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October, 2017:

The Gifted – S01E05 – BoXed In

An important character died in The Inhumans and I couldn’t come up with anything I felt like writing about and skipped it. Yet here I am again with another installment of The Gifted.

One of the first thing that comes up is something I was left nagging at me from the last episode. Everyone returns to the base after the rescue, and Reed Strucker runs into Fade (the bartender) who immediately points out that Reed was working for Sentinel Services. This pretty much sets everyone on edge as they decide if they can even trust Reed.

Polaris and Eclipse are till out on their own trying to evade Sentinel. There was a really clever little moment where they worked together to take down drone flying above them, otherwise it was just a bit of bonding time. They encounter Agent Turner at a roadblock and take him hostage. Watching Polaris in action against Sentinel is so satisfying. Shades of Magneto all around, it’s great how effective her power is at quickly dispatching anyone with guns and body armor. Speaking of Agent Turner, we also get a flew glimpses at the past “Event” that’s been referenced a few times in the show, the event where his daughter died that drives him to stop Mutants.

Meanwhile the Struckers work to earn the trust of the Mutant Underground. Mrs Strucker works to help Trader who was shot last episode. Andy volunteers to donate blood to the cause. Reed uses his knowledge from working as a prosecute to help them decode Sentinel Services radio signals and to help lead the Sentinel search parties away from the area. Reed’s mission requires Fade’s ability to become invisible to help but Fade’s not too keen on the idea. The plan pretty much goes off as planned without a hitch aside from the expected moment of Fade showing up late to pick up Reed. Expected because it fits the idea that “he doesn’t trust this guy maybe he will betray him but oh he didn’t really.”

Eclipse and Polaris are working on interrogating Agent Turner to find out how they are controlling Pulse. They aren’t making a lot of progress and get interrupted by the arrival of more Sentinel troops who surround the building. Blink and Dreamer join them in the warehouse (via Blink’s portals) so Dreamer can extract memories from Turner. Polaris holds off the breaching team of soldiers briefly but they start using gas which she can’t stop so they are forced to evacuate. Not before Dreamer gets some glimpses as to what’s going on in Turner’s head. Dreamer being pulled away from Turner early also seems to scramble his brain a bit.

Finally, Blink confronts Dreamer about the memory that was implanted in her head. She realizes what has happened after watching what happened with Turner and is understandably upset about it. Blink isn’t the only one with memory issues, we get a moment with Agent Turner returning home to his wife, he no longer remembers his daughter being killed.

There were a lot of very “predictable” moments in this episode, but they can’t all be 100% original all the time. There seems to be kind of a cadence going on where we have an episode that’s a bit slower then one that’s more action packed. It’s a pretty good pace. Also, what’s up with the human characters being the doctor/nurse in these sorts of shows. I guess it’s just an excuse to give a non powered person an excuse to help a super powered person.

 

 

Review – Movie – Monster Trucks

So, I’m kind of a stupid sucker for this sort of thing. Kind of dumb movies based on dumb concepts. Monster Trucks really feels like one of those, in a meeting, guy says “What about, trucks, possessed by MONSTERS. And we could call it…. MONSTER TRUCKS. This is a Nickelodeon film and rated PG, so it’s pretty sanitary in it’s story and presentation. You’re not going to get much more than what you might expect. There’s quite a few faces that you’ll recognize in here as well, though the stars are Lucas Till, from MacGuyver as “Handsome outcast loser kid” and Jane Levy as “Nerdy Girl Love Interest”.

Some spoilerish thoughts and then a less spoilery wrap up beyond that.

Plot Summary

The film starts off with an oil company discovering an underground water source during a drilling operation. After penetrating the tunnels, a mysterious creature escapes from the well (several actually). They capture at least one creature and another hides inside a company truck that was crushed during the explosion.

