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Figma

Review – Figma – Tracer

I have this incredible love/hate relationship with Overwatch.  I do enjoy the game and the characters, but I kind of hate a lot of aspects of the game play.  There are a lot of annoying balance issues going on right now.  I also feel like the lack of community servers still really hurts the game and the ability to get over a lot of it’s flaws by at least playing with fun people regularly.  This isn’t really supposed to be a rant about Overwatch though, it’s about Figma Tracer.

Good Smile Company has two main lines and a bunch of other sub lines, they are producing Overwatch figures for the two primary lines, Nindoroid and Figma.  Both lines offered Tracer as their initial offering, though so far the Nendoroid line is far outpacing the Figma line in terms of releases.  Where Nendoroid Tracer is a stylized Chibi version of the face of Overwatch, the Figma is much closer to the likeness you’d see in game.

Unfortunately it’s not a perfect likeness.  The worst offense on this toy is the face.  It’s just… off… all over.  It’s almost like it’s a sort of bizarre bishoujo version of Tracer.  There is definitely too much “anime” in the sculpt.  I mean, Overwatch is pretty heavily cartoon in it’s stylization, but it’s not manga styled.  It’s kind of funny because the Nendoroid version almost looks more like Tracer in the face, despite the goofy proportions.

The Nendoroid also has some accessories that the larger version really should have included as well, even if they were straight up the same pieces.  Aside from the obvious blink streak included with the Nendo, the Nendo also has the little flippy hair piece on it’s head, which was a nice little fun touch.  The pegs on the stands aren’t the same size at all, so there isn’t even a way to use the blink effect piece with the Figma.  Also notable, is that the guns are not the same between the two figures, though they are pretty close to being the same size. Aside from the guns, Tracer includes some alternate faces and a decent selection of hands and her pulse bomb.

I also have a bit of an issue with the poseability of the figure.  It’s pretty good, except for the hips, which are extremely limited by the design and the belt straps.  I’m not sure what could have been changed but the knees also don’t bend as far as they could.  Basically, a little more bend all around in the legs could have really helped Tracer pull off some of her signature poses better.  The “real” straps are nice, but I can’t help but think sculpted straps might have allowed a bit more range of motion.

Tracer is decent, overall, though I honestly think I like the Nendoroid more.  At the moment it’s the best Tracer figure available, but Hasbro has recently announced a new line of Overwatch based figures coming, and you can bet it will include Tracer.  Figma Tracer isn’t a bad figure, but it could have been better without that totally off face sculpt.

Review – Figma – Stand Alone Complex Motoko Kusanagi

Ghost in the Shell’s Motoko Kusanagi is kind of a hard one to pin down for a real “definitive look”.  Unlike a lot of anime, cartoon, or even comic characters, she has had a pretty wide array of styles over her various movies and shows.  There is a general theme of “tough” and “short purple hair”.  Aside from that there have been a variety of tactical suits, jackets, and various spandex sort of outfits.  This particular figure is based on the Stand Alone Complex Anime series.  Stand Alone complex is an alternate timeline version of the story from the popular movie and manga, Ghost in the Shell.

Figma Motoko Kusanagi

There aren’t any particularly great figures of Motoko from the original series from what I can tell.  I haven’t really seen any of Stand Alone complex though I like the original movie and have read some of the manga.  Of the various versions of Motoko available, I felt this one more capture the essence of what I personally think of as the character, though this design feels “younger” and a bit more, anime, for lack of a better term, than I’d really prefer.

Figma Motoko Kusanagi

It’s a decent design though and the sculpt and articulations are pretty clean.  There’s something a little funny going on with the articulation I can’t quite place though.  It works well enough for posing, but she kind of looks a little wonkey in some poses, like things don’t quite line up naturally.

Figma Motoko Kusanagi

Motoko includes 5 sets of hands in various poses, a Figma stand, three faces (smiling, frowning, yelling), two hairs (one is “windswept”), a pistol, an assault rifle, and an extra set of boobs.  I’m not entirely sure about the boobs, I think one is slightly larger but they look really the same.  Several of the hands are pretty specialized around holding the weapons, in particular the special right hands for holding each gun.

Figma Motoko Kusanagi

Figma Motoko has a problem I’ve encountered with the few Figma toys that I do have.  Her hair falls off way to easily.  If you lean her forward at all the hair has a good chance of slipping right off her face.  It’s a good sized chunk, so it’s easy to find if it falls, but it’s kind of a nuisance.

