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Review – Final Fantasy X (PS2, PS3, PS4, PC)

PS2 – 1 Player

Don’t ask me why it says “X” instead of “10” up there. I guess its just to keep with the idea that all FF games can be abreviated with three letters. Maybe people are just too lazy to put the 0 on the end. Actually it’s probably because everyone knows any name with an “X” on the end is automatically cool. Think about it, we have Malcom X, Jason X, Samurai X, Xyxex, the list goes on. This is one game though that is slick even without the tag-on “Cool X”.

Before we get started with detail, I present some minor trivia. To save HTML coding time I pulled out my FF8 review and just changed all the text and image links. On a semi-related note, if there is a game FFX is more like it’s FF8. Both are the only two FF games so far to use realistic character designs all the way through. Both have a massive “cheat” through the use of limit breaks. Both don’t really have levels. FF8 does, but it’s the Junction system that makes the difference in the end. Until FFX came along, FF8 was the best in the series. Also they both have the same characters!

Ok, ok, stick with me here. Look at Rinoa and Yuna, side by side, same person right? How about Tidus and Squall? Hey hey, you can’t fool us by dying youtr hair blonde boy! Rikku could easily pass for Quist’s younger sister. Wakka and Zell? Hey didn’t we try the hair dye trick once allready? If Lulu isn’t Edea munis the mask and backback thing, I don’t know who is. What about Kimari then. Well uh, I suppose he’s sort of the love child of Red XIII and Yuffie, I mean FF7 isn’t too far off from FF8 right?

Now if FF8 was unbalanced by how strong you can get, FFX has flipped off the scale and is rolling away by now. It starts out a bit difficult at times, but once you fill the Sphere Board with everyone, well, even with your Weakest characters every battle is a simple matter of mashing the Fight Command. Also for the first time you can break the 9999 barrier on HP, and Damage. Not that you’ll need to to finish the game. In fact the end is allready probably the easiest end boss in any FF game to date. For one, the true end boss only has one form. The final battle afterwards is so easy you could beat it with your weakest character with none of the sphere board complete, given enough time. Honestly it’s a feature I could do without, though by that point I could kill everything in one hit anyway. I don’t think any of the final fights caused any damage before I kicked the shit out of them at 99999 a hit. Consider that isn’t just 99999 a round, that is 99999 from three people with Auto-Haste and a speed stat around 200. So for every one attack the enemy dishes out that’s like 10 or so hits of 99999 each. Or more.

Now there is some challenge here. You see there is this Battle Arena. That is where the REAL bosses are. Basically it’s chock full of hidden enemies with several million HP each. The problem here is that most of these bosses can be finished off with the same strategy of casting auto life then attacking. For the most part they all have some sort of gimmick weakspot to thier strategy. Honestly the hardest one, Nemesis, broke down to about an hour of attacking and wasn’t hard at all. I may be wrong on the names but Neslug and Thu’Bin were considerably more of a challenge than Nemesis was. I mean to kill Neslug you had to be able to deal over a million HP in one attack in order to kill is otherwise it would pull into it’s shell and regenerate completely (3 Mil HP total).

I mentioned this game doesn’t have Levels. That’s one of it’s big “new features”. Thing is, it DOES have levels. it just doesn’t keep track of them. After each battle you gain AP that go towards Sphere Board points. For each Sphere Point you can move one space on the Sphere Board to gain stats. These are all just fancy names for levels. In the end it breaks down to a lot of busy work for the same +2 Str and +3 Dex you would have gotten anyway for making it to level 5 (etc). The idea here is that you’ll be able to customize your characters. Anyone can learn Black Magic, you just need ot get to that point on the board. If you complete it, you’ll have a powerhouse specialty fighter that is faster than greased lightning and can cast all sorts of White and Black magic. The problem is that there are locks all over the board. Chances are you won’t be able to deviate from a characters preset path till about halfway through the game. Also after two plays through, I’ve found you won’t complete a characters initial path till around the end of the game. At this point you’ll be needing around 20,000 AP to gain an S-Level. Don’t worry though, there are multiple tricks to gain AP quickly and the enemies in the final dungeon are fairly easy for around 3-4 S-Levels per battle on even the strongest characters.