A few notable characters are introduced, there’s a couple of Oil company people, a corporate jerk and a couple of science folks and there is this animal tracker/exterminator/tough dude hired by the Oil company. Honestly, their names aren’t super important, they are all pretty much just the characters you’d think of in these rolls existing. It’s clear they all basically exist to serve as plot foils for our hero in various ways.

Enter our hero, Tripp (MacGuyver). We get a brief introduction sequence, he seems to be kind of the loner stereotype though he doesn’t really look it, his mom and dad are divorced (the dad was working at the oil field) and his mom seems to be dating the town Sheriff. He also works at the local junk yard with Danny Glover in a wheelchair. The junked Oil company truck is dropped off and Tripp is rather excited by the prospect of taking the engine from it for his junker old timey project truck.

He soon discovers there is more to their truck after finding some missing oil, and later luring out the giant tentacled monster who has been drinking said oil. Around this time the Oil Company enforcer dude shows up with some goons. The monster sneaks off and hides inside Tripp’s Junker truck, where he remains for most of the movie. This also crates our first… Monster Truck. Tripp tells the goons to go ahead and search around while he pushes the truck and the monster out of the garage, where he runs into Jane Levy, who was coming by to help him out with some studying.

The monster starts acting up and she discovers the monster. With the goons quickly approaching they jump in the truck and the monster drives it off. They arrive at Meredith’s place (Jane Levy), where Tripp fixes up the truck so the monster and drive it better.

They take the Monster Truck out for a spin around town and to feed on some gasoline, only to discover gasoline kind of makes the Monster go kind of nutty. After some hi-jinks in the streets they end up ad Tripp’s dad’s place to get some more input on what happened with the Oil Field accident. His dad however rats them out to the Oil Company Goons. After a dramatic chase escape between the Truck, the Goons and the Sheriff, they end up at another place run by Meredith’s family, a cabin out in the woods.

You see kids, this is how we know she likes him, because she keeps hanging out with him and his crazy truck, despite all of the peril they keep getting involved with.

Through this whole crazy escapade, we’ve gotten a few glimpses at the Oil company scientist guy. It seems that he has two additional monsters help in captivity. After some testing, he finds that the monsters are smart and able to communicate telepathically with each other. He also greatly objects to the Oil Exec dude’s plan to kill the creatures so they can get on with drilling up Oil.

So the next morning Tripp and Meredith wake up to find that the monster as left. Fortunately, Meredith’s affections for Tripp are apparently creepier than they have been coming off because she has an app on her phone that is able to track Tripp’s phone, which is in the truck. Creepy much? Tripp doesn’t bat an eye at the fact that she has apparently been secretly stalking him using her cell phone. I mean tracking apps usually need special permissions, which would suggest at some point she snuck this app on her phone.

They track the monster to a facility owned by the Oil Execs and discover the other two creatures. Unfortunately, it was a trap and they are all ambushed and taken prisoner by the Oil Company guys. While being escorted off the premises, Meredith and Tripp are picked up by the Scientist guy, who wants to help the monsters escape so they don’t get killed. The scientists suggests they need to get the monsters back to the vent in the oil field so they can return home. But they need some way to move them fast.

Which brings us to… more… Monster Trucks.

Specifically, they essentially steal a couple of other trucks, rip out the engines and modify them using more stolen parts from a car dealer. But it’s for a good cause, or something.

Our heroes hijack the semi transporting the monsters and meet up with their newly hollowed out trucks. We get an action packed cross country race through the woods and up a mountain to the dig site, and some unexpected help from the Sheriff and our family of monsters is safely returned home. Everyone gets a nice feel good ending.

Thoughts

Ok, so yeah, this movie is definitely designed for a younger audience and it’s a Nick film. Most of the characters are all as a result pretty much cookie cutter stereotypes. The basic plot is… honestly pretty solid, as well as it’s execution. This is accepting the idea of tentacle monsters that like to control trucks is a thing. The real flaw of this film is that it’s a story that’s been done before, Kid (ok, the heroes are like 18 or something but you get the idea), kid finds alien/creature/sea animal and befriends it, corporate/government goons want to stop/kill said creature/alien, usually for “reasons” that amount to “they are the bad guys”. This movie doesn’t break any new ground. It’s still a pretty fun movie, and the special effects are pretty good as are the goofy stunts.