Figma Motoko Kusanagi

So overall verdict, it’s an alright figure, like a lot of the line, but it’s not quite the version of The Major I wish I had.  I’m kind of hoping that the live action Ghost in the Shell movie will see a bit of a resurgence in merchandise and some more, better figures.  I’d love to get a Batou to go with Motko.  I am also kind of surprised there aren’t more SH Figuarts from Ghost in the Shell, considering Bandai makes Figuarts and owns the rights to GitS.  That’s probably one of those screwy “The media company is different than the products company” deals.

Figma Motoko Kusanagi

Review – Figma – A Link Between Worlds Link (DX version)

The Legend of Zelda has kind of a crazy continuity, or more, a crazy lack of continuity.  Despite there being many many Zelda title in the series, more or less all about Link fetching the Triforce to save Hyrule, there are few that are direct sequels or even that take place in the same world.  Link has had many different designs over the years.  Generically, he’s kind of an elf looking person in a green tunic.  Sometimes he’s an adult, sometimes he’s a child, sometimes he’s somewhere in between.  This version of Link is based on his appearance in the game A Link Between Worlds, a 3DS title that is a sequel to the SNES classic, A Link to the Past.  This is the second Figma Link, the first being one of the older designs from Skyward Sword.

Figma Link - Left Handed

This design really hits all of the right points for my preferred link.  Most of my experience with the Zelda series is in the older games, before Link was a grittier older warrior type like in Skyward Sword or Twilight Princess, and before he became a kooky cartoon caricature like in Wind Waker.  It’s not exactly the same as the classic Zelda 1 style art but he’s a lot closer to that design than other options available at this time.  It also helps that A link to the Past is probably my favorite Zelda title.

Figma Link - Size Comparison

If I had any real complaint it’s that he is a really small figure.  Like 4″ tall short.  Admittedly this is kind of personal preference, I like to mix up my figures across lines, and I was hoping for a Link that didn’t come off as being a 5 year old kid next to my other ~6″ figures.

Figma Link - Accessories

Personal gripe aside, it’s a fantastic figure to be sure.  The accessories on the basic Link feel a bit lacking, though there is a DX version that includes a whole slew of extra bits.  The basic Link includes a stand, two faces (total), the Master Sword and Link’s Shield.  He also includes a flat cut out Link that is part of the gimmick of A link Between World’s gameplay.  There are also alternate hands and a bracelet that can be removed if desired.

Figma Link - Accessories (Disassembled)

The DX version also includes a Tornado Rod with a flat effect piece, a Hookshot with long and short hooks, a Bomb, a Rupee, a Pot and a Baby Maiamai.   All of the accessories are well designed and easily used.  There’s a lot of “quality of life” sort of features to these accessories alone.  For example, the sword isn’t one piece, forcing you to jam it into his hands, the hilt is removable so it can easily be slid into the hand and reattached.  The shield and hook shot handles both disassemble into several pieces to be easily put into Link’s hands as well.  The shield can even be adjusted so it can be held in both Link’s left or right hand (since Link is a southpaw except when facing west).  Little touches like this really help sell the figure.

Figma Link - With Bomb

Pose ability is nice overall as well.  The skirt part of Link’s tunic is a flexible rubber sort of material that allows for free movement in the hips, something that can often be a problem for figures with similar sort of outfits.

Figma Link -

My only actual complaint with this figure is that his hair and face come off a little too easily.  This seems to be somewhat of a Figma problem, since I have similar issues with Figma Motoko.   There isn’t quite enough friction to hold things in place solidly.  It’s really not a huge problem but it can be a problem.   Another “Figma Issue” is that often when swapping the hands, the peg comes out of the wrist instead of the hand coming off the peg, which can make the peg hard to remove from the hand, since it’s so small.  This is another issue I’ve had with other Figma as well.

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Figma A link Between Worlds link is a pretty good figure.  Some of what it comes down to is, which Link Design do you prefer.  Also, given his small size, he’s a bit pricey, even for an import figure.  Higher prices aren’t uncommon for import figures but the tiny 4″ size makes that harder to take, especially with the anemic accessory count on the non DX version.

Figma Link - Right Handed

Figma Link - Left Handed