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January, 2017:

Review – Beyond: Two Souls (PS3)

2013 – Quantic Dream – 1 Player (ish)

The Good

  • Interesting and ambition idea and gameplay.
  • Impressive graphics.
  • Lots of choices that shape the story a bit.

The Bad

  • Convoluted story that doesn’t leave a ton of questions but it’s super great.
  • Many Sequences are completely pointless and superfluous to the plot.
  • The game’s gimmick is neat but leaves a lot to be desired with it’s limitations.

tl;dr Sterilized Version

Beyond: Two Souls is an interesting narrative game from Quantic Dream and David Cage that is similar to their previous titles such as Heavy Rain and Farenheit. It’s much less a traditional game than it is an interactive movie, it reminds me a bit of the classic Dreamcast title Shenmue. The player controls Jodie and the entity attached to her, Aiden, across a variety of missions throughout Jodie’s life. Most of the game play involves traversing the scenes with the control sticks and interacting with the world either through a “Press X to proceed” and “old Square to complete an action” style of interface. The player can also switch to the spirit Aiden and push objects or control enemies (at times).

It’s honestly not worth a full game $60 purchase but it’s too bad at a $20-$25 level assuming you know what you’re getting into with it. It’s an interesting experience if you don’t mind the lack of “video gamey” elements.

Spoiler Filled Detailed Version

Willem Dafoe This game relies on two primary gimmicks. One, is the Aiden character, and the other is the fancy motion capture graphics, specifically, Ellen Page and Willem Dafoe, the game’s two main characters and Protagonist and Antagonist respectively. Dafoe is a pretty sympathetic antagonist, and isn’t particularly “evil” for most of the game but he is still the extremely sinister looking and sounding Willem Defoe, so you pretty much spend the entire time wondering “When is he going to turn evil?” Both of these elements have a lot of impact on the gameplay and plot.

I’ll start on the graphics. Quantic Dream went to a lot of work to capture the likeness of it’s two starring actors and present them in an incredible lifelike manner for this game. They did a great job of coming extremely close to the “uncanny valley” without landing right in it. There was even one scene where I was sure I was watching a video of Ellen Page and not a 3D render. Everything still looks like a game, it just looks really good while doing it. There seems to be a few tricks at work here though. Firstly, Ellen Page and Willem Dafoe are both well known actors. This helps a lot in tricking the brain into filling in the normal “gaps” that create the Uncanny valley. I’d actually be kind of interested to see what someone who doesn’t know who these two are thought of things.

youngjodie Secondly, there seems to be some changes in the quality and density of the rendering (for lack of a better term). when there is a cut scene with just Jodie on screen, everything looks hyper detailed and realistic. When you’re just wandering around looking at Jodie’s back? It may as well be any other 3rd person title. You can break free of Jodie and fly around as Aiden but the view when controlling Aiden is hazed in blue further breaking the need for hyper detailed models. It’s not a bad way of handing things and I’m sure it helps cut down on processing power, but it’s there.

The lack of an uncanny valley also falls apart completely if you ignore the games’ action prompts. The story is fairly compelling when it comes to “make a choice right now” and each action has a bit of a leadout that fills in your reaction time with onscreen content and urgency. If you just ignore the action, this leadout action starts to repeat. Suddenly the super detailed characters and urgent action feels extremely gamey as everyone just sort of stares off into space looking creepy.

Beyond: Two Souls - Dinner Time Though ignoring some actions may not be advisable depending on how you want the story to proceed. Most actions have multiple outcomes for pass/fail. Others just demand you repeat them and try again. This is one aspect that almost hurts the game overall, specifically, there is literally no way to “die” or fail. The story always moves on.

Always.

During one sequence you are being chased down by the police. Manage to elude them, and you get a bonus PS3 Trophy, but getting caught just means you have to use Aiden to escape from the cop car they throw you in. Either way you end up chasing away from them on a motorcycle.

Beyond: Two Souls - Goat.se? During the more action filled sequences, failing to elude or subdue the guards generally results in a Quick Time Combat (QTC) sequence where you fight off the guard. Failing to succeed in the QTC forces you into Aiden Mode where you strangle the guard.