It’s not going to win any awards, but there are worse movies to watch and younger kids will get a kick out of the whole thing for sure.

 

The Gifted – S01E04 – eXit Strategy

Plot wise, this was certainly a pretty important episode but I can’t help but feel like it kind of stalled a bit in the first half, or more. Blink deals with the lingering fallout of the implanted memories, Eclipse meets with an old friend and interrogates a guy, the Strucker kids find a way to work together to focus Andy’s powers better. The ultimate goal is to hijack a convoy transporting Reed Strucker and Polaris between prisons.

There’s a lot of lead up to the action at the end, but it kind of feels like filler and it’s a little repetitious. We see the same sort of moments over and over with little plot movement.

Also kind of interesting though almost a side point, We get Trader, a mutant who makes himself invisible. I only find this notable because we’ve already had a mutant with this power in Fade, aka the Bartender guy. It kind of feels like a lot of times these sort of shows, and movies even, avoid duplicating powers like that, to avoid confusion. I mean it’s not unheard of, there are plenty of Mutants who share powers, it’s not just not super common in the TV/Movie world. Hell Polaris is almost a copy and paste job of Magneto in powers and personality. But then Magneto isn’t in this series.

Anyway, the meat and potatoes of this episode occurs int he last fifteen minutes, during the attack on the convoy. The plan, that we didn’t really get any insite into despite all of the build up goes completely sideways for reasons not immediately clear to our heroes. It turns out that Sentinel Services has a mutant named Pulse, who has the ability to disrupt other mutant’s powers. The Strucker kids are able to stop the convoy, but the plan to use Blink’s Portals and Trader as recon both fail.

Polaris and Reed bread free of their restraints inside the bus but the guards manage to beat them (literally) and keep them locked inside. Meanwhile, Thunderbird manages to subdue Pulse. Polaris notices that her powers have returned. Strangely, she’s apparently not quite as much of a copy and paste of Magneto as suspected. The bus and cage are lined with plastic. It seems her power can’t penetrate through plastic? It just seems kind of crazy that she can’t just rip the bus open at this point allowing for an escape. I guess she just isn’t powerful enough, because instead Strucker tells Polaris to rip the screws out of his knee replacement, which she does.

With their powers restored, they all make quick work of the escape. Blink makes a portal, Thunderbird and Eclipse rush to the bus to retrieve Polaris and Reed. It’s not really needed since Polaris breaks free on her own, stops the Sentinel soldier’s bullets, and disarms them. They all make their escape in an SUV.

The last notable thing, during the fight, Thunderbird notices a tattoo on Pulse’s wrist. Nothing more is said of it, but it’s clear it’s meant to be meaningful in some way. I’m sure there will be more to come.

 

The Inhumans – S01E05 – Something Inhuman Comes This Way

So, I was wrong last week,  I guess the Inhuman that Blackbolt and Medusa captured wasn’t the one who controls plants but an Inhuman named Locus, who uses echolocation to find people.  They did leave the other Inhuman from the prison behind though, which wasn’t super clear, because now Mortis has him captive.

A lot of this episode focuses on Karnak and the resolution of his story line.  Last episode had Karnak being intimate with the girl from the pot farm, which seemed to trigger the guy running the place because he shot his partner.  Things open up this week continuing this plot line, only now Karnak is in the gun’s sites.  Karnak and his girlfriend escape but she ends up shot int he process.  They are somewhat rescued when the dude chasing them gets called off by his bosses who are on the way to pick up the drugs.  The drug lord, for lack of anything better to call him, ends up shooting the pot farmer and sends his goons off to capture Karnak to tie up loose ends.  Ultimately Karnak and his girlfriend get captured.