But where would a Final Fnatasy game be without mini-games. I can’t say I’ve ever been too fond of mini-games myself. They always come off as useless filler. It’s like the characters suddenly decide to take a day off from saving the world so they can play some sort of lame Chocobo/Moogle themed race/guessing game/shooter/whatever. Also the prizes are usually pretty useless. Not in FFX. Oh no, if you want to outfit all of the fully powered (read:useful) versions of the ultimate weapons you’ll have to complete every mini game in this baby. Not only that but in order to get materials for customizing perfect armor easily, you’ll have to complete the battle arena. But wait! There’s more! You see, FFX has the hardest, most excrutiating mini games in ANY game EVER. LEt’s start easy. The Cactaur Hot and Cold game is not that hard. Be sure to save between each cactaur and you’ll be able to catch them all without being caught pretty easily. But how about say, dodging 200 lightning bolts. Another one that in the end wasn’t that hard. You just NEED Enc-None and decent reflexes. It takes about 20 minutes to do this if you find a spot with consistant lighting strikes on the map. Now on to the worst couple. Butterfly Racing. Run along a tree and catch blue butterflies. Sounds easy right? You have a time limit though, and there are red butterflies that initiate combat. Not to mention that in this 3D world it’s pretty much impossible to tell where the butterflies actually are and if you hit even one red butterfly or deviate from the EXACT path you’ll come up .1 seconds short of winning (every time). After say, 20 or 30 runs you should have the path memorized enough to make it throught this thing.

Now for the final big offender before we get into the one fun mini-game. Chocobo Racing. Anyone who has played this game knows that Chocobo Racing is impossible. The chocobos steer like drunk blind cripples, the birds appear right on top of you all the time and unless you hit the exact pixel of the Balllon you won’t pick it up. Did I mention you have to complete this game with a time of 0 seconds? It takes about 36 seconds to run the race, if no birds hit you and you just run it. Each bird subtracts 6 seconds (3 at the end, 3 in actual run time) and each baloon adds 3 seconds (at the end). so you have to pick up at least 12 baloons without getting hit plus 2 for each bird you hit. Sound complicated? You bet! Difficult? Absolutely. This game requires no skill. You’ll play for 500 runs and get times varying from 2 seconds to 2 minutes. Eventually you’ll finally manage to get lucky and all the birds will be gone and the baloons will all be right in front of you and you’ll get the perfect time of 0 seconds. Thing is at this point this victory will feel empty and hollow as it came from no amount of skill on your part.

Now we are getting a bit long here, but there is one more point to touch on. Blitzball is the main mini-game of this game. FF8 had Triple Triad, FF9 had Tetra Master, FFX has Blitzball. Basically it’s underwater soccor (that’s Underwater Football for you Brits) and while it starts out a bit difficult, once you dump the entire original team and recruit a few good players you’ll be dominating the sport. The only problem with this game is that you have to win somewhere between 50 and 1 billion matches for all of Wakka’ Limits and Ultimate Weapon pieces to come up. I’m pretty sure the numbers are random so you could be playing a LOT of Blitz. As fun as it is for a while, it gets REALLY old after about 200 games.

Basically te point here is, that you should own three games for PS2. Metal Gear Solid 2, Grand Theft Auto 3, and Final Fantasy 10. Everything else is just garbage filler. Then for 2003, be sure to pick up Metal Gear Solid 2.2, Grant Theft Auto 3.2, and Final Fantasy 10.2 (Kingdom Hearts or I suppose Final Fantasy 10 International). man I see a trend here. Here’s hoping 2004 briungs MGS3, GTA4, and FF12. What, you say I missed FF11? No, Square just decided to skip making a good game for that one.

Review – Shadow Complex (PC, PS4, Xbox One)

2009, 2015 – Chair – 1 Player

The Good

  • Metroidvania games are pretty much awesome by default.
  • Interesting use of 2D and 3D
  • Fun gameplay and puzzles

The Bad

  • Not a lot of enemy variety.
  • Controls can be frustrating at times
  • Bosses are kind of a joke

tl;dr Review

I, like many others I gather, often have a pile of games from bundles that never end up getting played.  Recently Shadow Complex appeared in a Humble Bundle and came recommended, so I opted to actually give it a shot.  I was really surprised just how good it ended up being.

I was also surprised that it’s a Metroidvania style game,  That is, it’s a side scrolling, room based platform game full of puzzles and upgrades and the repeated need to retread old ground with new abilities.  These sorts of games, as a whole are pretty fun.  And Shadow Complex is no exception.  It’s also somewhat unique being a modern day sort of setting for such a game.