Basically, you can’t ever actually get caught or killed by these guards.

Which brings us to the most annoying hindrance of this title. Aiden’s abilities are great, except the only really work when the game wants you to use them. Just as an example, one of the few and most combat heavy levels involves Soldier Jodie sneaking through this Middle Eastern village to assassinate some nobody political stooge. There are a few different paths through the village, though not nearly as many as you might want. The logical path though would be to send Aiden out ahead and either possess guards to shoot the other guards, or to just start strangling all of the guards. Except you can only possess maybe two of the guards you encounter and you can only strangle a few of them.

Basically, ideally, you could handle the situation as you, the player, saw fit, except instead you end up limited to how the game wants you to handle it.

Beyond: Two Souls - Press Circle to Commit Suicide... As for taking out guards with Jodie, well, that effectively doesn’t happen unless it’s a QTC failure event or sneak attack. This is in no way a Metal Gear stealth mission where Jodie can shoot whomever she wants despite having an entire training episode where you learn to shoot and take down guards. Honestly I don’t remember ever shooting anyone herself in the entire game, in fact the only time I recall Jodie even holding a gun with any intention to shoot was when she tries to suicide herself in desperation (it’s in the trailer above, Press R1 to kill yourself, except you can’t because Aiden and no fail scenarios and reasons…).

Aiden has other limitations beyond what he can do to others. Occasionally you can use Aiden to push or break things, this seems to be his primary communication method. Except at one point he is somehow skilled enough to type a name into a computer, which goes beyond what we’ve been shown.

Beyond: Two SoulsAiden also has an arbitrary range limit. Sometimes Aiden can fly a long long way from Jodie, others he can’t go more then ten feet. This is somewhat explained in the plot as “Jodie gets really stressed the farther Aiden goes”. Except late in the game when Jodie is under extreme duress, Aiden flies farther than he ever has from Jodie. It’s inconsistencies like this that slowly start to grind on your enjoyment.

There are also a lot of inconsistencies in the missions and story. The game is told in chapters spaced throughout Jodie’s life. Some take place when she is a little girl in the lab learning how to control Aiden. Others take place when she is a teenager trying to find herself, later there are a few missions working for the CIA, you end up on the run from the law for a little while and eventually things wrap up and we get a little closure to Dafoe’s motivations and yes, there is eventually an answer to what Aiden is and what his connection to Jodie is.

Beyond: Two Souls These chapters do not occur in chronological order, which feels cheezy on it’s own and there isn’t really a good way to replay them in order. You can replay any chapter but in order to keep any new choices you’ve made you have to completely restart from that point onward.

The core story isn’t too bad, it has a few gaps but nothing awful. The real issue is that half the missions feel completely useless. Many of the missions essentially just fancy tutorials disguised as story. You learn how to control Aiden while controlling Young Jodie in a lab. You learn how to QTC and shoot while training with the CIA, you learn how to read these little flashback scenes during a crisis event. That sort of thing.

Then there are missions which further the plot along. Jodie’s bad childhood, her betrayal by the CIA, she is running from the cops, she has to save the world. These work all right as well and there is some overlap with the tutorial missions.

Beyond: Two Souls - Ellen Page Simulator Then there are the missions that feel completely tacked on. They are some of the more enjoyable game play missions but they ultimately just end up being noise. Jodie spends a lengthy mission running around the desert with some Native Americans; Jodie hangs out with some homeless bums and lives on the street for a while; Jodie tries to murder her classmates Carrie style. These events are not referred to again other than a passing choice in the epilogue, we learn no new abilities or skills, we learn no crucial or important plot points.

They just exist.

Which wouldn’t be a bad thing except this game is trying to be a narrative more than a game, and extraneous subplots are bad for a good narrative.

So I feel like I’ve been a little rough on Beyond: Two Souls, but i also know its a polarizing game. Overall, I did enjoy it. I wish there was more freedom of control and I wish there was a better mechanism to replay missions, but I still enjoyed it. It’s just not something that everyone will enjoy or be interested in.