Meanwhile both Gorgon and Black Bolt’s group are both heading towards Karnak’s location.  Gorgon is alone so there’s not much going on with that front but Black Bolt, Medusa and Locus are having a sort of heart to heart discussion about how most of the Inhumans are upset about the caste system.  Locus is unhappy that her “purpose” is to find things and that’s all she gets to do, though she wants to do more.  She keeps telling Black Bolt that he needs to be a better leader.  Medusa points out that Maximus isn’t any better, since he’s also just using her to find the Royal Family.

There are a few vague flashback sequences, between Karnak and Gorgon.  Basically how Gorgon is always screwing things up and Karnak is always picking up the pieces.  It feels a little hamfisted and ends up sort of being a set up for later int he show when Gorgon gets to rescue Karnak and fix Karnak’s problems.  I think the biggest issue I have with all of this is that it’s very sudden.  Like the whole point is to sort of show the relationship between Karnak and Gorgon, in the past.  It just doesn’t work super well given how segregated all of the characters have been.  I kind of feel like this is one of the biggest problems I’ve had with this show.  The main characters never interact with each other.  Instead they interact with all of these random humans, random humans that feel more like obstacles than characters.

Anyway, Gorgon frees Karnak and during their escape they reunite with Blackbolt and Medusa.  Karnak’s girlfriend suggests that they need to leave and she will stay behind to get the police to arrest the drug lord and his crew.  Also, apparently during the run up to their encounter, Locus got shot, because she decides to die very suddenly, I guess her usefulness was exhausted.  Just another example of how forced a lot of the events on this show are starting to feel.

We also get a few bits of Crystal bonding with her human friend and Auran reuniting with Mortis and planning to hold the Doctor hostage in order to draw out Blackbolt.

I’m kind of starting to feel glad this show isn’t going to be long running.  I kind of like the idea but I’m not really liking the execution here much.  I’m hoping, now that everyone is together again, we’ll get more interaction and things will get better.  We still have a bunch of kind of powerless super powered folks.  Karnak still doesn’t have his foresight abilities, Medusa is still shaved, Black Bolt still can’t speak without obliterating everyone.

I still kind of feel like the future of this show is pretty obvious.  After the group reunites with Crystal and Lockjaw, after dealing with Auran and crew, they will return to the moon.  Maybe Maximus has managed to get powers via the Doctor, but essentially Black Bolt will just return and probably be a better king, after having some new experiences.  It feels kind of predictable and I don’t really see any other direction or twists, especially given the limited time left.

Review – Pokemon Magikarp Jump (Android, iOS)

The Good

  • Charming visuals and art work
  • Magikarp
  • Magikarp

The Bad

  • Very repetitive game play
  • Weird overpriced Microtransaction Model
  • Shallow Gameplay

In Depth

Pokemon Go isn’t the only mobile Pokemon Experience available on mobile, Pokemon Magikarp Jump is a much more traditional mobile game with all of the usual caveats that come along with that.  At it’s core, Magikarp Jump is just your traditional old school Tomagotchi only with Pokemon.  You fish up a Magikarp, you feed it food and train it, and then take it off to compete in a Jumping contest against AI Magikarp opponents.  That’s 100% of the extend of the game.

The best part of this whole game is the art and animation.  It’s repetitive yes, but it all looks really great.  There are several dozen Pokemon that show up in the game aside from Magikarps, all of them rendered in this recognizable cutesy art style.

The more you play the more coin rewards you get which allows you to upgrade the various foods and training courses.  There are also Diamonds which are this games Premium currency, which can be used to unlock Friend Pokemon and decorations for your Magikarp tank.  The friendly Pokemon offer time based rewards such as bonus experience (JP or Jump Power) or extra coins.  The Decorations offer passive bonuses such as a blanked percentage bonus to coins or JP.  This offers up some variety of ways to raise your Magikarp.  The Premium currency can be purchased for real money but it also can be earned, slowly, by simply playing the game. After training, and league matches, you often encounter random events, some of which drop diamonds, others bonus exp and gold.

