Woman Slap Fest Fight Go!

July 22, 2008

Here’s a short game that’s fun for a bit.  You play the role of a Victorian woman who must defend her honor by getting into a slap fight with various other women.

Yeah, it’s one of those “Only in Japan” sorts of games.

The system is actually rather complex and uses mouse movements for the slapping.  almost makes you wonder how long until we get a Wii version.  You could even do online battles!  Just think, you could slap the shit out of your buddies’ Miis!


WiiWare or What’s Old is New Again…

July 17, 2008

We knew this would happen.  Sure we all claimed it had already happened but we never could prove it for sure until now.  Back when we got games like Metal Gear Solid and the 11th Final Fantasy game we’d claimed “The Video Game Makers have run out of ideas, they just keep making the same crap”.

Technically, that wasn’t “the same old crap” it was “mostly new but modernized awesome crap”.

Then Nintendo launched Wiiware.  The first big announcement everyone is shitting bricks about is Mega Man 9.

Capcom’s going all out on this one.  We’ve reverted backwars from the pretty PSX Mega Man 8, past even Mega Man 7’s 16 bit graphics, into the 8 bit days.  They’ve given us a game that is technically the greatest achievement of 1993.  I think I even saw some flicker and slowdown in the demo video going around.

They’ve even decided to prive some old school stlye “Classic Box Art“.  You know, back when we’d get some sort of over dramati 80s movie poster rip off art because “American’s won’t get cutesy anime”.

This game is like being 12 and wearing a shirt witha  NES controller on it that reads “Old Skooler”.  Guess what, you’re 12, “Old Skool” for you is the fucking Playstation 2.

Mega Man isn’t the only series getting a classic treatment.  We’re also getting a New Old Gradius game. I can actually forgive this game’s 16bitness a bit more since the GBA is still reasonably fresh and does the same sort of trick.

Also I’m pretty sure Gradius is a game series that hasn’t evolve at all graphically for the last 20 years.

Just wait for New Super Mario Brothers 2 on Wii Ware, with single scrolling technology and the Red and Brown Mario.  It’ll be awesome!  Just like 1985!  OH FUCK HOW DO THEY KEEP THE SCREEN FROM SCROLLING LEFT WHEN I WALK LEFT IT”S SO AWEXOME!!!@@!11

Anyway, now you can argue that “The video game industry is out of ideas”.


Rob’s Video Game Reviews: Xenophobe (Atari, Lynx, 1990)

July 13, 2008
Xenophobe Title Screen

Xenophobe Title Screen

When I first played Xenophobe on the NES in my youth, I found it to be a fairly middling action game.  The same eight levels cycled over and over again, and none of them involved much more than blowing up a lot of aliens.  That’s fun as far as it goes, but it does get boring pretty quickly.  So when I found out that the version of Xenophobe on the unfortunate Atari Lynx handheld was different, I figured that that would only extend to the number of levels.  Instead, what I got was a pretty pleasant experience.

Xenophobe is a very transparent knockoff of the Alien franchise.  Earth was long ago taken over by an evil race of aliens known as Xenos, and now they’ve taken over all of the space stations and lunar bases surrounding Terra, humanity’s second home.  It’s up to a team of specialists to exterminate the threat before the Xenos can make landfall and send us into extinction.  They’ll have to make their way through 22 bases before they can travel to the moon that the queen mother of the aliens is housed inside and cut the head off of the hive.

You start off in Xenophobe by choosing one of the eight allied characters to play.  They range from a generic Marine type to a sentient avian creature, but they’re all the same in the ways that count.  They basically serve as a life counter–when one dies, you can’t play him again for the rest of the game–but you can only use four of them in a single-player game.  They each start off with a measly little phazer gun but can eventually upgrade to the deadly electro-gun or the even deadlier (but hard to use) poofer gun.  They can also pick up a number of grenades that are powerful enough to destroy many Xenos in one shot, and especially in later levels, this is necessary to survive.

Mr. Eeeez is being chewed on by a Critter.

Mr. Eeeez is being chewed on by a Critter.

In Xenophobe, your enemy is many in number and has several (ugly) faces.  First are the mostly harmless Critters, little things that try to latch onto you and act as a distraction.  They eventually grow into the armadillo-like Rollerbabies that have nearly impenetrable shells, and from there to the dreaded Snotterpillars which spit acid and pummel you mercilessly.  In addition, you have Tentacles that project from the floor and ceiling and attempt to strangle you, as well as the freakish Festors, who hide in doorways and can zap you with their x-ray eyes.  The Festors are also the mother aliens, so they’re responsible for keeping the infestation alive.

One of the many space stations to reconquer.

One of the many space stations to reconquer.