Review – Marvel Legends – Juggernaut Wave – Cable

It’s not every day we get a mother/son combo in a wave of Marvel Legends but here we are with Cable and Jean Grey.  Ok, technically Cable’s mother is a clone of Jean Grey but that’s just the way the kooky storylines of the X-men work.  I mean Cable really looks like he’s probably older than jean anyway, which he probably is since he comes from the future.  The reality is, Cable likely exists in this wave to accompany Deadpool, since Cable and Deadpool are partners from time to time.

It’s kind of a shame he’s not a better Cable, especially with how few X-men waves we get, he’s unlikely to get a better release anytime soon.  I mean he’s not awful, but he could be better.  For starters, his weird robot vest thing.  It’s not really his most iconic look for starters.  This wouldn’t be as much of an issue except that it also looks ridiculous, especially in the shoulders.  I imagine the idea is to make him look bulked out, but it makes his shoulders just look weird and disproportionate.

His weapons also leave a bit to be desired.  Cable was originally created by comic artist Rob Liefeld, who is mostly known for belts and pouches, and making everything very XTREEM huge.  Being from the future, Cable uses some funky huge guns, but both of his weapons are a bit finicky and don’t really look very natural when being held.  Part of this may be due to the funky armor shoulder effect mentioned above.

Otherwise the sculpt is solid though.  The head and armored arm both work well and look nice.  Cable is also sufficiently large compared to a lot of Marvel Legends figures, as he should be.    His upper torso weight and bulk make him a bit tricky to pose however, which also is part of the issue with his guns.

Like I said, Cable isn’t a bad figure, he just could be better.  Particularly in his weird torso area.

Review – Star Wars – Rogue One: A Star Wars Story

I’m going to cut to the chase here a bit.  I enjoyed it.  I have been more excited for this movie than I am for Episode 8, especially after how patronizingly fanservicy Episode 7 ended up being.  There are some dodgy bits, especially during the middle act, but it’s decent overall.

What Rogue One does the best, is being a good movie set in the Star Wars Universe.  Ok, sure, that’s what it is.  I get that.  What I mean though is, it’s not part of the “Main Saga”.  It’s a side story, like other classics such as The Ewok Adventure, Ewoks: The Battle for Endor, and of course, The Star Wars Christmas Special.  The environment and ascetics are definitely there on all levels.  The musical score isn’t super memorable, but it does fit the tone and some of the familiar themes show up here and there.  There’s even a few of the classic characters, though aside from one or two, they almost feel like cameos.

Anyway, after this point we’ll move into the spoiler section and some other more detailed thoughts.  You’ve been warned…

The Spoiler Section

A brief rundown in case you’re here and don’t care about spoilers, the movie follows Jyn Erso (Felicity Jones) and Cassian Andor (Diego Luna), members of the rebel alliance (eventually) as they work with a rag tag group of other misfits to retried the Death Star plans for the Rebellion.  Jyn Erso is enlisted because she is the daughter of Galen Erso, who was lead designer of the Death Star, and Cassian Andor is just a rather ruthless Rebel mercenary.

This movie takes place before the original 1977 Star Wars movie, Episode 4, a New Hope.  It’s possible it takes place literally seconds to minutes before, though I’ll touch on that a bit later.  It doesn’t involve any Jedi, it doesn’t get it’s own opening crawl, it doesn’t center around any of the Skywalkers.  Most notable, as many have pointed out, none of these characters exist in the “Original Trilogy”, which also makes the ending a bit of a downer since well, everyone dies.

I’m rather glad they went this route though, trying to come up with some cheesy mechanic as to how say, Jyn survived but decided to go into hiding or something wouldn’t have worked as well.  There’s already some vague continuity issues with the job they did connecting this movie to Episode 4.

I’ll start with that connection, since it’s part of the bad of this movie in a few ways.  It’s also on the level of “nitpicky nerd shit” really.  The movie ends with the Tantive IV, Leia’s big white ship that we see in the opening to A New Hope blasting off into hyperspace with the Death Star Plans.  Just before this is Darth Vader, rampaging through a troop of familiar Rebel soldiers trying desperately to get the Plans onto the ship on a little data disc.  I know there have been some complaints about how Vader is a bad ass here while being “weak” later during his battle with Obi-Wan but Vader is also kind of a bad ass again later during Empire and Jedi, so if anything, A New Hope is and always has been the outlier in this whole Vader’s Power Level debate.

