I still jump around a bit on the Retroid Pocket but for now I have settled on playing the first Klonoa game on Playstation 1. I am not sure how far I am, maybe halfway? The game reminds me of the style of Donkey Kong Country, but not nearly as fast paced. It’s a neat little game, though I’m not entirely sure of the ins and outs of some of it. Like occasionally there are clock items to pick up, but from what I can tell, the game has no timer. I’m not too concerned, I am not trying to master this one.

Fortnite Victory Royale The Scientist

A little before Christmas I bought a bunch of “Clearance masquerading as a Christmas Sale from Entertainment Earth stuff. It was all stuff I had been “sort of looking at” for a while, but for super marked down, I decided why not. Slightly annoyingly, a lot of it ended up being slightly disappointing for one reason or another. Maybe I need to start listening to tat little, “you put this off for a reason” voice more.

Anyway, this was one of them. In the last year, I’ve started playing a ton of Fortnite. Though I don’t own a ton of figures from the game. I don’t really want to either. Most of the ones I do have are Bananas or cat people. The Seven seem like they could be an interesting group to have all of as figures though. Mostly because I like Teams.

So far there are only two members of The Seven available though, The Scientist and The Foundation. I figure, even if I don’t bother with any others, this big robot dude would still be cool. And well, he kind of isn’t.

It’s a nice looking figure for sure. Lots of details, but there are a few problems that just drag the figure down. For starters, the face mask gimmick. Without going into a ton of Lore Details, all of the Seven wear air tight suits to protect themselves from The Loop. So they have these expressive digital Facemasks. In the game, you can select from a variety of different styles for each member’s helmet. The figure replicates this with swapable face plates and a neat light up gimmick.These face plates, do not stay on, at all. Just looking at it is enough for it to pop off and go flying who knows where. And it’s two pieces falling off, the plate itself and the clear cover. Neither stays on. I guarantee a lot of these will go missing over time.

As for the light up gimmick, it’s cool, but it also makes him incredibly top heavy. Which is a problem exacerbated by how limited his articulation is. He has plenty of joints as Hasbro 6″ figures do, but his bulk and top heavyness completely limits most of the joints to uselessness. He can’t even two hand hold his gun, and it’s the type of gun you would two hand hold.

There also seems like some plastic tolerance issues going on with his backpack because it also falls off pretty easily as well. All in all, he is just really meh. It feels like they maybe designed a decent figure, then stuck the light up gimmick in later and it ruined things a bit.