The 23 levels in Xenophobe vary in size and contents.  Most levels are pretty standard, with anywhere between one and five floors (with eight rooms in each) filled with Xeno scum.  Some levels present additional hazards, such as sealed containment units which were foolishly used to study the Xenos and now must be emptied of their hazardous contents, and fires that must be put out with an extinguisher (which happens to make for a very crummy weapon, incidentally).  The last level is quite different from all of the others; you make a mad dash through a horde of aliens across a cavern to the giant Queen Festor you must destroy.

Though the levels vary, your object in Xenophobe is always to eradicate all of the Xenos in each base.  The best way to do this is by killing them all; computers tell you how much of the base is infested as a percentage, and you can get this down to zero by destroying everything you see and letting the remnant population die out.  You can also activate the self-destruct in some bases, which works well but keeps you from getting a health bonus.  Finally, if you play badly, the Festors will eventually spawn enough Xenos to take over the entire base and you’ll be forced out and on to the next one.

The most surprising thing about the Lynx version of Xenophobe is the depth.  Though it is still mostly a run-and-gun game, there are plenty of objects lying round that have a use.  In addition to the obvious health items and things that only give you bonus points, these include disks that allow you to teleport between rooms, knives that can be used to cut yourself loose from tentacles if you’re inattentive enough to run into them, and even a comlink that tells you what the infestation level of the base is at all times.  It’s pretty basic compared to more serious games, but it adds a lot to what would very quickly become tedious otherwise.

Col. Schickn faces off against a Snotterpillar.

Col. Schickn faces off against a Snotterpillar.

In addition to all of this, you can also hook multiple Lynxes together and play Xenophobe’s impressive multiplayer mode.  Each of the players can pick one of the allied characters and go through the game in cooperative mode–in this case, the game ends when all of the characters are dead.  Players who are feeling particularly passive-aggressive can also play as an enemy Snotterpillar; one player can do this per level.  The player Snotterpillar is much like all of the other Snotterpillars on the base and has the same attacks.  In addition, the player can sneakily pick up weapons; though he can’t use them, he keeps the other side from using them as well.  On the down side, if the Snotterpillar gets killed then the player is forced to wait until the end of the level before playing again as any character.

Unfortunately, I was unable to actually play the multiplayer mode of Xenophobe, but the single-player mode by itself is good enough to make it one of the best games on a generally unnotable system.  The only major complaint I have about it is that there are more levels than the game can sustain; several of the later levels are rehashes of earlier levels with different layouts but basically the same strategy.  Despite that and the average graphics and sound, Xenophobe is well suited to the Lynx, being fun to play for a free half-hour whether alone or with friends.


Transformers Animated Storage Bins

July 10, 2008

Reports are coming in of Toys R Us listing Transformers Animated themed furniture.  Frankly, I think this is a bit of overkill on Animated.  Hasbro is really pushing this line of toys but the show more or less unofficially ENDED last weekend.

Let’s see, the show started at the tail end of December, it ran for two seasons with no talk of a third, and the toys barely showed up in stores until a few weeks before the finale. Someone in marketing has really been working their brains on this one.The Next big thing is about a year off with the second movie though so with or without a show we’ll probably be getting a ton of animated repaints.

Which si great when you factor in the new Animated themed toy storage bins (shown).  On the front of each bin is a picture of one of the characters, allowing you to easily sort your repaints out.  All your bumblebees can go int he bumblebee bin, all the Primes in antohers.

Simple!


Why I Hate Twitter

July 2, 2008

Twitter is down.  It’s down a  whole bunch.  I am admitedly not a software developer so I’m sure there’s some level of nightmarish logistics behind Twitter that I can’t understand but it’s seriously nuts how much it’s down.  It makes me want to punch something.

On the other hand, I really shouldn’t complain.  Twitter is effectively free.  they charge no fees nor do they run advertising.  How the heck are they making money?  Outgoing links?  Do companies like Amazon and CNN “donate” money for alowing them to create accounts to keep viewers informed?  Actually, that last idea may not be too off.  It would be a decent sort of model, push a bit of revenue towards a simple, popular web service and in rturn you get some traffic.  Sure, it would be free anyway but why not keep the cash goign to keep the service up anyway?

Except it’s not up 70% of th time.  There’s this huge joke about the “Fail Whale” image.

Anyway, I’m addicted here now and I NEED MY FIX.  I could shift away but I just havn’t found the same appeal in Pownce or FriendFeed or Plurk.


Super Castlevania Brothers Brawl

June 27, 2008

Looks like the Wii is getting a new 3D Castlevania game.  What’s even more wierd is, it’s a fighting game.

Sounds like it’s kind of like a Soul Calibur rip off to me.  Also 3d Castlevania just doesn’t work.  This is a aseries that needs to stick to it’s 2D roots more than any of ther series (with the exception of it’s SciFi kindred Metroid.)

They don’t call them “Metroidvania” games for nothing.

Thanks to GoNintendo.com for the heads up.