I’m more concerned with the need for a little flimsy data disc.  The entire climax of the film centers around needing to transmit the data up to the command ship, the command ship can’t just transmit it to the Tantive IV?  This may also be a bit of a Star Wars thing though, it’s a very odd mix of technology in it’s universe, some things are crazy advanced while others are downright primitive.

Anyway, the closing moments also give us Princess Leia on the ship.  A very, CGI Princess Leia.  It’s a very very good CGI Leia, but it’s definitely not real.  Which brings up another more major oddity.  Grand Moff Tarkin also appears in this movie.  Tarkin is the commander of the Death Star from Episode 4 who ultimately goes down with the ship… er… moon… whatever…  Since Peter Cushing, if he hadn’t already passed away, would be very old to reprise his role, they opted for a CGI Tarkin.  It’s very very close, like Leia, but it’s also clearly CGI.  He also shows up in the film a lot more than Leia’s 5 second appearance.  The movie centers around the rebels recovering the Death Star Plans, it makes sense that the guy who is in charge of the whole project were present during the film.  There are only a few other real noticeable characters from A New Hope, the two thugs from the Cantina, Dr Estibaz and Ponda Baba make a brief cameo, and the Rebel leader, Mon Mothma also makes an appearance, though instead of going CGI they just got a new actress to play her.

My biggest gripe with the film is most of it’s middle act.  There are a lot of “conveniences” which always feel like bad writing and feel like they are showing up more and more in films in general.  Basically what I mean is, in logical writing, Event X occurs because Action Y.  There are many moments where Event X happens, so that Action Y can happen, which makes things seem contrived and crap.  Most of this occurs during the scenes on Eadu.  They end up crash landing while trying to remain “under the radar”, something that feels like it would have made them more noticeable, but it doesn’t.

Cassian intends to assassinate Jyn’s father there, though Jyn is under the impression they are mounting a rescue operation.  It’s not super clear why the rebels would want to assassinate him since even if he weren’t already obviously trying to defect to the Rebels through previous actions, he would be an amazing source of information on the Empire’s new Death Star, since he, you know, designed it.  Killing him seems really reckless.  Conveniently, Cassian has a sniper rifle and Galen Erso happens to be in this random supply outpost AND he happens to have a need to come stand around on the upper deck while Cassian is waiting to shoot him.

Notice what I said about conveniences.

Turns out that Director Krennic, the movie’s protagonist who also has a knack for conveniently being everywhere our hero’s are, has also come to Eadu to discipline Erso’s troop for the data leak over the Death Star’s existence.

Logically, sniping Krennic, the guy who is sort of second in command of the Death Star would make a lot of since, but Cassian seems determined to shoot Galen.  Around the same time, the Rebels decide that since they can’t raise Cassian and his crew on the radio, they should scramble a bunch of starfighters to the planet.  More conveniences.  During the ensuing battle, Galen is accidentally killed by a rebel bomb.

The whole sequence of events just felt really… sloppy.

It felt like it was meant to create tension between Cassian and Jyn, the two main characters but that tension felt like it was just thrown away within a few hours time by the end of the movie.

This also touches on a complaint I have had with the Newer Star Trek films.  Space is big.  Like, really fucking big, even at the speed of light.  Yet lately space travel is, when convenient, treated like it’s a 5 second hop anywhere.  I mean we just had a short scene where our heroes were chilling in the ship during their flight to Eadu, now the Rebels are sending X-wings almost instantly to the place from Yavin?

The only other real complaint is that Saw Gerrera played by Forrest Whitaker is almost a non character for as much effort as they put into finding him and all of the plot mystery surrounding him.  He leaves way more unanswered questions about his background than he really should.

Enough complaints though, what’s good.  The visuals are good, really good.  Aside from  the two uncanny valley moments with Tarkin and Leia, all of the effects are top notch and really fit the world of the original trilogy well.  Little scuff marks here and there on background scenery, the odd ball layered outfits and clothing, the weird juxtaposition of fancy space technology with primitive technology.  It all does a very good job of feeling like Star Wars.

