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Weekly Wednesday Haul: Out of Town Deals Edition

So last weekend, I went out of town to help my brother move.  After everything was settling down we went out running around his new area a bit and one of the stops was the local Toys R Us (and Ross).  Across these stores, I picked up Marvel Legends Nuke, Sherlock Holmes, and a sweet Classic Adam West Batman with Batcave.  All on some sort of mark down or clearance.

All of these are figures I kind of wanted on some level but didn’t really want want, so finding them for less is definitely fortuitous.  Since Ross has been getting the Giant Man wave in, I’ve been picking them up in order to build Giant Man.  It turns out I needed more of them than I remembered and I can’t find the leg and arm I already had.  They will turn up, they are probably just packed for the move.

Sherlock is neat, but I forgot that he’s a smaller 5-5.5″ scale range, so he’s a little short, but he’ll work.

Batman is really neat, and as simple as it is, the BatComputer is cooler than I expected.  The cardboard wall and computer turn around to become the office entrance to the Batcave.  It’s a simple but neat effect.  Also, having an Adam West Batman will be fun for any future photos.

Review – S.H. Figuarts Mace Windu

I have a sort of general philosophy I like to follow when writing reviews. I like to give good points and bad points and let the reader sort of make the final conclusion on if something seems good or not.  There are really too many subjective factors to give a definite yay or nay on most things.

SH Figuarts Mace Windu

Unfortunately, I don’t really have much to say about Figuarts Mace Window that is negative.  I really just don’t, the figure is damn near perfect and it’s definitely the best toy Mace Windu us ever going to get.  I suppose that, as a Star Wars Figuarts, he’s a little pricey than some people might want to pay.  Also the cuts for his joints are a little ugly looking in some poses.  But these are kind of nitpicky level complaints.

SH Figuarts Mace Windu

Mace Windu includes 6 sets of hands, and 2 heads, one angry and one more smug/neutral.  He also includes 2 light sabers, one with a peg to hang off of his belt and the other to be held, with or without the blade.

SH Figuarts Mace Windu

The sculpt on everything is amazing, which is helped by the fantastic paint job.  The heads do a spot on job of capturing Samuel L. Jackson down to little wrinkles in his forehead.

SH Figuarts Mace Windu

He pose ability and stability are also great for a lot of really exceptional dynamic posing.  His open hands are great for “force action”.  He can perfectly wield his light saber in one or two hands.  The details on the head and expression work great for attacks and neutral poses.

SH Figuarts Mace Windu

Basically what I’m saying is, if this figure interests you, he’s great and well worth picking up.  It’s every bit as awesome as it looks, probably more so.

Review – Figma – Stand Alone Complex Motoko Kusanagi

Ghost in the Shell’s Motoko Kusanagi is kind of a hard one to pin down for a real “definitive look”.  Unlike a lot of anime, cartoon, or even comic characters, she has had a pretty wide array of styles over her various movies and shows.  There is a general theme of “tough” and “short purple hair”.  Aside from that there have been a variety of tactical suits, jackets, and various spandex sort of outfits.  This particular figure is based on the Stand Alone Complex Anime series.  Stand Alone complex is an alternate timeline version of the story from the popular movie and manga, Ghost in the Shell.

Figma Motoko Kusanagi

There aren’t any particularly great figures of Motoko from the original series from what I can tell.  I haven’t really seen any of Stand Alone complex though I like the original movie and have read some of the manga.  Of the various versions of Motoko available, I felt this one more capture the essence of what I personally think of as the character, though this design feels “younger” and a bit more, anime, for lack of a better term, than I’d really prefer.

Figma Motoko Kusanagi

It’s a decent design though and the sculpt and articulations are pretty clean.  There’s something a little funny going on with the articulation I can’t quite place though.  It works well enough for posing, but she kind of looks a little wonkey in some poses, like things don’t quite line up naturally.

Figma Motoko Kusanagi

Motoko includes 5 sets of hands in various poses, a Figma stand, three faces (smiling, frowning, yelling), two hairs (one is “windswept”), a pistol, an assault rifle, and an extra set of boobs.  I’m not entirely sure about the boobs, I think one is slightly larger but they look really the same.  Several of the hands are pretty specialized around holding the weapons, in particular the special right hands for holding each gun.