There is choice, and not really a lot of choice.  To keep things moving, you really need to keep upgrading food and training, which means needing gold, which pretty much steers all upgrades into getting more gold.  Spending a few hundred hard to get Diamonds for 2 extra food isn’t really as useful as spending the same amount for a bonus to gold drops or even just a boost to the experience food gives.

The whole system is of course, also designed on a sliding scale, so you get stronger, but you never really feel like you are getting “better”.  The leagues (all ten of them) all play out essentially at the same pace until you reach Level 100 Magikarps.  Every match is the same and entirely dependent on having more experience than your opponent, which is a fixed amount.  The only real way to make things move faster is to drop real world money.

Which brings up some weirdness.  There is a spending limit, built in, it’s something like $50 ever.  I suppose it’s to prevent kids from blowing hundreds on the game, except the entire point of this business model is to be sustained by “whales” IE the people who spend hundreds of dollars, to make up for those trudging through at the Free pace.  Spending $50 also gives you the Diamond Miner, which grants 100 free Diamonds per day, which pretty much enables all of the unlocks to be purchased many orders of magnitude faster than playing for Free.  the amount of Diamonds you get on basic purchases is also pretty low, enough to buy maybe 1 item.  Essentially the only reason to buy in, is for the Diamond Miner.

The problem here is, game doesn’t have anywhere near $50 worth of game play.  I get that some people will feel it does, but speaking for the idea of the vast majority, it doesn’t.  You don’t do anything interactive at all side from tapping food and pressing OK a lot.  Maybe, MAYBE if the Training rounds were actual mini games and you maybe some extra taps or something to help jump more in League battles and just in general if there was SOMETHING besides being a time waster to the game.  There isn’t though, and as it stands, being a time waster is ok, but it’s not really $50 ok.  I’m all for supporting developers, and I’d gladly throw $5-$10 at this game for the time I’ve spent on it and the enjoyable art and animation.

After you reach level 100 you can keep training Magikarps to higher and higher experience to see how high you can get your Magikarp to jump.  There’s no direct player vs player aspect but connecting to Facebook lets you see how your friends are ranking.

Don’t get me wrong on the negatives, the game is pretty fun as a Tomagotchi time waster, it just feels like there are some odd choices in the pay model and the gameplay itself just, completely lacks any real depth.  I have enjoyed the game a lot.  I’ve played all the way through to Level 100, which, takes months, just as a heads up, but it’s more than doable.  It just gets old after a while.

 

The Gifted – S01E03 – eXodus

Man, this show is just killing it next to The Inhumans. I think a lot of it is that everyone gets to use their powers. The Inhumans have what, guy who can’t talk, bald chick with magic hair, guy who calculates with a concussion, and guy who stomps. The little opening bit of this week’s The Gifted between Polaris and Eclipse was just so great.

The opening was this little flashback moment between these two, talking about when they first discovered they were mutants. Eclipse was talking about how he doesn’t like having to hide and his powers and Polaris talks about how she loves it. She also shows off how she can fly due to her magnetism ability and steel toed boots. She really subtley shows just how much she is like another Magnet powered mutant that any X-men fan should know. They also have this little moment where they accidentally create a mini Aurora, due to the interaction of her magnetism and his light. It’s cute, it really shows off the characters and their relationship and it worked really well as a scene.

We get a glimpse of the Redhead’s (Dreamer) power. Thunderbird wants to train Blink on how to use her powers with little luck and Dreamer suggests she could implant some memories that could help her focus better.

The Struckers sneak off to meet with a layer friend of Kate’s. She wants to try to fight back using legal means, but the Mutant Underground doesn’t want anything to do with it, too risky because they will probably just get betrayed. The MU wants to storm the jail and free Polaris and Reed.