This film also, as a result does a good job of feeling like it’s paying homage to the original trilogy, without feeling so blatant about it the way Episode 7 was.  Where Episode 7 really played up the whole “hey look, here’s this thing you remember from A New Hope!”, Rogue One just does it, and it exists in the world, as if it’s part of the world, not as if it’s part of some barrage of Easter eggs you’re supposed to feel good about.

The cast is decent as well, though the characters are mostly one dimensional stereotypes.  As I mentioned right off, it’s hard to get too invested in them in the end, since they all bite it in the end.  Jyn and Cassian get the most characterization followed probably by Director Krennec or K-2SO.  K-2SO is to Cassian as Chewbacca is to Han Solo, he’s sort of his partner in crime, as a reprogrammed Imperial Droid.  He mostly exists to provide some comedy but serves his purpose in the plot.  Mostly he comes off as a really snarky C-3PO.  He definitely gets most of the best lines throughout the film.

There is also the pair of… I’m not sure what they were, former Jedi Temple guards or something, with Chirrut Îmwe (Donnie Yun) and Baze Malbus (Wen Jiang).  These two join the crew about halfway through the film somewhat by happenstance and provide some on the ground support through a few battles.  Most notable is Chirrut Îmwe, who is basically a blind martial artist who very strongly believe in The Force.  This feels a little odd but consider that at this point in the time line, the Force has effectively been eradicated.  Order 66 was roughly 15-20 years previous and Obi-Wan is still in hiding and Luke Skywalker is busy farming moisture on Tatooine for his uncle.  He doesn’t seem to be Force Attuned like a Jedi but he’s very likely Force Sensitive.  He’s a fin character though like most of the secondary cast, pretty one dimension in scope.

The climactic battle around the Imperial archive is nicely done as well with plenty of good tension all around.  We get a lot of classic Star Wars vehicles and ships along with a few new ones.  The Rebels haven’t recruited Admiral Akbar apparently at this point since we get a different, fatter, bluer Mon Calamari in charge of the flagship.  There’s some cameos by Red and Gold leader from Episode 4, though their couple of scenes and lines just seem to be remixes of footage and voice lines from the Episode 4.  No sign of Wedge Antilles, which I have to say was a little disappointing, considering he’s the only pilot from the original trilogy to survive all three films.  Maybe they couldn’t decide which Wedge to use since he’s played by two different people in Episode 4.  It’s also possible I missed it.

I know it feels like the nitpicky negatives outnumber the positives but it’s a good movie.  I think mostly I’m still kind of off on this concept of spin off Star Wars movies.  I know there have been TV shows and books for ages, I’ve experienced both of them, but the whole spin off movie still seems weird.  Maybe after there have been a few more films they will feel more natural.  Though it’s possible that by that point I’ll be on Star Wars burn out mode.  I kind of wish Episode 7 had done this well in terms of flow, but Episode 7 also had a bit of a bigger role to fill, being the first Star Wars movie in 13 years, and trying to make up for the bad vibes that the last three films had left for everyone.

Review – Transformers – Titans Return – Skullcruncher (Skullsmasher)

For the titans Returns line, Hasbro has opted to revisit the Headmasters gimmick of G1.  There are some other nods to the Target Masters and Power Masters, but the actual gimmick is heads that come off and turn into smaller robots that interact with the larger vehicles.  In the original run of Headmasters, there were 7 original toys, Skullcruncher, Mindwipe, Weirdwolf, Chromedome, Hardhead, Highbrow and Brainstorm.  Thankfully, for the updated designs, they dove right in nd gave us all 7, across the first two haves (one figure being a store exclusive).  There are also some other characters who were not originally Headmasters thrown in for filler.

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Today I’m going to start off on these original 7 with Skullcruncher.  All three of the original Decepticon Headmasters were animals, Skullcruncher being a robotic Crocodile.   I wanted to start with Skullcruncher because while he has some neat tricks and a fun design, he’s got a lot of flaws that really make him one of the weaker toys in the line.