Figma Motoko Kusanagi

Figma Motoko has a problem I’ve encountered with the few Figma toys that I do have.  Her hair falls off way to easily.  If you lean her forward at all the hair has a good chance of slipping right off her face.  It’s a good sized chunk, so it’s easy to find if it falls, but it’s kind of a nuisance.

Figma Motoko Kusanagi

So overall verdict, it’s an alright figure, like a lot of the line, but it’s not quite the version of The Major I wish I had.  I’m kind of hoping that the live action Ghost in the Shell movie will see a bit of a resurgence in merchandise and some more, better figures.  I’d love to get a Batou to go with Motko.  I am also kind of surprised there aren’t more SH Figuarts from Ghost in the Shell, considering Bandai makes Figuarts and owns the rights to GitS.  That’s probably one of those screwy “The media company is different than the products company” deals.

Figma Motoko Kusanagi

Marvel Legends – Dormammu Wave – Doctor Strange (Movie)

The Doctor Strange wave of Marvel Legends, the one with the Dormammu Build a Figure, is the perfect example of how awful and mismanaged Marvel Legends waves can get.    For starters, there was recently a boxed set for SDCC centered around Doctor Strange that included a Brother Voodoo, Astral Doctor Strange (Comic not movie, granted), and a Dormammu, non Build a Figure version.  So, ok, the SDCC sets are not the easiest to get, but there also aren’t a ton of Strange fans I imagine clamoring for these characters, so doubling up like this instead of making less overlap seems like it would have been a better route.  To add some additional insult, this wave also included a comic Doctor Strange that is essentially identical to the one included in the very recent Hulkbuster wave.  Then there’s the extremely mediocre Astral Movie Strange, which is a clear version of the normal version reviewed here, minus the accessories.  The Astral form strange, honestly, would probably have been better done with clear colored plastic matching his normal form, though I imagine the cost there would have been too much vs the basic transparent that we got.  More annoying is that we don’t get figure of Wong or The Ancient One, both characters who could have really used figures, based on how cool they were in the movie.

I’m not here to rant about this poorly done wave of figures though.  I have not, nor do I plan to pick up any more figures from it than I already have (3 total, one because it was on clearance).  Instead, I want to talk a bit about the Movie Doctor Strange figure.  This figure kind of feels like the end result of the price paid for that pretty lame Astral Doctor Strange.  Where Astral strange has no accessories and is all translucent plastic (and, incidentally, the same mold as this one), this figure has many accessories and a pretty well done paint job and sculpt.

The core figure is effectively Cumberbatch’s Dcotor Strange as he appears in his “final form”.  He’s in his complete robes, he’s wearing his cape, he’s got the Eye of Agamotto.  He comes with an extra set of hands for some more varied looks as well as a shield like magic effect.  The cape is removable, and even stands up on it’s own (if you’ve seen the movie you will know the cape kind of has a mind of it’s own.  The Eye of Agamotto is also removable.  Removing the came and Eye, give you kind of an early learner Doctor Strange.  The removable Eye of Agamotto is also useful given the nature of what the Eye is for, possible future options of posing and interaction with other toys.  Without going into too much detail.

A poseable cloth goods cape could would have been cool but that’s not really Marvel Legends’ way of doing things so it’s pretty forgivable.  At least the cape is designed to stand on it’s own well.  Where he could really use a bit of cloth goods is in his lower tunic bits, since the plastic limits the articulation he has in his legs,  Doctor Strange isn’t really a martial artist but he is pretty dynamic, and he does come from a monastery of martial artist monks.

The extra hands are nice, and while he doesn’t have a sling ring accessory, they work for making the sort of gesture shown to operate the sling ring.  Having one with the slink ring molded on would have been nice but that’s ML for you.  There are some problems, at least on mine with mold flashing.  I’m actually kind of ok with this problem, in this case, because it makes his hands look a bit dodgy and well, part of Doctor Strange’s origin was having his hands crushed in a car accident.  Spoilers I suppose but it’s a very early and moderately trivial event in the whole scheme of things.

The movie version of Doctor Strange is one of the better Marvel Legends we’ve gotten recently, and definitely is the winner of the wave as far as quality and parts.

Review – S.H. Figuarts Sailor Mars

Coming in as the third member of the team, Sailor Mars adds some fire power, literally, to the Sailor Senshi mix.  Rei and her fire attacks make her a pretty heavy hitter on the team, and as a Shrine Priestess when she’s not Sailor Mars, she is one of the more capable members of the group even without her powers.