Meanwhile, Reed is being set up by Sentinel Services to “escape” and get back into the Mutant Underground. He meets up with the bartender from before when he met with Eclipse as a way into the MU. He seems to be having some second thoughts when Agent Turner mentions treating the Underground like any terrorist organization. These second thoughts are amplified when he meets a mother and child also taking a trip tot he Underground with the Bartender. It culminates with him confessing to wearing a tracker and leaping out of the moving van.

Meanwhile, Polaris tests her limits by tearing the door off of her jail cell, despite the shock collar she is wearing to suppress her powers. It kind of feels like maybe she should find a way to rip the collar itself off.

The neighborhood discovers the Struckers are hiding out with Kate’s friend (apparently a brother or brother in law) and they come to storm the house and take the kids. Thunderbird and Aurora help them escape in a truck with the locals in pursuit. Dreamer, against Thunderbird’s wishes, implants memories in Blink to encourage her to be able to use her powers to help the others escape. Specifically a memory that was once Dreamer and Thunderbird, not Blink instead. Basically, telling Blink she and Thunderbird are lovers, so she can focus on saving him.

I have to say, this show is really shaping up to be pretty good. I think a lot has to do with the special effects, something a super hero show really needs. Even Agents of SHIELD sometimes feels like it could do a bit more with the super powers at times, take Ghost Rider for example, he was cool, but he showed up hardly at all and for very short periods of time when he did. Granted, this show has nothing to that level yet and I get that the effects are “expensive” especially for TV, but it’s really a necessary evil when dealing with super powers.

Review – Marvel Legends – Blade (Man-Thing Wave)

The recent Man-Thing BAF wave of Marvel Legends is also known as the Netflix Wave.  Primarily because it consists of Netflix versions of several characters, namely, Daredevil, The Punisher, Elektra and Jessica Jones.  The wave also includes some comic characters though, mostly ones that make sense.  Bullseye and Blade are both sort of in the same “street level” department as out Netflix heroes.  Maybe I’m reading too much into it, but I almost wonder if this is sort of a secret preview for some possible future shows from Netflix.  Bullseye is too much of a Daredevil staple that I would be incredibly surprised if he doesn’t show up for Season 3, for example.  Could a Blade Series be int he works?  Maybe a Man-Thing movie?

Marvel Legends Blade

This iteration of Blade is particularly nice because his design works pretty well as both a comic book and a potential MCU Blade figure.  He isn’t based directly on any particular live action Blade (Wesley Snipes or Sticky Fingaz), but he looks like he’s a normal human enough to fit in with an MCU display.  Contrast this with, for example, Bullseye from this same wave, who sort of works but has those slightly exaggerated comic features that make him stand out a bit from all of the realistic MCU designs.  I only really bring up the MCU at all because this is the “Netflix Wave” and this is full of MCU designs.

Marvel Legends Blade

The figure itself is… ok-ish.  I actually have a few issues with the body design.  For starters, his chest is huge.  By chick I mean, his upper chest.  It’s almost comically oversized even by comic standards, because it looks so disproportionate next to his lower body.  Blade definitely feels like he’s been skipping leg day quite a bit.  His bare arms also look a little funky and are full of really ugly joints.  A lot of figures get away with the ugly joints by hiding those parts with armor or some sort of suit, but because it’s just bare skin, they really stick out.  His shoulders are particularly weird in places, they remind me a lot of Cable, where the shoulders are almost set too low to look human.  His sword scabbard/bandolier is also fits oddly, it doesn’t really have any good place where it feels right and it’s generally pretty loose all around.  The sword works well in it and the basic idea is there, I just kind of wish it fit his body better.

Marvel Legends Blade

These design issues are kind of a shame because otherwise the paint and sculpt are pretty great.  The heads both look really good and his chest armor and legs all are nicely done.   I feel like some better choices on the arms would have really helped this figure come off less weird looking.  I almost wonder if there was some thought to giving him a coat at some point as well, since putting the new figure int he old Wesley Snipes Blade’s coat goes a long way to hide a lot of the flaws.