It’s not without it’s flaws though, the enemy soldiers get repetitive quick, there’s maybe a half dozen varieties.  The bosses are all kind of same-ish giant mechs and aren’t particularly frequent.    Some of them are extremely easy to pattern out and defeat as well, there’s one in particular which jets in a circle around the room that I found stupidly easy since it never once tried to enter the one corner of the room.  All that was needed was to stand there and missile it each pass.

The controls are also a bit frustrating at times, particularly when you have to do several things at once, like multi jumping and grappling.  The puzzles revolving around the speed run effect are also frustrating due to the dodgy controls while speeding along.

These negatives aren’t super bad though, particularly with the frequent save points.  It’s a fun platform exploration game and worth checking out.

In Depth

So, like I said, platform exploration.  Seeing this game was a modern era game with guns, I pretty much expected “FPS Shooter”.  Which also translates to, pretty much completely unoriginal.  I didn’t expect to really enjoy this game at all, but I was expecting a completely different game.

The basic plot follows Jason as he works to rescue his girlfriend Claire from a hidden base of radial soldiers.  Jason and Claire are out camping and they stumble on an underground complex, hidden complex, a … Shadow Complex, if you will.  Claire is kidnapped by soldiers and Jason sneaks into the complex to find her.  Over the course of the game, the larger goals of the army are made clear, they intend to overthrow the US government.  Knowing there isn’t much time, Jason works to take down the secret base and army.  Along the way he finds a super powered soldier suit and upgrades it over time to gain new abilities which allow him to reach new areas of the complex.

The game also takes place in the same realms as a couple of novels written by Orson Scott Card, called Empire and Hidden Empire.  These books are part of a universe owned by Chair who licensed the world to Card for the books.

I mentioned Metroidvania, this is a term that is commonly used for this style of game, it’s a combination of the names of the games Metroid and Castlevania, which both pioneered and made popular this style of game.  Shadow Complex has a lot more in common with Metroid than Castlevania, but the same basic play style is the same.  Honestly the similarities to Metroid are possibly part of it’s negatives as well.  Many of the powers gained through the super suit are pretty much lifted right out of Super Metroid, the Missiles, The Speed Boost, the Grappling hook.  Granted, there are all sorts of other examples of these abilities in games, and the speed boost works a bit differently with it’s running up walls and ceilings bit, the core mechanics are the same.

Probably the biggest problem of this game is getting around the map.  One key component that makes a good Metroidvania title is that the map work.  Generally speaking, this means some sort of central zone that easily access all or most of the other zones.  It should easily access each one as you unlock new abilities as well.  This makes traversing the map for return trips to collect power ups less of a trudge.  Shadow Complex has a severe lack of this.  Having to repeatedly complete the same simple puzzles to go back and collect some grenade upgrade gets really old the 4th or 5th time it’s done.

There’s also some dodgy points on the controls.  Some of the more complex puzzles involve, for example, double dumping around platforms and grappling to walls while avoiding instant death bits.  Sometimes while trying to aim the grapple it can be tricky to keep the direction of your jumps going the proper direction.  More annoying is trying to time the speed run jumps and flips needed to solve some of the running puzzles.  The speed moves too fast and the screen zooms in too much to always know what’s coming soon enough to make a proper jump.  This often means failing, then trying again, then failing again because you passed the first bit but now there was a second bit you didn’t know about and didn’t have enough notice to properly react to it.

I’m not saying it should be a cake walk, just that you aren’t even given a chance to make it a cake walk.  It doesn’t really hurt the game, but it can lead to some needless frustration.

One interesting aspect is the use of 3D in the 2D world.  The whole game is a 2D platformer, Jason only exists in one plane, but the world around you is in 3D, enemies will attack from platforms in the distance, sometimes you will find gun emplacements that let you switch to a stationary 3D view.  Your player will automatically shoot into the background when targeting enemies in the background.  It does lead to some odd moments, like why you have to scale a set of spiral stairs by leaping from landing to landing instead of just, you know, walking up them (the stairs are in the background).

In the end, Shadow Complex was a surprise but of fun to be sure.  I don’t stick around with games for long when it becomes clear I won’t enjoy them, but I played all the way through Shadow Complex once I started it.