Figuarts Sailor Mars is much more of a departure in design than Mercury was to the original Sailor Moon. The core Fuku outfit is still there but she wears slippers instead of long boots.  She also has longer hair, which includes some neat articulated bits that allow it to “flare out” for dramatic effect.

She does start to get into a bit of reuse on the hands from Sailor Moon and Sailor Mercury, though there are also several new unique hands.  Aside from hands and faces, her only other accessory is a tiny Ofuda paper charm.  It’s not actually made from paper, it’s plastic, but it’s a depiction of her paper slip she uses for some of her attacks.  She also includes a special hand to allow her to hold the paper between two fingers as she does in the media.

While it’s not an included accessory, the Flame Effects parts set which is a separate item from Bandai, makers of S.H. Figuarts, works extremely well with Sailor Mars.   Considering how little accessories these figures have outside of Sailor Moon, and how much parts reuse there is between them, it’s a bit disappointing they don’t come with even a single attack effect or weapon of any kind.  I imagine they are saving that for the eventual “Super Sailor Senshi” releases.

If Moon and Mercury were tricky to stand on their tiny feet, Mars’s actual heels make her almost impossible without the stand.  It’s doable, but it’s tricky and the ankles have a tendency to splay outwards when doing so.

Of all of the five core Sailor Senshi Figuarts, Mars is definitely the lightest.  She has the least amount of accessories at least.  I guess the budget all went into her hair, though Venus does a similar trick.  That’s not to say she is a bad figure, it just would have been nice to see a bit more, some sort of fireball part maybe.  Or better yet, Sailor Moon has her cat Luna, Venus has Artemis, why couldn’t Sailor Mars have come with her two crows Phobos and Deimos?  Even in a static pose they would have helped make her feel a bit less bland.

Review – Marvel Legends – Juggernaut Wave – Wolverine

Wolverine is arguably the most popular Marvel comics character.  Spider-man is pretty up there and Deadpool seems to be doing pretty well, but Wolverine is, or at least was at one point, pretty up there.  It’s a shame he doesn’t’ get more Marvel Legends figures really.  I mean I know I complain about all of the dozens of Captain Americas, but Wolverine is way more popular then Cap.  Maybe we just already hit Wolverine Saturation years ago and don’t need more Wolverines?  Who knows.

While wolverine has had a few looks over the years, and some slight redesigns, mostly in how big his head fins are or how large his shoulder pauldrons get, he has had two basic looks, there is the classic Blue and Yellow design, which appeared in the previous X-men themed wave of Marvel Legends, and there is this Brown and Dirty Yellow design.

I’m kind of mixed on this figure.  It’s a good figure.  It’s got a good sculpt and paint.  He is appropriately short as Wolverine should be.  He even has swappable hands for claws in and claws out.  I really wish Marvel Legends would do swappable hands more often.  I’ve been spoiled lately by import figures.

What he really needs though is a swappable head.  Wolverine can make some nice poses, but his head is just so….  Boring.  A raging grimacing or open mouthed head would be a welcome addition to make him seem more dynamic.  I like having the neutral head, I just wish eh also had an angry head.  Wolverine is pretty known for being a raging animal after all.

The claws are also interesting.  They aren’t the often used rubbery plastic that deforms and looks ugly.  They are nice and crisp and solid.  They tend to wobble a bit in their pegs though, making them hard to keep in alignment.  I also worry about breaking them off a bit, since this sort of hard plastic tends to snap more than give under pressure.

Aside from the bland facial expression, this is a really nice Wolverine figure.  Here’s hoping that the new Logan film will give us some slightly more action oriented Wolverine designs but given the track record of the X-men films getting ignored for toys, I doubt it will happen.

Review – Transformers – Titans Return – Scourge

Scourge, along with Blurr, is part of the first wave of Titans Returns figures that were not originally Headmasters.  Scourge is a bit of a funny character in terms of picking up “new versions”, because his character’s ability allows him to make clones of himself.  Or maybe it’s just that he commands clones of himself, whatever the case, there is a justifiable reason to have many Scourge toys.

Unlike Blurr, who is kind of the star of the wave, Scourge is possibly the worst figure of the first wave.  The problems are less with the basic design however.  This Scourge, like Blurr is a nice update to the original design, as basic as it is.  Scourge is the classic example of a Shell Former.  He is essentially a robot wrapped in the shell of the parts of his space boat mode.  Both modes are accurate representation of the G1 Scourge, but his transformation is pretty simplistic.