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I’m going to start with the good points.  The crocodile mode is really nicely sized.  Granted a chunk of the length is the tail bit which parts forms into a gun, but fully stretched out he is easily 10″ long.  There isn’t a ton of leg articulation, though that’s kind of to be expected for a crocodile, his tail and head and flex side to side a bit giving him some expressiveness in beast mode.  The mouth of the croc opens up as well.

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The Transformation is pretty basic but the neck and shoulders form up in a neat way to form the front croc legs, which earns Skullcruncher a few points for being interesting.  Basically the shoulders flip up and land at an angle while the croc head folds over and pegs it all into place.

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Unfortunately, he kind of falls apart a bit in robot mode.  The basic robot is all right and he has one of the more interesting looking faces on his Titan Master, but his hips are extremely loose.  Like, he’s going to just do the splits and fall over loose.  I have heard of numerous reports of this issue across the board on this figure so I can’t say my toy is a 1 off problem.  The hips have also gotten much looser over time, I can barely keep him standing now where originally it was loose but doable.

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Each of these figures has a cockpit for the Titan Master in their vehicle/beast mode as well.  Skullcruncher loses out again, for some reason his cockpit uses a flimsy rubbery flap for it’s cover, something none of the other figures (so far) do.  The others all have hard plastic.  The soft plastic is tricky to get open and is easily, accidentally pushed down into the cavity.  I’m not entirely sure why they went with this weird other plastic for the cockpit cover, the location and set up doesn’t have any need for it.

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On one last side note, he has a pretty neat Crocodile man mode than can be made halfway through transformation.

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All in all, Titans Return Skullcruncher is a nice looking update to an old figure, but it’s a severely flawed toy in a lot of ways that feel like they would have been easily fixable with a bit more design work by Hasbro.

S.H. Figuarts – Mario

Nintendo has long been weirdly stingy with the license for their properties.  Sure, there has always been merchandise for Super Mario Brothers, but only recently have they really opened it up, at least for more toy style merchandise.  They seemed to have opened the flood gates too, between the Amiibo figurines, and the World of Nintendo toy line.  There is also a line put out by Bandai under their S.H. Figuarts lineup.

World of Nintendo is alright, but if you want the “Cadillac level” of figure, you’re going to want to spring for the Figuarts Mario.

SH Figuarts Mario

Figuarts Mario is a bit of a departure from the standard Human figures put out in this line.  Sure Mario is human, but he’s considerably shorter and ore stocky than your average anime school girl.   The joint system all around also feels a lot more study than the other Figuarts I’ve handled.  I’m not saying the others are garbage, just that Mario here definitely seems to have a different mindset in mind on his design choices.  It kind of feels like that whole “Nintendo Quality” hand was probably involved in the design of this figure a bit to make sure he looks nice and solid in most poses.

SH Figuarts Mario

This also is almost a determent however.  He can make a lot of “classic Mario poses” but he’s also limited in a lot of ways due to his sculpt.  He can’t stick his arms out from his sides, for example, due to how his shoulders work.  He doesn’t have any alternate faces either.  In fact eh doesn’t have any alternate parts at all, though there are some alternate hands included in one of the accessory packs.

SH Figuarts Mario

What he does include is a Power Mushroom, one coin with stand, and a ? Block.  There isn’t even a stand (That is also in an accessory pack).  He’s plenty solid enough to stand without the stand though having one to do jumping poses would have been nice.

SH Figuarts Mario

There is an upside to the lack of extra parts however, and it kind of makes the whole argument moot.  Mario costs considerably less than your average Figuarts toy.  In fact Mario plus the two initial “Playset” packs, probably puts him about your average Figuarts price, with an above average number of accessories.

SH Figuarts Mario

Accessory woes aside, the figure is really nice.  It’s build solid, as mentioned and the sculpt and paint are all spot on perfect for a modern Mario.  Despite his limited articulation, he can pill off a lot of very Mario-like poses.  Mario isn’t exactly a Ninja after all, he’s a fat, squat plumber.  SH Figuarts Mario pulls this off nicely.