Marvel Legends Blade

Overall, while Blade is not a terrible figure, he’s not without his flaws.  Blade’s time kind of feels like it’s come and gone though and he’s kind of a niche hero, so chances are there isn’t going to be another Blade release in the Marvel Legends line anytime soon.  I will say, as much as I like the old Toybiz Snipes Blade, comparing the two, the new one feels more solid and poseable overall, so he is a good upgrade.  Giving him the old coat helps as well, if you have one floating around.

Marvel Legends Blade

The Inhumans – S01E04 – Make Way for… Medusa

I have to admit, The Inhumans is stating to drag a bit. Ok, I’ve felt the same about other shows and they got better in the end, but this show just sort of feels like it’s not really going anywhere.

Medusa is supremely driven to reunite with Black Bolt, for… reasons, at this point I can only assume maybe he can somehow restore her hair. Karnak seems content to just sort of hang out with these guys growing pot in the forest. Not a lot is really moving along between Gorgon and Auran.

I think part of what’s feels off is the inconsistency with the “fish out of water” element. The characters are all either completely baffled or completed familiar with various Earth concepts. There isn’t really any in between. Medusa doesn’t understand why the cops are chasing her and Louise for speeding through a red light but seems to totally follow how the cops traced them down via Louise’s credit card and can master working through Louise’s computer. That sort of disconnect.

Most of this episode follows Medusa as she and Louise, an astronomer or something who detected the Inhumans coming to Earth, evade the police while trying to find Black Bolt. Kind of makes sense with the episode title being Make Way for Medusa.

The other key development involved Black Bolt, Dr. Declan (the rich guy) does some tests on his DNA and finds some interesting anomalies (probably because Black Bolt is more purely Inhuman than the regular Earth Inhumans). He decides this may be some sort of key to figuring out why Inhumans change and unlocking this within humans. He then calls up Maximus to let him know what he has found.

Yeah, apparently the Mysterious Rich Dude was working for Maximus all along. Only Declan doesn’t seem to be in on the coup plot, he is just some sort of I dunno what. Maybe Maximus contacted him at some point int he past when Inhumans started awakening on Earth, I don’t know. Maximus wants Declan to kill Black Bolt except the Doctor refuses due to his findings. Maximus starts second guessing the need to kill Black Bolt as well, seeing an opportunity to give himself abilities and stop being human.

Oh and he finally kills the Genetic council. Well except for this one dude. They speak some about some past incidents they had together, it’s all kind of ominous while also being annoyingly vague.

Crystal teams up with the guy who ran into her and Lockjaw at the end of the episode. They pick up a local vet to take care of Lockjaw. Karnak has a few moments with the girl working at the Pot Plantation who is apparently really into him. It seems really convenient that all of the Inhumans have fallen in with random strangers who are willing to just give everything and are all super friendly. Like, beyond casual “oh I need to help this person in need”, we’re talking almost love at first sight level friendly. They also all seem really accepting of the awkwardness all of the Inhumans have around Earth culture. The show does acknowledge that the Earth Inhumans are fairly common knowledge, so being accepting of abilities is fine, but having special powers doesn’t explain a complete lack of knowledge on basic customs.

The show wraps up when Black Bolt and his fat Hawaiian Inhuman friend realize they are essentially just in a different sort of prison with Dr. Declan. They decide to make a run for it only to be confronted by Auran and Mortis. There is a brief confrontation before Medusa and Louise come driving in through the group. Mortis accidentally explodes a propane tank taking down Auran’s crew. Medusa and Black Bolt reunite and leave along with Louise, but not before stuffing one of the less injured members of Auran’s crew in the trunk (the chick who can control plants I think).

Oddly enough, they left his Inhuman buddy from jail behind. Considering everything that guy’s been doing for him, it kind of feels like a jack ass move by Black Bolt. Especially considering they watch Mortis recovering as they drive off and Auran is pretty much known to regenerate from death.

This all kind of goes back to that issue I mentioned early about inconsistency. Maybe I’m just reading too into it, but the whole thing just sort of feels off in some way.