The real problems are with the basic design of the figure itself.  Specifically there are a lot of reports of looseness in the head connection of the Headmaster giving him a bobble head.  He also has a pop up head crest similar to Blurr, though it is also prone to being lose and doesn’t stay up very well.

One minor little nitpick on my part, his pretty sleek Space Boat mode is broken up a bit by odd panels on the bottom of the front.  These panels only serve to fill in the gap on his legs, and just sort of hang off the vehicle.  It really feels like this could have easily been engineered better to remove the panel kibble hanging off an otherwise clean vehicle.

That aside, he’s also just sort of boring.  The vehicle is just a wedge with a bit of kibble on top, it’s accurate, but it’s not particularly exciting.

Titans Return Scourge isn’t an awful toy, he’s just not particularly exciting, and is prone to some issue that can be irritating.  With exciting animal options in the Decepticons, or the really well done Blurr, I wouldn’t make Scourge my first choice of the line.

Review – S.H. Figuarts Yoshi

While he wasn’t part of the original Super Mario Brothers, in fact, he didn’t come around until much later in the series during the 4th full game, Super Mario World, Yoshi is as iconic to the Mario series as any of the main cast.   The popular Dino has even gotten several of his own spin off games.  He certainly makes sense as an addition to the Mario Figuarts lineup.

SH Figuarts Yoshi

Yoshi is quite a different little figure than Mario and Luigi, for the obvious reasons that, he’s a Dinosaur and not a plumber.  He’s actually a quite a bit more dynamic in some ways as a result.  His skinnier arms give him a lot more flexibility for outward motion than the Mario Brothers.  While his hips can rotate outward as well, he doesn’t have any knees.  I’m not sure where they would put the knees considering how short his legs are, not to mention the addition of knees would probably hurt his major gimmick.

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That major gimmick?  Mario can ride Yoshi.

Included among Yoshi’s accessories are two alternate shell pieces each with a clear saddle attached to hold Figuarts Mario or Luigi.  It’s a bit tricky to get Mario’s weight to balance on Yoshi without the use of a stand however.  Mario is a pretty heavy figure and sticking all that weight on the back of poor little Yoshi really sets things off balance.  It’s still a really nice touch to have it as an option given 90% of Yoshi’s function is carrying Mario around on his back.

SH Figuarts Yoshi

Yoshi’s other accessories are all based on alternate configurations for Yoshi.  He doesn’t have any power ups or blocks, likely because Yoshi is a bit larger than either of the Mario Brothers and he has parts like the saddle shell pieces, all of which already drive the price up.  One of the driving forces of these Mario Figuarts seems to be keeping them fairly affordable ($20-$40 vs the $50-$100 price of some Figuarts).

SH Figuarts Yoshi

Yoshi includes an extra set of eyes so he can look off to the side, an alternate mouth insert with an extended tongue, and an alternate set of hands.  He also includes a stand.  He doesn’t need the stand at all to hold himself up under normal power, and the hole for the stand is directly on the bottom of Yoshi anyway, the stand is meant to allow Yoshi to jump or hover like he does in the games.

The hands are slightly disappointing.  Yoshi has two fists and two open hands, but one of the open hands has an egg permanently attached to it.  It doesn’t come off, you’ll only break it trying.  Considering the Mario Brothers already gave us a method to attach objects to open palm hands with the turtle shells, it’s kind of disappointing that the egg can’t be removed in this same manner.  The egg would have made a great accessory for use with the other figures and having two bare open hands for Yoshi would have been a great plus.

SH Figuarts Yoshi

The tongue is a bit disappointing as well, though it may just be a problem on mine.  Basically, it doesn’t stay attached very well at all.  It’s not even a problem due to weight or balance, the pegs on the underside of the mouth piece simply don’t properly peg into the pegs in his mouth.  The real benefit that the tongue piece provides is that it means the mouth can open and close, something that I imagine wouldn’t have been a feature if it hadn’t been a necessity to allow for the tongue piece to work.

SH Figuarts Yoshi

While it’s still probably the best Yoshi Figure available, and it’s a good figure to be sure, There are a few little issue that keep it from being completely amazing.  Specifically the egg hand and the finicky-ness of how some of the accessories attach.  The riding feature really helps push the figure up an extra notch if you have Mario or Luigi to go with him however.